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https://github.com/BanjoRecomp/BanjoRecomp
synced 2026-06-02 01:30:07 -04:00
Extend graphics stacks (fixes OOM crashes) and add recomp_printf
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@@ -4,7 +4,6 @@
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#include "librecomp/game.hpp"
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#include "banjo_game.h"
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#include "recomp_data.h"
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#ifdef _MSC_VER
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inline uint32_t byteswap(uint32_t val) {
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@@ -121,5 +120,4 @@ std::vector<uint8_t> banjo::decompress_bk(std::span<const uint8_t> compressed_ro
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void banjo::bk_on_init(uint8_t* rdram, recomp_context* ctx) {
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MEM_W(0, (int32_t)0x80000310) = 6103;
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recomp::do_rom_read(rdram, (int32_t)0x80000000, 0x100004C0, 0x2A4);
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recomp::init_extended_actor_data();
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}
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