Add and implement all remaining axis inversion settings (#41)

* Add and implement all remaining axis inversion settings

* Improve third person inversion description, move enum

* Fix X axis inversion with analog camera

* formatting

* Remove boot map patch + fix newlines

* invert vanilla camera properly

* Fix comment

* add more comments

* fix demos and add wrapper functions

* rename analog camera mode to third person camera mode

* Fix first person Y inversion for demos (oops)

* Change phrasing

* reorder options
This commit is contained in:
Reonu
2026-01-04 23:07:29 +00:00
committed by GitHub
parent a0152024b2
commit c5ecd25a20
6 changed files with 298 additions and 34 deletions
+8 -2
View File
@@ -16,7 +16,9 @@ namespace banjo {
inline const std::string note_saving_mode = "note_saving_mode";
inline const std::string camera_invert_mode = "camera_invert_mode";
inline const std::string analog_cam_mode = "analog_cam_mode";
inline const std::string analog_camera_invert_mode = "analog_camera_invert_mode";
inline const std::string third_person_camera_invert_mode = "third_person_camera_invert_mode";
inline const std::string flying_and_swimming_invert_mode = "flying_and_swimming_invert_mode";
inline const std::string first_person_invert_mode = "first_person_invert_mode";
}
namespace sound {
@@ -36,7 +38,11 @@ namespace banjo {
CameraInvertMode get_camera_invert_mode();
CameraInvertMode get_analog_camera_invert_mode();
CameraInvertMode get_third_person_camera_mode();
CameraInvertMode get_flying_and_swimming_invert_mode();
CameraInvertMode get_first_person_invert_mode();
enum class AnalogCamMode {
On,