Add and implement all remaining axis inversion settings (#41)

* Add and implement all remaining axis inversion settings

* Improve third person inversion description, move enum

* Fix X axis inversion with analog camera

* formatting

* Remove boot map patch + fix newlines

* invert vanilla camera properly

* Fix comment

* add more comments

* fix demos and add wrapper functions

* rename analog camera mode to third person camera mode

* Fix first person Y inversion for demos (oops)

* Change phrasing

* reorder options
This commit is contained in:
Reonu
2026-01-04 23:07:29 +00:00
committed by GitHub
parent a0152024b2
commit c5ecd25a20
6 changed files with 298 additions and 34 deletions
+21 -1
View File
@@ -146,7 +146,27 @@ extern "C" void recomp_get_analog_inverted_axes(uint8_t* rdram, recomp_context*
s32* x_out = _arg<0, s32*>(rdram, ctx);
s32* y_out = _arg<1, s32*>(rdram, ctx);
banjo::CameraInvertMode mode = banjo::get_analog_camera_invert_mode();
banjo::CameraInvertMode mode = banjo::get_third_person_camera_mode();
*x_out = (mode == banjo::CameraInvertMode::InvertX || mode == banjo::CameraInvertMode::InvertBoth);
*y_out = (mode == banjo::CameraInvertMode::InvertY || mode == banjo::CameraInvertMode::InvertBoth);
}
extern "C" void recomp_get_flying_and_swimming_inverted_axes(uint8_t* rdram, recomp_context* ctx) {
s32* x_out = _arg<0, s32*>(rdram, ctx);
s32* y_out = _arg<1, s32*>(rdram, ctx);
banjo::CameraInvertMode mode = banjo::get_flying_and_swimming_invert_mode();
*x_out = (mode == banjo::CameraInvertMode::InvertX || mode == banjo::CameraInvertMode::InvertBoth);
*y_out = (mode == banjo::CameraInvertMode::InvertY || mode == banjo::CameraInvertMode::InvertBoth);
}
extern "C" void recomp_get_first_person_inverted_axes(uint8_t* rdram, recomp_context* ctx) {
s32* x_out = _arg<0, s32*>(rdram, ctx);
s32* y_out = _arg<1, s32*>(rdram, ctx);
banjo::CameraInvertMode mode = banjo::get_first_person_invert_mode();
*x_out = (mode == banjo::CameraInvertMode::InvertX || mode == banjo::CameraInvertMode::InvertBoth);
*y_out = (mode == banjo::CameraInvertMode::InvertY || mode == banjo::CameraInvertMode::InvertBoth);