mirror of
https://github.com/BanjoRecomp/BanjoRecomp
synced 2026-07-10 12:54:55 -04:00
remove deprecated controls panel
This commit is contained in:
@@ -15,13 +15,9 @@
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ultramodern::renderer::GraphicsConfig new_options;
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Rml::DataModelHandle nav_help_model_handle;
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Rml::DataModelHandle general_model_handle;
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Rml::DataModelHandle controls_model_handle;
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Rml::DataModelHandle graphics_model_handle;
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Rml::DataModelHandle sound_options_model_handle;
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// True if controller config menu is open, false if keyboard config menu is open, undefined otherwise
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bool configuring_controller = false;
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int recompui::config_tab_to_index(recompui::ConfigTab tab) {
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switch (tab) {
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case recompui::ConfigTab::General:
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@@ -91,9 +87,6 @@ void bind_atomic(Rml::DataModelConstructor& constructor, Rml::DataModelHandle ha
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);
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}
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static int scanned_binding_index = -1;
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static int scanned_input_index = -1;
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static int focused_input_index = -1;
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static int focused_config_option_index = -1;
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static bool msaa2x_supported = false;
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@@ -457,15 +450,6 @@ public:
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[](const std::string& param, Rml::Event& event) {
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banjo::open_quit_game_prompt();
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});
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recompui::register_event(listener, "toggle_input_device",
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[](const std::string& param, Rml::Event& event) {
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cur_device = cur_device == recomp::InputDevice::Controller
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? recomp::InputDevice::Keyboard
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: recomp::InputDevice::Controller;
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controls_model_handle.DirtyVariable("input_device_is_keyboard");
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controls_model_handle.DirtyVariable("inputs");
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});
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}
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void bind_config_list_events(Rml::DataModelConstructor &constructor) {
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@@ -588,174 +572,6 @@ public:
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graphics_model_handle = constructor.GetModelHandle();
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}
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void make_controls_bindings(Rml::Context* context) {
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Rml::DataModelConstructor constructor = context->CreateDataModel("controls_model");
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if (!constructor) {
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throw std::runtime_error("Failed to make RmlUi data model for the controls config menu");
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}
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constructor.BindFunc("input_count", [](Rml::Variant& out) { out = static_cast<uint64_t>(recomp::get_num_inputs()); } );
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constructor.BindFunc("input_device_is_keyboard", [](Rml::Variant& out) { out = cur_device == recomp::InputDevice::Keyboard; } );
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constructor.RegisterTransformFunc("get_input_name", [](const Rml::VariantList& inputs) {
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return Rml::Variant{recomp::get_input_name(static_cast<recomp::GameInput>(inputs.at(0).Get<size_t>()))};
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});
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constructor.RegisterTransformFunc("get_input_enum_name", [](const Rml::VariantList& inputs) {
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return Rml::Variant{recomp::get_input_enum_name(static_cast<recomp::GameInput>(inputs.at(0).Get<size_t>()))};
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});
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constructor.BindEventCallback("set_input_binding",
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[](Rml::DataModelHandle model_handle, Rml::Event& event, const Rml::VariantList& inputs) {
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scanned_input_index = inputs.at(0).Get<size_t>();
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scanned_binding_index = inputs.at(1).Get<size_t>();
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model_handle.DirtyVariable("active_binding_input");
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model_handle.DirtyVariable("active_binding_slot");
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});
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constructor.BindEventCallback("reset_input_bindings_to_defaults",
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[](Rml::DataModelHandle model_handle, Rml::Event& event, const Rml::VariantList& inputs) {
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if (cur_device == recomp::InputDevice::Controller) {
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// TODO: Needs the profile index.
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banjo::reset_cont_input_bindings(0);
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} else {
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// TODO: Needs the profile index.
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banjo::reset_kb_input_bindings(0);
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}
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model_handle.DirtyAllVariables();
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nav_help_model_handle.DirtyVariable("nav_help__accept");
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nav_help_model_handle.DirtyVariable("nav_help__exit");
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graphics_model_handle.DirtyVariable("gfx_help__apply");
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});
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constructor.BindEventCallback("clear_input_bindings",
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[](Rml::DataModelHandle model_handle, Rml::Event& event, const Rml::VariantList& inputs) {
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recomp::GameInput input = static_cast<recomp::GameInput>(inputs.at(0).Get<size_t>());
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for (size_t binding_index = 0; binding_index < recomp::bindings_per_input; binding_index++) {
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// TODO: Needs the profile index.
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recomp::set_input_binding(0, input, binding_index, recomp::InputField{});
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}
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model_handle.DirtyVariable("inputs");
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graphics_model_handle.DirtyVariable("gfx_help__apply");
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});
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constructor.BindEventCallback("reset_single_input_binding_to_default",
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[](Rml::DataModelHandle model_handle, Rml::Event& event, const Rml::VariantList& inputs) {
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// TODO: Needs the profile index.
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recomp::GameInput input = static_cast<recomp::GameInput>(inputs.at(0).Get<size_t>());
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banjo::reset_single_input_binding(0, cur_device, input);
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model_handle.DirtyVariable("inputs");
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nav_help_model_handle.DirtyVariable("nav_help__accept");
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nav_help_model_handle.DirtyVariable("nav_help__exit");
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});
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constructor.BindEventCallback("set_input_row_focus",
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[](Rml::DataModelHandle model_handle, Rml::Event& event, const Rml::VariantList& inputs) {
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int input_index = inputs.at(0).Get<size_t>();
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// watch for mouseout being overzealous during event bubbling, only clear if the event's attached element matches the current
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if (input_index == -1 && event.GetType() == "mouseout" && event.GetCurrentElement() != event.GetTargetElement()) {
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return;
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}
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focused_input_index = input_index;
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model_handle.DirtyVariable("cur_input_row");
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});
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// Rml variable definition for an individual InputField.
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struct InputFieldVariableDefinition : public Rml::VariableDefinition {
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InputFieldVariableDefinition() : Rml::VariableDefinition(Rml::DataVariableType::Scalar) {}
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virtual bool Get(void* ptr, Rml::Variant& variant) override { variant = reinterpret_cast<recomp::InputField*>(ptr)->to_string(); return true; }
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virtual bool Set(void* ptr, const Rml::Variant& variant) override { return false; }
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};
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// Static instance of the InputField variable definition to have a pointer to return to RmlUi.
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static InputFieldVariableDefinition input_field_definition_instance{};
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// Rml variable definition for an array of InputField values (e.g. all the bindings for a single input).
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struct BindingContainerVariableDefinition : public Rml::VariableDefinition {
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BindingContainerVariableDefinition() : Rml::VariableDefinition(Rml::DataVariableType::Array) {}
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virtual bool Get(void* ptr, Rml::Variant& variant) override { return false; }
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virtual bool Set(void* ptr, const Rml::Variant& variant) override { return false; }
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virtual int Size(void* ptr) override { return recomp::bindings_per_input; }
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virtual Rml::DataVariable Child(void* ptr, const Rml::DataAddressEntry& address) override {
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recomp::GameInput input = static_cast<recomp::GameInput>((uintptr_t)ptr);
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// TODO: Needs the profile index.
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return Rml::DataVariable{&input_field_definition_instance, &recomp::get_input_binding(0, input, address.index)};
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}
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};
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// Static instance of the InputField array variable definition to have a fixed pointer to return to RmlUi.
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static BindingContainerVariableDefinition binding_container_var_instance{};
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// Rml variable definition for an array of an array of InputField values (e.g. all the bindings for all inputs).
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struct BindingArrayContainerVariableDefinition : public Rml::VariableDefinition {
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BindingArrayContainerVariableDefinition() : Rml::VariableDefinition(Rml::DataVariableType::Array) {}
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virtual bool Get(void* ptr, Rml::Variant& variant) override { return false; }
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virtual bool Set(void* ptr, const Rml::Variant& variant) override { return false; }
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virtual int Size(void* ptr) override { return recomp::get_num_inputs(); }
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virtual Rml::DataVariable Child(void* ptr, const Rml::DataAddressEntry& address) override {
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// Encode the input index as the pointer to avoid needing to do any allocations.
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return Rml::DataVariable(&binding_container_var_instance, (void*)(uintptr_t)address.index);
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}
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};
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// Static instance of the BindingArrayContainerVariableDefinition variable definition to have a fixed pointer to return to RmlUi.
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static BindingArrayContainerVariableDefinition binding_array_var_instance{};
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struct InputContainerVariableDefinition : public Rml::VariableDefinition {
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InputContainerVariableDefinition() : Rml::VariableDefinition(Rml::DataVariableType::Struct) {}
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virtual bool Get(void* ptr, Rml::Variant& variant) override { return true; }
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virtual bool Set(void* ptr, const Rml::Variant& variant) override { return false; }
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virtual int Size(void* ptr) override { return recomp::get_num_inputs(); }
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virtual Rml::DataVariable Child(void* ptr, const Rml::DataAddressEntry& address) override {
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if (address.name == "array") {
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return Rml::DataVariable(&binding_array_var_instance, nullptr);
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}
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else {
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recomp::GameInput input = recomp::get_input_from_enum_name(address.name);
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if (input != recomp::GameInput::COUNT) {
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return Rml::DataVariable(&binding_container_var_instance, (void*)(uintptr_t)input);
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}
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}
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return Rml::DataVariable{};
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}
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};
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// Dummy type to associate with the variable definition.
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struct InputContainer {};
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constructor.RegisterCustomDataVariableDefinition<InputContainer>(Rml::MakeUnique<InputContainerVariableDefinition>());
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// Dummy instance of the dummy type to bind to the variable.
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static InputContainer dummy_container;
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constructor.Bind("inputs", &dummy_container);
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constructor.BindFunc("cur_input_row", [](Rml::Variant& out) {
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if (focused_input_index == -1) {
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out = "NONE";
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}
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else {
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out = recomp::get_input_enum_name(static_cast<recomp::GameInput>(focused_input_index));
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}
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});
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constructor.BindFunc("active_binding_input", [](Rml::Variant& out) {
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if (scanned_input_index == -1) {
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out = "NONE";
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}
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else {
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out = recomp::get_input_enum_name(static_cast<recomp::GameInput>(scanned_input_index));
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}
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});
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constructor.Bind<int>("active_binding_slot", &scanned_binding_index);
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controls_model_handle = constructor.GetModelHandle();
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}
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void make_nav_help_bindings(Rml::Context* context) {
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Rml::DataModelConstructor constructor = context->CreateDataModel("nav_help_model");
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if (!constructor) {
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@@ -849,7 +665,6 @@ public:
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//recomp::config_menu_set_cont_or_kb(recompui::get_cont_active());
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make_nav_help_bindings(context);
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make_general_bindings(context);
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make_controls_bindings(context);
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make_graphics_bindings(context);
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make_sound_options_bindings(context);
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make_debug_bindings(context);
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