remove deprecated controls panel

This commit is contained in:
thecozies
2025-07-31 13:24:17 -05:00
parent 61842d980c
commit dc687ab318
7 changed files with 10 additions and 708 deletions
-185
View File
@@ -15,13 +15,9 @@
ultramodern::renderer::GraphicsConfig new_options;
Rml::DataModelHandle nav_help_model_handle;
Rml::DataModelHandle general_model_handle;
Rml::DataModelHandle controls_model_handle;
Rml::DataModelHandle graphics_model_handle;
Rml::DataModelHandle sound_options_model_handle;
// True if controller config menu is open, false if keyboard config menu is open, undefined otherwise
bool configuring_controller = false;
int recompui::config_tab_to_index(recompui::ConfigTab tab) {
switch (tab) {
case recompui::ConfigTab::General:
@@ -91,9 +87,6 @@ void bind_atomic(Rml::DataModelConstructor& constructor, Rml::DataModelHandle ha
);
}
static int scanned_binding_index = -1;
static int scanned_input_index = -1;
static int focused_input_index = -1;
static int focused_config_option_index = -1;
static bool msaa2x_supported = false;
@@ -457,15 +450,6 @@ public:
[](const std::string& param, Rml::Event& event) {
banjo::open_quit_game_prompt();
});
recompui::register_event(listener, "toggle_input_device",
[](const std::string& param, Rml::Event& event) {
cur_device = cur_device == recomp::InputDevice::Controller
? recomp::InputDevice::Keyboard
: recomp::InputDevice::Controller;
controls_model_handle.DirtyVariable("input_device_is_keyboard");
controls_model_handle.DirtyVariable("inputs");
});
}
void bind_config_list_events(Rml::DataModelConstructor &constructor) {
@@ -588,174 +572,6 @@ public:
graphics_model_handle = constructor.GetModelHandle();
}
void make_controls_bindings(Rml::Context* context) {
Rml::DataModelConstructor constructor = context->CreateDataModel("controls_model");
if (!constructor) {
throw std::runtime_error("Failed to make RmlUi data model for the controls config menu");
}
constructor.BindFunc("input_count", [](Rml::Variant& out) { out = static_cast<uint64_t>(recomp::get_num_inputs()); } );
constructor.BindFunc("input_device_is_keyboard", [](Rml::Variant& out) { out = cur_device == recomp::InputDevice::Keyboard; } );
constructor.RegisterTransformFunc("get_input_name", [](const Rml::VariantList& inputs) {
return Rml::Variant{recomp::get_input_name(static_cast<recomp::GameInput>(inputs.at(0).Get<size_t>()))};
});
constructor.RegisterTransformFunc("get_input_enum_name", [](const Rml::VariantList& inputs) {
return Rml::Variant{recomp::get_input_enum_name(static_cast<recomp::GameInput>(inputs.at(0).Get<size_t>()))};
});
constructor.BindEventCallback("set_input_binding",
[](Rml::DataModelHandle model_handle, Rml::Event& event, const Rml::VariantList& inputs) {
scanned_input_index = inputs.at(0).Get<size_t>();
scanned_binding_index = inputs.at(1).Get<size_t>();
model_handle.DirtyVariable("active_binding_input");
model_handle.DirtyVariable("active_binding_slot");
});
constructor.BindEventCallback("reset_input_bindings_to_defaults",
[](Rml::DataModelHandle model_handle, Rml::Event& event, const Rml::VariantList& inputs) {
if (cur_device == recomp::InputDevice::Controller) {
// TODO: Needs the profile index.
banjo::reset_cont_input_bindings(0);
} else {
// TODO: Needs the profile index.
banjo::reset_kb_input_bindings(0);
}
model_handle.DirtyAllVariables();
nav_help_model_handle.DirtyVariable("nav_help__accept");
nav_help_model_handle.DirtyVariable("nav_help__exit");
graphics_model_handle.DirtyVariable("gfx_help__apply");
});
constructor.BindEventCallback("clear_input_bindings",
[](Rml::DataModelHandle model_handle, Rml::Event& event, const Rml::VariantList& inputs) {
recomp::GameInput input = static_cast<recomp::GameInput>(inputs.at(0).Get<size_t>());
for (size_t binding_index = 0; binding_index < recomp::bindings_per_input; binding_index++) {
// TODO: Needs the profile index.
recomp::set_input_binding(0, input, binding_index, recomp::InputField{});
}
model_handle.DirtyVariable("inputs");
graphics_model_handle.DirtyVariable("gfx_help__apply");
});
constructor.BindEventCallback("reset_single_input_binding_to_default",
[](Rml::DataModelHandle model_handle, Rml::Event& event, const Rml::VariantList& inputs) {
// TODO: Needs the profile index.
recomp::GameInput input = static_cast<recomp::GameInput>(inputs.at(0).Get<size_t>());
banjo::reset_single_input_binding(0, cur_device, input);
model_handle.DirtyVariable("inputs");
nav_help_model_handle.DirtyVariable("nav_help__accept");
nav_help_model_handle.DirtyVariable("nav_help__exit");
});
constructor.BindEventCallback("set_input_row_focus",
[](Rml::DataModelHandle model_handle, Rml::Event& event, const Rml::VariantList& inputs) {
int input_index = inputs.at(0).Get<size_t>();
// watch for mouseout being overzealous during event bubbling, only clear if the event's attached element matches the current
if (input_index == -1 && event.GetType() == "mouseout" && event.GetCurrentElement() != event.GetTargetElement()) {
return;
}
focused_input_index = input_index;
model_handle.DirtyVariable("cur_input_row");
});
// Rml variable definition for an individual InputField.
struct InputFieldVariableDefinition : public Rml::VariableDefinition {
InputFieldVariableDefinition() : Rml::VariableDefinition(Rml::DataVariableType::Scalar) {}
virtual bool Get(void* ptr, Rml::Variant& variant) override { variant = reinterpret_cast<recomp::InputField*>(ptr)->to_string(); return true; }
virtual bool Set(void* ptr, const Rml::Variant& variant) override { return false; }
};
// Static instance of the InputField variable definition to have a pointer to return to RmlUi.
static InputFieldVariableDefinition input_field_definition_instance{};
// Rml variable definition for an array of InputField values (e.g. all the bindings for a single input).
struct BindingContainerVariableDefinition : public Rml::VariableDefinition {
BindingContainerVariableDefinition() : Rml::VariableDefinition(Rml::DataVariableType::Array) {}
virtual bool Get(void* ptr, Rml::Variant& variant) override { return false; }
virtual bool Set(void* ptr, const Rml::Variant& variant) override { return false; }
virtual int Size(void* ptr) override { return recomp::bindings_per_input; }
virtual Rml::DataVariable Child(void* ptr, const Rml::DataAddressEntry& address) override {
recomp::GameInput input = static_cast<recomp::GameInput>((uintptr_t)ptr);
// TODO: Needs the profile index.
return Rml::DataVariable{&input_field_definition_instance, &recomp::get_input_binding(0, input, address.index)};
}
};
// Static instance of the InputField array variable definition to have a fixed pointer to return to RmlUi.
static BindingContainerVariableDefinition binding_container_var_instance{};
// Rml variable definition for an array of an array of InputField values (e.g. all the bindings for all inputs).
struct BindingArrayContainerVariableDefinition : public Rml::VariableDefinition {
BindingArrayContainerVariableDefinition() : Rml::VariableDefinition(Rml::DataVariableType::Array) {}
virtual bool Get(void* ptr, Rml::Variant& variant) override { return false; }
virtual bool Set(void* ptr, const Rml::Variant& variant) override { return false; }
virtual int Size(void* ptr) override { return recomp::get_num_inputs(); }
virtual Rml::DataVariable Child(void* ptr, const Rml::DataAddressEntry& address) override {
// Encode the input index as the pointer to avoid needing to do any allocations.
return Rml::DataVariable(&binding_container_var_instance, (void*)(uintptr_t)address.index);
}
};
// Static instance of the BindingArrayContainerVariableDefinition variable definition to have a fixed pointer to return to RmlUi.
static BindingArrayContainerVariableDefinition binding_array_var_instance{};
struct InputContainerVariableDefinition : public Rml::VariableDefinition {
InputContainerVariableDefinition() : Rml::VariableDefinition(Rml::DataVariableType::Struct) {}
virtual bool Get(void* ptr, Rml::Variant& variant) override { return true; }
virtual bool Set(void* ptr, const Rml::Variant& variant) override { return false; }
virtual int Size(void* ptr) override { return recomp::get_num_inputs(); }
virtual Rml::DataVariable Child(void* ptr, const Rml::DataAddressEntry& address) override {
if (address.name == "array") {
return Rml::DataVariable(&binding_array_var_instance, nullptr);
}
else {
recomp::GameInput input = recomp::get_input_from_enum_name(address.name);
if (input != recomp::GameInput::COUNT) {
return Rml::DataVariable(&binding_container_var_instance, (void*)(uintptr_t)input);
}
}
return Rml::DataVariable{};
}
};
// Dummy type to associate with the variable definition.
struct InputContainer {};
constructor.RegisterCustomDataVariableDefinition<InputContainer>(Rml::MakeUnique<InputContainerVariableDefinition>());
// Dummy instance of the dummy type to bind to the variable.
static InputContainer dummy_container;
constructor.Bind("inputs", &dummy_container);
constructor.BindFunc("cur_input_row", [](Rml::Variant& out) {
if (focused_input_index == -1) {
out = "NONE";
}
else {
out = recomp::get_input_enum_name(static_cast<recomp::GameInput>(focused_input_index));
}
});
constructor.BindFunc("active_binding_input", [](Rml::Variant& out) {
if (scanned_input_index == -1) {
out = "NONE";
}
else {
out = recomp::get_input_enum_name(static_cast<recomp::GameInput>(scanned_input_index));
}
});
constructor.Bind<int>("active_binding_slot", &scanned_binding_index);
controls_model_handle = constructor.GetModelHandle();
}
void make_nav_help_bindings(Rml::Context* context) {
Rml::DataModelConstructor constructor = context->CreateDataModel("nav_help_model");
if (!constructor) {
@@ -849,7 +665,6 @@ public:
//recomp::config_menu_set_cont_or_kb(recompui::get_cont_active());
make_nav_help_bindings(context);
make_general_bindings(context);
make_controls_bindings(context);
make_graphics_bindings(context);
make_sound_options_bindings(context);
make_debug_bindings(context);