diff --git a/patches/graphics_patches.c b/patches/graphics_patches.c index 0006283..8e9dd0f 100644 --- a/patches/graphics_patches.c +++ b/patches/graphics_patches.c @@ -109,6 +109,7 @@ RECOMP_PATCH void game_draw(s32 arg0){ // @recomp Enable the extended gbi. gEXEnable(gfx++); + gEXSetRDRAMExtended(gfx++, TRUE); gEXSetRefreshRate(gfx++, 60 / viMgr_func_8024BFA0()); // Input framerate is equal to 60 Hz divided by the frame divisor // @recomp Turn off nearclipping (i.e. turn on depth clamp) to prevent the camera from clipping through lots of geometry in ultrawide aspect ratios.