diff --git a/patches/prop_transform_tagging.c b/patches/prop_transform_tagging.c index 8116b49..2c26d32 100644 --- a/patches/prop_transform_tagging.c +++ b/patches/prop_transform_tagging.c @@ -93,9 +93,8 @@ RECOMP_PATCH void func_8032D510(Cube *cube, Gfx **gfx, Mtx **mtx, Vtx **vtx){ // Skip interpolation on vertices to account for vertex lists changing between frames of the sprite. // Also skip interpolation on scale to account for the scale inverting when sprites are mirrored. // TODO track this matrix for skipping interpolation when camera interpolation is skipped. - // TODO rotation temporarily disabled for now, reenable it when RT64 decomposition is improved. gEXMatrixGroupDecomposed((*gfx)++, base_transform_id, G_EX_PUSH, G_MTX_MODELVIEW, - G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_INTERPOLATE, + G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_INTERPOLATE, G_EX_COMPONENT_SKIP, G_EX_COMPONENT_INTERPOLATE, G_EX_ORDER_LINEAR, G_EX_EDIT_ALLOW);