diff --git a/patches/analog_camera_patches.c b/patches/analog_camera_patches.c index d0fa0e8..7590c3a 100644 --- a/patches/analog_camera_patches.c +++ b/patches/analog_camera_patches.c @@ -444,12 +444,17 @@ RECOMP_PATCH void func_80290F14(void) { break; } batimer_set(0x7, 0.4f); - - // @recomp Update the analog zoom level to match. - analog_zoom = (f32)D_8037C061; } } +// @recomp Patched to update the analog zoom level every time the original one is modified. +RECOMP_PATCH void func_80290B60(s32 arg0) { + D_8037C061 = arg0; + + // @recomp Update the analog zoom level. + analog_zoom = (f32)arg0; +} + // @recomp Patched to allow the flying camera to switch to analog look. RECOMP_PATCH void func_80291108(void) { if (!func_80290D48() && ncDynamicCamera_getState() == 0x10) { diff --git a/patches/demo_playback_functions.c b/patches/demo_playback_functions.c index fd6f3bc..128e78a 100644 --- a/patches/demo_playback_functions.c +++ b/patches/demo_playback_functions.c @@ -5,6 +5,7 @@ extern s32 getGameMode(void); // @recomp Check whether the game is currently on a mode that uses demo playback instead of the player's inputs. bool recomp_in_demo_playback_game_mode() { switch (getGameMode()) { + case GAME_MODE_2_UNKNOWN: case GAME_MODE_6_FILE_PLAYBACK: case GAME_MODE_7_ATTRACT_DEMO: case GAME_MODE_8_BOTTLES_BONUS: