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Note saving (#30)
* WIP note saving implementation * Fix note saving affecting other files * Prevent note collection in demo playback for safety * Cache note saving enabled while in the lair or file select to prevent it changing in levels with notes * Prevent "Grunty's magic" note dialog from being shown if note saving is enabled * Implement dynamically spawned note saving * Properly clear loaded save extension data when score status is cleared * Hook up menu for note saving
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@@ -349,7 +349,8 @@ std::vector<recomp::GameEntry> supported_games = {
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.internal_name = "Banjo-Kazooie",
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.game_id = u8"bk.n64.us.1.0",
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.mod_game_id = "bk",
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.save_type = recomp::SaveType::Eep4k,
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// Eep16k instead of Eep4k to have room for extra save file data.
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.save_type = recomp::SaveType::Eep16k,
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.is_enabled = false,
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.decompression_routine = banjo::decompress_bk,
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.has_compressed_code = true,
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