diff --git a/patches/dialog_patches.c b/patches/dialog_patches.c index db65381..ddaa13c 100644 --- a/patches/dialog_patches.c +++ b/patches/dialog_patches.c @@ -108,23 +108,21 @@ RECOMP_PATCH char* dialogBin_get(enum asset_e text_id) { start_dialog_bin(); add_dialog_bin_string(DIALOGUE_BANJO_HEAD, "WOW! THAT LOOKS SO SMOOTH!"); add_dialog_bin_string(DIALOGUE_MUMBO_HEAD, "CAN RUN AT 60, 120 OR WHATEVER FPS YOU WANT. MUMBO'S MAGIC PC DOES 360 FPS."); - add_dialog_bin_string(DIALOGUE_KAZOOIE_HEAD, "STOP SHOWING OFF SHAMAN BOY. WHAT ABOUT ON MY ULTRAWIDE SCREEN?"); + add_dialog_bin_string(DIALOGUE_KAZOOIE_HEAD, "STOP SHOWING OFF SHAMAN BOY. WHAT ABOUT ON MY ULTRAWIDE MONITOR?"); add_dialog_bin_string(DIALOGUE_MUMBO_HEAD, "RUDE BIRD NEED NOT WORRY. WIDESCREEN AND MORE SUPPORTED."); add_dialog_bin_string(DIALOGUE_KAZOOIE_HEAD, "IT RUNS WELL TOO. BANJO, EVEN THAT PC YOU GOT OUT OF THE DUMPSTER CAN PROBABLY RUN IT."); add_dialog_bin_string(DIALOGUE_BANJO_HEAD, "KAZOOIE!!!"); - add_dialog_bin_string(DIALOGUE_MUMBO_HEAD, "PORT ALSO HAS NEW FEATURES. TAKE LOOK."); + add_dialog_bin_string(DIALOGUE_BOTTLES_HEAD, "HEY GUYS! CHECK OUT HOW COOL MY MINIGAME LOOKS IN THIS PORT!"); + add_dialog_bin_string(DIALOGUE_BANJO_HEAD, "OOOH! LOOKS GREAT! CAN'T WAIT TO TRY IT!"); + add_dialog_bin_string(DIALOGUE_KAZOOIE_HEAD, "I DON'T CARE ABOUT YOUR PUZZLES BOTTLE BRAIN. WHAT ABOUT NEW FEATURES?"); + add_dialog_bin_string(DIALOGUE_BOTTLES_HEAD, "I'M GLAD YOU ASKED, TAKE A LOOK!"); add_dialog_bin_string(DIALOGUE_BANJO_HEAD, "NOTE SAVING? WHAT DOES THAT DO?"); add_dialog_bin_string(DIALOGUE_BOTTLES_HEAD, "WHEN YOU USE IT, YOU WON'T LOSE YOUR NOTES EVERY TIME YOU EXIT A WORLD. NEAT, ISN'T IT?"); - add_dialog_bin_string(DIALOGUE_KAZOOIE_HEAD, "YOU KNEW ABOUT THIS TOO GOGGLE BOY? SPILL THE BEANS!"); - add_dialog_bin_string(DIALOGUE_BOTTLES_HEAD, "SURE DID! CHECK OUT HOW COOL MY MINIGAME LOOKS IN THIS PORT!"); - add_dialog_bin_string(DIALOGUE_BANJO_HEAD, "OOOH! LOOKS GREAT! CAN'T WAIT TO TRY IT!"); - add_dialog_bin_string(DIALOGUE_KAZOOIE_HEAD, "I DON'T CARE ABOUT YOUR CHEATS BOTTLE BRAIN. HOW'S THE LOADING TIMES?"); - add_dialog_bin_string(DIALOGUE_BOTTLES_HEAD, "MY PUZZLES ARE EVERYONE'S FAVORITE PART OF THE GAME! BUT I'M GLAD YOU ASKED, TAKE A LOOK!"); - add_dialog_bin_string(DIALOGUE_BANJO_HEAD, "NEAT! DO WE GET ANY OTHER NEW FEATURES TOO?"); + add_dialog_bin_string(DIALOGUE_BANJO_HEAD, "AWESOME! DO WE GET ANY OTHER NEW FEATURES?"); add_dialog_bin_string(DIALOGUE_BOTTLES_HEAD, "YES! IF YOU WANT, YOU CAN USE THE RIGHT ANALOG STICK FOR SMOOTHER CAMERA CONTROLS."); add_dialog_bin_string(DIALOGUE_BOTTLES_HEAD, "YOU CAN ALSO USE HIGH DEFINITION TEXTURE PACKS AND CUSTOM MODS!"); - add_dialog_bin_string(DIALOGUE_BANJO_HEAD, "AWESOME! WHAT KIND OF MODS CAN PEOPLE MAKE FOR THIS PORT?"); - add_dialog_bin_string(DIALOGUE_BOTTLES_HEAD, "PRETTY MUCH ANYTHING! NEW ASSETS, GAMEPLAY CHANGES, YOU NAME IT. IN FACT, I'VE GOT ONE HERE..."); + add_dialog_bin_string(DIALOGUE_BANJO_HEAD, "NEAT! WHAT KIND OF MODS CAN PEOPLE MAKE FOR THIS PORT?"); + add_dialog_bin_string(DIALOGUE_BOTTLES_HEAD, "PRETTY MUCH ANYTHING! NEW ASSETS, GAMEPLAY CHANGES, YOU NAME IT."); add_dialog_bin_string(DIALOGUE_KAZOOIE_HEAD, "YAWN. DOOM. HOW ORIGINAL. GOT ANYTHING WORTH PLAYING SOIL BRAIN?"); add_dialog_bin_string(DIALOGUE_BOTTLES_HEAD, "SURE! MAYBE THESE ONES ARE MORE TO YOUR LIKING..."); add_dialog_bin_string(DIALOGUE_BANJO_HEAD, "WOAH! THESE LOOK COOL! ARE THESE NEW ADVENTURES FOR US TO PLAY?");