Mr-Wiseguy
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674efaa5ce
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Fix vertex modification race condition by using displaylist parsed event
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2025-12-12 02:12:42 -05:00 |
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Mr-Wiseguy
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8fa0dd559f
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Fix vanilla memory corruption bug with invalid vector defrag call
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2025-12-10 20:43:51 -05:00 |
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Mr-Wiseguy
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d331f4e5cb
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Add transform tagging for map models and fix build after updating RT64
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2025-12-09 19:48:25 -05:00 |
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Dario
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9f39b6bf69
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Fix aspect ratio on jiggy transition patch.
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2025-12-09 20:44:56 -03:00 |
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Mr-Wiseguy
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377ba80628
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Transform tagging for projectile particles
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2025-12-09 02:53:06 -05:00 |
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Mr-Wiseguy
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5a596e22db
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Add zoombox tagging and fix leaked model transform ID in __marker_draw
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2025-12-09 02:16:37 -05:00 |
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Mr-Wiseguy
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b71479aeae
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Enhance jiggy puzzle framebuffer effect to use direct framebuffer sampling to work with high res and widescreen
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2025-11-30 01:15:44 -05:00 |
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Mr-Wiseguy
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7f4e38d732
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Tagging for skybox and most projections, skip interpolation on the frame after all markers are reset to avoid glitches on scene load
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2025-11-30 01:14:46 -05:00 |
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Mr-Wiseguy
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e13245c57c
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Enable rotation interpolation for sprite props
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2025-11-29 23:05:02 -05:00 |
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Mr-Wiseguy
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a97c09db86
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Remove remaining frustum culling
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2025-11-29 23:03:39 -05:00 |
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Mr-Wiseguy
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cfb0e32e76
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Particle transform tagging
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2025-11-29 23:01:29 -05:00 |
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Mr-Wiseguy
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cdd25e5bf7
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Implement prop extension API, SpriteProp and ModelProp transform tagging
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2025-09-09 22:14:30 -04:00 |
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Mr-Wiseguy
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d7d9a39c74
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Disable map model transform tagging temporarily, begin work on prop transform tagging
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2025-09-08 01:56:32 -04:00 |
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Mr-Wiseguy
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79321e7f86
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Genericize object extension to allow for multiple extension contexts (e.g. Props and ActorMarkers)
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2025-09-07 22:42:09 -04:00 |
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Mr-Wiseguy
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fbe26b7a63
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Reorganize transform tagging and add tagging to level models
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2025-09-07 19:12:04 -04:00 |
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Mr-Wiseguy
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c8fac11c42
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Update decomp and symbols
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2025-09-07 00:17:30 -04:00 |
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Mr-Wiseguy
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212374cdba
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Update to latest runtime and RT64, switch actor API to use ActorMarkers instead
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2025-09-06 23:47:25 -04:00 |
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Mr-Wiseguy
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07998cb006
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Moved core1 overlay load into boot___osInitialize_common and reset inverse view matrix for ortho view matrices
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2025-09-06 23:47:24 -04:00 |
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Mr-Wiseguy
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086a968ead
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Begin transform tagging
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2025-06-05 01:02:53 -04:00 |
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Mr-Wiseguy
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1e19dad587
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Update codebase with changes for Zelda 64: Recompiled 1.2
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2025-06-03 01:16:09 -04:00 |
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LittleCube
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b834207ada
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fix crash from xprintf
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2025-02-25 20:05:59 -05:00 |
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Mr-Wiseguy
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b1af6412d2
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Extend graphics stacks (fixes OOM crashes) and add recomp_printf
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2025-02-22 02:39:06 -05:00 |
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LittleCube
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bfa91bb098
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add annotation for skipping intro sequence
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2025-02-21 18:07:49 -05:00 |
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Mr-Wiseguy
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4138612324
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Implement actor extension data
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2025-02-19 03:26:37 -05:00 |
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LittleCube
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2003f1babd
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clean up intro sequence skip
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2025-02-18 22:36:23 -05:00 |
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LittleCube
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849debbe51
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make intro sequence skippable
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2025-02-18 22:10:28 -05:00 |
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Mr-Wiseguy
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1375500e28
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Fix startup race condition
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2025-02-18 17:13:23 -05:00 |
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Mr-Wiseguy
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8b79f76a67
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Remove frustum culling
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2025-02-17 21:54:08 -05:00 |
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Mr-Wiseguy
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ff73b2107b
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Initial boot
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2025-02-17 21:45:16 -05:00 |
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