Darío
2e675d5865
Do not discard framebuffers unless options relevant to the resolution are changed. ( #31 )
...
* Do not discard framebuffers unless options relevant to the resolution are changed.
* Change comment.
2025-12-29 16:29:22 -05:00
Dario
937fce9dec
Switch to plume.
2025-12-09 20:20:52 -03:00
Mr-Wiseguy
cf486ad7d7
Remove slotmap submodule and integrate header directly after submodule URL changed, fix X11 defines
2025-12-03 02:21:20 -05:00
Mr-Wiseguy
facb4d3047
Fix build system issue that requires building twice after a patch change
2025-11-21 23:50:06 -05:00
Mr-Wiseguy
dd61fa8953
Add --show-console option
2025-09-08 00:01:45 -04:00
Mr-Wiseguy
79321e7f86
Genericize object extension to allow for multiple extension contexts (e.g. Props and ActorMarkers)
2025-09-07 22:42:09 -04:00
Mr-Wiseguy
212374cdba
Update to latest runtime and RT64, switch actor API to use ActorMarkers instead
2025-09-06 23:47:25 -04:00
thecozies
71dfde0270
Refactor color usage for full theming support from one source of truth ( #1 )
...
* Refactor color usage for full theming support from one source of truth
* remove unused components
* remove old commented out font families
* override custom theme in main.cpp
2025-07-06 13:56:28 -05:00
Mr-Wiseguy
086a968ead
Begin transform tagging
2025-06-05 01:02:53 -04:00
Mr-Wiseguy
1e19dad587
Update codebase with changes for Zelda 64: Recompiled 1.2
2025-06-03 01:16:09 -04:00
Mr-Wiseguy
b1af6412d2
Extend graphics stacks (fixes OOM crashes) and add recomp_printf
2025-02-22 02:39:06 -05:00
Mr-Wiseguy
ff73b2107b
Initial boot
2025-02-17 21:45:16 -05:00