Mr-Wiseguy
|
cdd25e5bf7
|
Implement prop extension API, SpriteProp and ModelProp transform tagging
|
2025-09-09 22:14:30 -04:00 |
|
Mr-Wiseguy
|
d7d9a39c74
|
Disable map model transform tagging temporarily, begin work on prop transform tagging
|
2025-09-08 01:56:32 -04:00 |
|
Mr-Wiseguy
|
79321e7f86
|
Genericize object extension to allow for multiple extension contexts (e.g. Props and ActorMarkers)
|
2025-09-07 22:42:09 -04:00 |
|
Mr-Wiseguy
|
fbe26b7a63
|
Reorganize transform tagging and add tagging to level models
|
2025-09-07 19:12:04 -04:00 |
|
Mr-Wiseguy
|
c8fac11c42
|
Update decomp and symbols
|
2025-09-07 00:17:30 -04:00 |
|
Mr-Wiseguy
|
212374cdba
|
Update to latest runtime and RT64, switch actor API to use ActorMarkers instead
|
2025-09-06 23:47:25 -04:00 |
|
Mr-Wiseguy
|
07998cb006
|
Moved core1 overlay load into boot___osInitialize_common and reset inverse view matrix for ortho view matrices
|
2025-09-06 23:47:24 -04:00 |
|
Mr-Wiseguy
|
086a968ead
|
Begin transform tagging
|
2025-06-05 01:02:53 -04:00 |
|
Mr-Wiseguy
|
1e19dad587
|
Update codebase with changes for Zelda 64: Recompiled 1.2
|
2025-06-03 01:16:09 -04:00 |
|
LittleCube
|
b834207ada
|
fix crash from xprintf
|
2025-02-25 20:05:59 -05:00 |
|
Mr-Wiseguy
|
b1af6412d2
|
Extend graphics stacks (fixes OOM crashes) and add recomp_printf
|
2025-02-22 02:39:06 -05:00 |
|
LittleCube
|
bfa91bb098
|
add annotation for skipping intro sequence
|
2025-02-21 18:07:49 -05:00 |
|
Mr-Wiseguy
|
4138612324
|
Implement actor extension data
|
2025-02-19 03:26:37 -05:00 |
|
LittleCube
|
2003f1babd
|
clean up intro sequence skip
|
2025-02-18 22:36:23 -05:00 |
|
LittleCube
|
849debbe51
|
make intro sequence skippable
|
2025-02-18 22:10:28 -05:00 |
|
Mr-Wiseguy
|
1375500e28
|
Fix startup race condition
|
2025-02-18 17:13:23 -05:00 |
|
Mr-Wiseguy
|
8b79f76a67
|
Remove frustum culling
|
2025-02-17 21:54:08 -05:00 |
|
Mr-Wiseguy
|
ff73b2107b
|
Initial boot
|
2025-02-17 21:45:16 -05:00 |
|