Commit Graph

18 Commits

Author SHA1 Message Date
Mr-Wiseguy cdd25e5bf7 Implement prop extension API, SpriteProp and ModelProp transform tagging 2025-09-09 22:14:30 -04:00
Mr-Wiseguy d7d9a39c74 Disable map model transform tagging temporarily, begin work on prop transform tagging 2025-09-08 01:56:32 -04:00
Mr-Wiseguy 79321e7f86 Genericize object extension to allow for multiple extension contexts (e.g. Props and ActorMarkers) 2025-09-07 22:42:09 -04:00
Mr-Wiseguy fbe26b7a63 Reorganize transform tagging and add tagging to level models 2025-09-07 19:12:04 -04:00
Mr-Wiseguy c8fac11c42 Update decomp and symbols 2025-09-07 00:17:30 -04:00
Mr-Wiseguy 212374cdba Update to latest runtime and RT64, switch actor API to use ActorMarkers instead 2025-09-06 23:47:25 -04:00
Mr-Wiseguy 07998cb006 Moved core1 overlay load into boot___osInitialize_common and reset inverse view matrix for ortho view matrices 2025-09-06 23:47:24 -04:00
Mr-Wiseguy 086a968ead Begin transform tagging 2025-06-05 01:02:53 -04:00
Mr-Wiseguy 1e19dad587 Update codebase with changes for Zelda 64: Recompiled 1.2 2025-06-03 01:16:09 -04:00
LittleCube b834207ada fix crash from xprintf 2025-02-25 20:05:59 -05:00
Mr-Wiseguy b1af6412d2 Extend graphics stacks (fixes OOM crashes) and add recomp_printf 2025-02-22 02:39:06 -05:00
LittleCube bfa91bb098 add annotation for skipping intro sequence 2025-02-21 18:07:49 -05:00
Mr-Wiseguy 4138612324 Implement actor extension data 2025-02-19 03:26:37 -05:00
LittleCube 2003f1babd clean up intro sequence skip 2025-02-18 22:36:23 -05:00
LittleCube 849debbe51 make intro sequence skippable 2025-02-18 22:10:28 -05:00
Mr-Wiseguy 1375500e28 Fix startup race condition 2025-02-18 17:13:23 -05:00
Mr-Wiseguy 8b79f76a67 Remove frustum culling 2025-02-17 21:54:08 -05:00
Mr-Wiseguy ff73b2107b Initial boot 2025-02-17 21:45:16 -05:00