#include "patches.h" extern s32 getGameMode(void); // @recomp Check whether the game is currently on a mode that uses demo playback instead of the player's inputs. bool recomp_in_demo_playback_game_mode() { switch (getGameMode()) { case GAME_MODE_2_UNKNOWN: case GAME_MODE_6_FILE_PLAYBACK: case GAME_MODE_7_ATTRACT_DEMO: case GAME_MODE_8_BOTTLES_BONUS: case GAME_MODE_A_SNS_PICTURE: case GAME_MODE_9_BANJO_AND_KAZOOIE: return TRUE; default: return FALSE; } }