#include "patches.h" #include "core1/core1.h" extern Gfx D_8036C630[]; extern Gfx D_8036C690[]; // @recomp Patched to fix artifacts in the pause menu background when using wide aspect ratios. Rewritten to draw rows instead of tiles to avoid issues when upscaling the effect. RECOMP_PATCH void func_80314BB0(Gfx **gfx, Mtx **mtx, Vtx **vtx, void *frame_buffer_1, void *frame_buffer_2) { s32 x; s32 y; gSPDisplayList((*gfx)++, D_8036C630); gDPSetColorImage((*gfx)++, G_IM_FMT_RGBA, G_IM_SIZ_16b, gFramebufferWidth, OS_PHYSICAL_TO_K0(frame_buffer_1)); #if 1 // @recomp New implementation that uses rows instead of tiles. Remove unnecessary usage of osVirtualToPhysical. for (y = 0; y < gFramebufferHeight / 7 + 1; y++) { gDPLoadTextureTile((*gfx)++, /*osVirtualToPhysical*/(frame_buffer_2), G_IM_FMT_RGBA, G_IM_SIZ_16b, gFramebufferWidth, gFramebufferHeight, 0, y * 7, gFramebufferWidth - 1, MIN((y + 1) * 7, gFramebufferHeight) - 1, NULL, G_TX_CLAMP, G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, 0, 0 ); gSPScisTextureRectangle((*gfx)++, 0, (y * 7) * 4, gFramebufferWidth * 4, MIN((y + 1) * 7, gFramebufferHeight) * 4, G_TX_RENDERTILE, 0, (y * 7) << 5, 0x400, 0x400 ); } #else for (y = 0; y < gFramebufferHeight / 32 + 1; y++) { for (x = 0; x < gFramebufferWidth / 32 + 1; x++) { gDPLoadTextureTile((*gfx)++, osVirtualToPhysical(frame_buffer_2), G_IM_FMT_RGBA, G_IM_SIZ_16b, gFramebufferWidth, gFramebufferHeight, 0x20 * x, 0x20 * y, 0x20 * (x + 1) - 1, 0x20 * (y + 1) - 1, NULL, G_TX_CLAMP, G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, 0, 0 ); gSPScisTextureRectangle((*gfx)++, (0x20 * x) * 4, (0x20 * y) * 4, 0x20 * (x + 1) * 4, (0x20 * (y + 1) * 4), G_TX_RENDERTILE, (0x20 * x) << 5, (0x20 * y) << 5, 0x400, 0x400 ); } } #endif gSPDisplayList((*gfx)++, D_8036C690); gDPSetColorImage((*gfx)++, G_IM_FMT_RGBA, G_IM_SIZ_16b, gFramebufferWidth, OS_PHYSICAL_TO_K0(gFramebuffers[getActiveFramebuffer()])); }