cmake_minimum_required(VERSION 3.20) if (APPLE) set(CMAKE_OSX_DEPLOYMENT_TARGET "11.0" CACHE STRING "Minimum OS X deployment version") endif() project(BanjoRecompiled LANGUAGES C CXX) set(CMAKE_C_STANDARD 17) set(CMAKE_CXX_STANDARD 20) set(CMAKE_CXX_STANDARD_REQUIRED ON) set(CMAKE_CXX_EXTENSIONS OFF) # set(CMAKE_CXX_VISIBILITY_PRESET hidden) set(CMAKE_EXPORT_COMPILE_COMMANDS ON) if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang" AND CMAKE_CXX_SIMULATE_ID STREQUAL "MSVC") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-everything /W4") endif() # Opt out of constexpr mutex constructor on windows to prevent vcredist issues if (WIN32) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -D_DISABLE_CONSTEXPR_MUTEX_CONSTRUCTOR") endif() if (APPLE) enable_language(OBJC OBJCXX) endif() if (CMAKE_SYSTEM_NAME MATCHES "Linux") option(RECOMP_FLATPAK "Configure the build for Flatpak compatibility." OFF) endif() # Avoid warning about DOWNLOAD_EXTRACT_TIMESTAMP in CMake 3.24: if (CMAKE_VERSION VERSION_GREATER_EQUAL "3.24.0") cmake_policy(SET CMP0135 NEW) endif() set (CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}) set (CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}) if (WIN32) set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/lib/") endif() set(RT64_STATIC TRUE) set(RT64_SDL_WINDOW_VULKAN TRUE) add_compile_definitions(HLSL_CPU) if (RECOMP_FLATPAK) add_compile_definitions(RECOMP_FLATPAK) endif() add_subdirectory(${CMAKE_SOURCE_DIR}/lib/rt64 ${CMAKE_BINARY_DIR}/rt64) set(BUILD_SHARED_LIBS OFF) add_subdirectory(${CMAKE_SOURCE_DIR}/lib/N64ModernRuntime) target_include_directories(rt64 PRIVATE ${CMAKE_BINARY_DIR}/rt64/src) # RecompiledFuncs - Library containing the primary recompiler output add_library(RecompiledFuncs STATIC) target_compile_options(RecompiledFuncs PRIVATE # -Wno-unused-but-set-variable -fno-strict-aliasing -Wno-unused-variable -Wno-implicit-function-declaration ) target_include_directories(RecompiledFuncs PRIVATE ${CMAKE_SOURCE_DIR}/include ${CMAKE_SOURCE_DIR}/lib/N64ModernRuntime/ultramodern/include ${CMAKE_SOURCE_DIR}/lib/N64ModernRuntime/librecomp/include ${CMAKE_SOURCE_DIR}/lib/N64ModernRuntime/N64Recomp/include ) file(GLOB FUNC_C_SOURCES ${CMAKE_SOURCE_DIR}/RecompiledFuncs/*.c) file(GLOB FUNC_CXX_SOURCES ${CMAKE_SOURCE_DIR}/RecompiledFuncs/*.cpp) target_sources(RecompiledFuncs PRIVATE ${FUNC_C_SOURCES} ${FUNC_CXX_SOURCES}) # PatchesLib - Library containing the recompiled output for any custom function patches add_library(PatchesLib STATIC) target_compile_options(PatchesLib PRIVATE # -Wno-unused-but-set-variable -fno-strict-aliasing -Wno-unused-variable -Wno-implicit-function-declaration ) target_include_directories(PatchesLib PRIVATE ${CMAKE_SOURCE_DIR}/include ${CMAKE_SOURCE_DIR}/lib/N64ModernRuntime/ultramodern/include ${CMAKE_SOURCE_DIR}/lib/N64ModernRuntime/librecomp/include ${CMAKE_SOURCE_DIR}/lib/N64ModernRuntime/N64Recomp/include ) target_sources(PatchesLib PRIVATE ${CMAKE_SOURCE_DIR}/RecompiledPatches/patches.c ${CMAKE_SOURCE_DIR}/RecompiledPatches/patches_bin.c ) set_source_files_properties(${CMAKE_SOURCE_DIR}/RecompiledPatches/patches.c PROPERTIES COMPILE_FLAGS -fno-strict-aliasing) # Build patches elf if(NOT DEFINED PATCHES_C_COMPILER) set(PATCHES_C_COMPILER clang) endif() if(NOT DEFINED PATCHES_LD) set(PATCHES_LD ld.lld) endif() add_custom_target(PatchesBin COMMAND ${CMAKE_COMMAND} -E env CC=${PATCHES_C_COMPILER} LD=${PATCHES_LD} make WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}/patches BYPRODUCTS ${CMAKE_SOURCE_DIR}/patches/patches.elf ) # Generate patches_bin.c from patches.bin add_custom_command(OUTPUT ${CMAKE_SOURCE_DIR}/RecompiledPatches/patches_bin.c COMMAND file_to_c ${CMAKE_SOURCE_DIR}/patches/patches.bin bk_patches_bin ${CMAKE_SOURCE_DIR}/RecompiledPatches/patches_bin.c ${CMAKE_SOURCE_DIR}/RecompiledPatches/patches_bin.h DEPENDS ${CMAKE_SOURCE_DIR}/patches/patches.bin ) # Recompile patches elf into patches.c and patches.bin add_custom_command(OUTPUT ${CMAKE_SOURCE_DIR}/patches/patches.bin ${CMAKE_SOURCE_DIR}/RecompiledPatches/patches.c ${CMAKE_SOURCE_DIR}/RecompiledPatches/recomp_overlays.inl ${CMAKE_SOURCE_DIR}/RecompiledPatches/funcs.h # TODO: Look into why modifying patches requires two builds to take COMMAND ./N64Recomp patches.toml WORKING_DIRECTORY ${CMAKE_SOURCE_DIR} DEPENDS ${CMAKE_SOURCE_DIR}/patches/patches.elf ) # Main executable add_executable(BanjoRecompiled) set (SOURCES ${CMAKE_SOURCE_DIR}/src/main/launcher_animation.cpp ${CMAKE_SOURCE_DIR}/src/main/main.cpp ${CMAKE_SOURCE_DIR}/src/main/register_overlays.cpp ${CMAKE_SOURCE_DIR}/src/main/register_patches.cpp ${CMAKE_SOURCE_DIR}/src/main/theme.cpp ${CMAKE_SOURCE_DIR}/src/game/config.cpp ${CMAKE_SOURCE_DIR}/src/game/debug.cpp ${CMAKE_SOURCE_DIR}/src/game/recomp_api.cpp ${CMAKE_SOURCE_DIR}/src/game/recomp_extension_api.cpp ${CMAKE_SOURCE_DIR}/src/game/recomp_data_api.cpp ${CMAKE_SOURCE_DIR}/src/game/rom_decompression.cpp ${CMAKE_SOURCE_DIR}/rsp/n_aspMain.cpp ) target_include_directories(BanjoRecompiled PRIVATE ${CMAKE_SOURCE_DIR}/include ${CMAKE_SOURCE_DIR}/lib/N64ModernRuntime/N64Recomp/include ${CMAKE_SOURCE_DIR}/lib/N64ModernRuntime/thirdparty/sse2neon ${CMAKE_SOURCE_DIR}/lib/rt64/src/contrib ${CMAKE_SOURCE_DIR}/lib/rt64/src/contrib/hlslpp/include ${CMAKE_SOURCE_DIR}/lib/rt64/src/contrib/dxc/inc ${CMAKE_SOURCE_DIR}/lib/rt64/src ${CMAKE_SOURCE_DIR}/lib/rt64/src/rhi ${CMAKE_SOURCE_DIR}/lib/rt64/src/render ${CMAKE_SOURCE_DIR}/lib/RecompFrontend/recompinput/include ${CMAKE_SOURCE_DIR}/lib/RecompFrontend/recompui/include ${CMAKE_SOURCE_DIR}/lib/RecompFrontend/recompui/src ${CMAKE_SOURCE_DIR}/lib/rt64/src/contrib/nativefiledialog-extended/src/include ${CMAKE_SOURCE_DIR}/lib/SlotMap ${CMAKE_CURRENT_BINARY_DIR} ) # Generate icon_bytes.c from the app icon PNG. add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/icon_bytes.c ${CMAKE_CURRENT_BINARY_DIR}/icon_bytes.h COMMAND file_to_c ${CMAKE_SOURCE_DIR}/icons/app.png icon_bytes ${CMAKE_CURRENT_BINARY_DIR}/icon_bytes.c ${CMAKE_CURRENT_BINARY_DIR}/icon_bytes.h DEPENDS ${CMAKE_SOURCE_DIR}/icons/app.png ) target_sources(BanjoRecompiled PRIVATE ${CMAKE_CURRENT_BINARY_DIR}/icon_bytes.c) if(CMAKE_SIZEOF_VOID_P EQUAL 8 AND CMAKE_SYSTEM_PROCESSOR MATCHES "x86_64|amd64|AMD64") target_compile_options(BanjoRecompiled PRIVATE -march=nehalem -fno-strict-aliasing -fms-extensions ) else() target_compile_options(BanjoRecompiled PRIVATE -fno-strict-aliasing -fms-extensions ) endif() if (MSVC) # Disable identical code folding, since this breaks mod function patching as multiple functions can get merged into one. target_link_options(BanjoRecompiled PRIVATE /OPT:NOICF) elseif (APPLE) # Use a wrapper around ld64 that respects segprot's `max_prot` value in order # to make our executable memory writable (required for mod function patching) target_link_options(BanjoRecompiled PRIVATE "-fuse-ld=${CMAKE_SOURCE_DIR}/.github/macos/ld64" ) endif() if (WIN32) include(FetchContent) if (DEFINED ENV{SDL2_VERSION}) set(SDL2_VERSION $ENV{SDL2_VERSION}) else() set(SDL2_VERSION "2.30.3") endif() # Fetch SDL2 on windows FetchContent_Declare( sdl2 URL https://github.com/libsdl-org/SDL/releases/download/release-${SDL2_VERSION}/SDL2-devel-${SDL2_VERSION}-VC.zip ) FetchContent_MakeAvailable(sdl2) target_include_directories(BanjoRecompiled PRIVATE ${sdl2_SOURCE_DIR}/include ) target_link_directories(BanjoRecompiled PRIVATE ${sdl2_SOURCE_DIR}/lib/x64 ) # Copy SDL2 and dxc DLLs to output folder as post build step add_custom_command(TARGET BanjoRecompiled POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different "${sdl2_SOURCE_DIR}/lib/x64/SDL2.dll" "${CMAKE_SOURCE_DIR}/lib/rt64/src/contrib/dxc/bin/x64/dxil.dll" "${CMAKE_SOURCE_DIR}/lib/rt64/src/contrib/dxc/bin/x64/dxcompiler.dll" $) set_target_properties( BanjoRecompiled PROPERTIES LINK_FLAGS_DEBUG "/SUBSYSTEM:CONSOLE" LINK_FLAGS_RELEASE "/SUBSYSTEM:WINDOWS /ENTRY:mainCRTStartup" LINK_FLAGS_RELWITHDEBINFO "/SUBSYSTEM:WINDOWS /ENTRY:mainCRTStartup" LINK_FLAGS_MINSIZEREL "/SUBSYSTEM:WINDOWS /ENTRY:mainCRTStartup" ) target_sources(BanjoRecompiled PRIVATE ${CMAKE_SOURCE_DIR}/icons/app.rc) target_link_libraries(BanjoRecompiled PRIVATE SDL2 Winmm.lib) endif() if (APPLE) find_package(SDL2 REQUIRED) target_include_directories(BanjoRecompiled PRIVATE ${SDL2_INCLUDE_DIRS}) set(CMAKE_THREAD_PREFER_PTHREAD TRUE) set(THREADS_PREFER_PTHREAD_FLAG TRUE) find_package(Threads REQUIRED) target_link_libraries(BanjoRecompiled PRIVATE ${CMAKE_DL_LIBS} Threads::Threads SDL2::SDL2) include(${CMAKE_SOURCE_DIR}/.github/macos/apple_bundle.cmake) endif() if (CMAKE_SYSTEM_NAME MATCHES "Linux") find_package(SDL2 REQUIRED) find_package(X11 REQUIRED) add_compile_definitions("PLUME_SDL_VULKAN_ENABLED") add_compile_definitions("RT64_SDL_WINDOW_VULKAN") message(STATUS "SDL2_FOUND = ${SDL2_FOUND}") message(STATUS "SDL2_INCLUDE_DIRS = ${SDL2_INCLUDE_DIRS}") target_include_directories(BanjoRecompiled PRIVATE ${SDL2_INCLUDE_DIRS}) message(STATUS "X11_FOUND = ${X11_FOUND}") message(STATUS "X11_Xrandr_FOUND = ${X11_Xrandr_FOUND}") message(STATUS "X11_INCLUDE_DIR = ${X11_INCLUDE_DIR}") message(STATUS "X11_LIBRARIES = ${X11_LIBRARIES}") target_include_directories(BanjoRecompiled PRIVATE ${X11_INCLUDE_DIR} ${X11_Xrandr_INCLUDE_PATH}) target_link_libraries(BanjoRecompiled PRIVATE ${X11_LIBRARIES} ${X11_Xrandr_LIB}) find_package(Freetype REQUIRED) message(STATUS "FREETYPE_FOUND = ${FREETYPE_FOUND}") message(STATUS "FREETYPE_INCLUDE_DIRS = ${FREETYPE_INCLUDE_DIRS}") message(STATUS "FREETYPE_LIBRARIES = ${FREETYPE_LIBRARIES}") include_directories(${FREETYPE_LIBRARIES}) target_link_libraries(BanjoRecompiled PRIVATE ${FREETYPE_LIBRARIES} SDL2::SDL2) set(CMAKE_THREAD_PREFER_PTHREAD TRUE) set(THREADS_PREFER_PTHREAD_FLAG TRUE) find_package(Threads REQUIRED) target_link_libraries(BanjoRecompiled PRIVATE "-latomic -static-libstdc++" ${CMAKE_DL_LIBS} Threads::Threads) endif() # TODO fix the rt64 CMake script so that this doesn't need to be duplicated here # For DXC set (DXC_COMMON_OPTS "-I${PROJECT_SOURCE_DIR}/src") set (DXC_DXIL_OPTS "-Wno-ignored-attributes") set (DXC_SPV_OPTS "-spirv" "-fspv-target-env=vulkan1.0" "-fvk-use-dx-layout") set (DXC_PS_OPTS "${DXC_COMMON_OPTS}" "-E" "PSMain" "-T ps_6_0" "-D DYNAMIC_RENDER_PARAMS") set (DXC_VS_OPTS "${DXC_COMMON_OPTS}" "-E" "VSMain" "-T vs_6_0" "-D DYNAMIC_RENDER_PARAMS" "-fvk-invert-y") set (DXC_CS_OPTS "${DXC_COMMON_OPTS}" "-E" "CSMain" "-T cs_6_0") set (DXC_GS_OPTS "${DXC_COMMON_OPTS}" "-E" "GSMain" "-T gs_6_0") set (DXC_RT_OPTS "${DXC_COMMON_OPTS}" "-D" "RT_SHADER" "-T" "lib_6_3" "-fspv-target-env=vulkan1.1spirv1.4" "-fspv-extension=SPV_KHR_ray_tracing" "-fspv-extension=SPV_EXT_descriptor_indexing") if (${WIN32}) set (DXC "${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/dxc/bin/x64/dxc.exe") add_compile_definitions(NOMINMAX) else() if (APPLE) # Apple's binary is universal, so it'll work on both x86_64 and arm64 set (DXC "DYLD_LIBRARY_PATH=${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/dxc/lib/arm64" "${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/dxc/bin/arm64/dxc-macos") if(CMAKE_SIZEOF_VOID_P EQUAL 8 AND CMAKE_SYSTEM_PROCESSOR MATCHES "x86_64|amd64|AMD64") set(SPIRVCROSS "DYLD_LIBRARY_PATH=${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/spirv-cross/lib/x64" "${PROJECT_SOURCE_DIR}/lib/rt64//src/contrib/spirv-cross/bin/x64/spirv-cross") else() set(SPIRVCROSS "DYLD_LIBRARY_PATH=${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/spirv-cross/lib/arm64" "${PROJECT_SOURCE_DIR}/lib/rt64//src/contrib/spirv-cross/bin/x64/spirv-cross") endif() else() if(CMAKE_SIZEOF_VOID_P EQUAL 8 AND CMAKE_SYSTEM_PROCESSOR MATCHES "x86_64|amd64|AMD64") set (DXC "LD_LIBRARY_PATH=${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/dxc/lib/x64" "${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/dxc/bin/x64/dxc-linux") else() set (DXC "LD_LIBRARY_PATH=${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/dxc/lib/arm64" "${PROJECT_SOURCE_DIR}/lib/rt64/src/contrib/dxc/bin/arm64/dxc-linux") endif() endif() endif() set(RECOMP_FRONTEND_N64MODERNRUNTIME_PATH ${CMAKE_SOURCE_DIR}/lib/N64ModernRuntime) set(RECOMP_FRONTEND_RT64_PATH ${CMAKE_SOURCE_DIR}/lib/rt64) add_subdirectory(${CMAKE_SOURCE_DIR}/lib/RecompFrontend) target_link_libraries(BanjoRecompiled PRIVATE PatchesLib RecompiledFuncs recompui recompinput librecomp ultramodern rt64 nfd ) # Embed all .nrm files in the "mods" directory file(GLOB NRM_FILES "${CMAKE_SOURCE_DIR}/mods/*.nrm") set(GENERATED_NRM_SOURCES "") foreach(NRM_FILE ${NRM_FILES}) get_filename_component(NRM_NAME ${NRM_FILE} NAME_WE) set(OUT_C "${CMAKE_CURRENT_BINARY_DIR}/mods/${NRM_NAME}.c") set(OUT_H "${CMAKE_CURRENT_BINARY_DIR}/mods/${NRM_NAME}.h") add_custom_command( OUTPUT ${OUT_C} ${OUT_H} COMMAND file_to_c ${NRM_FILE} ${NRM_NAME} ${OUT_C} ${OUT_H} DEPENDS ${NRM_FILE} ) list(APPEND GENERATED_NRM_SOURCES ${OUT_C}) endforeach() target_sources(BanjoRecompiled PRIVATE ${GENERATED_NRM_SOURCES}) target_sources(BanjoRecompiled PRIVATE ${SOURCES}) set_property(TARGET BanjoRecompiled PROPERTY VS_DEBUGGER_WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}")