#ifndef __NOTE_SAVING_H__ #define __NOTE_SAVING_H__ #include "prop.h" void init_note_saving(); void calculate_map_start_note_indices(); // Notes are always saved, but this function controls whether to use the saved data to prevent notes from spawning and adjust the note score. bool note_saving_enabled(); void note_saving_on_map_load(); void note_saving_update(); void note_saving_handle_static_note(Cube *c, Prop *p); void note_saving_handle_dynamic_note(Actor *actor, ActorMarker *marker); #endif