#ifndef __TRANSFORM_IDS_H__ #define __TRANSFORM_IDS_H__ #include "PR/ultratypes.h" #include "rt64_extended_gbi.h" #define PROJECTION_GAMEPLAY_TRANSFORM_ID 0x00001000 #define PROJECTION_SKYBOX_TRANSFORM_ID 0x00001001 #define PROJECTION_TRANSITION_TRANSFORM_ID 0x00001002 #define PROJECTION_PRESS_START_TRANSFORM_ID 0x00001003 #define PROJECTION_BOTTLES_BONUS_TRANSFORM_ID 0x00001004 #define PROJECTION_BK_LOGO_TRANSFORM_ID 0x00001005 #define PROJECTION_COPYRIGHT_TRANSFORM_ID 0x00001006 #define PROJECTION_GAME_OVER_TRANSFORM_ID 0x00001007 #define PROJECTION_THE_END_TRANSFORM_ID 0x00001008 #define PROJECTION_PORTRAIT_TRANSFORM_ID_START 0x00001100 // 1 for each portrait ID #define MAP_MODEL_OPA_TRANSFORM_ID_START 0x00400000 #define MAP_MODEL_XLU_TRANSFORM_ID_START 0x00800000 #define TRANSITION_MODEL_TRANSFORM_ID_START 0x00F00000 #define SKYBOX_MODEL_TRANSFORM_ID_COUNT 256 #define SKYBOX_TRANSFORM_ID_START 0x00F20000 #define ZOOMBOX_TRANSFORM_ID_START 0x00F30000 #define ZOOMBOX_PORTRAIT_TRANSFORM_ID_START 0x00F31000 #define PROJECTILE_TRANSFORM_ID_START 0x00F32000 #define MARKER_TRANSFORM_ID_COUNT 256 // Number of transform IDs for each ActorMarker. #define BANJO_TRANSFORM_ID_START 0x01000000 #define MARKER_TRANSFORM_ID_START (BANJO_TRANSFORM_ID_START + MARKER_TRANSFORM_ID_COUNT) #define PROP_TRANSFORM_ID_COUNT 256 #define PROP_TRANSFORM_ID_START 0x02000000 #define PARTICLE_EMITTER_TRANSFORM_ID_COUNT (256 * 256) // Number of transform IDs for each particle manager. #define PARTICLE_MODEL_TRANSFORM_ID_COUNT 256 // Number of transform IDs for each model particle. #define PARTICLE_EMITTER_MODEL_ID_COUNT (PARTICLE_EMITTER_TRANSFORM_ID_COUNT / PARTICLE_MODEL_TRANSFORM_ID_COUNT) // Number of model transform IDs for a model particle emitter. #define PARTICLE_TRANSFORM_ID_START 0x03000000 #define PARTICLE_EMITTER_TRANSFORM_ID_TOTAL 0x02000000 #define PARTICLE_EMITTER_MAX_ID (PARTICLE_EMITTER_TRANSFORM_ID_TOTAL / PARTICLE_EMITTER_TRANSFORM_ID_COUNT) void reset_projection_ids(); extern s32 cur_drawn_model_is_map; extern s32 cur_drawn_model_transform_id; extern s32 cur_perspective_projection_transform_id; extern s32 cur_ortho_projection_transform_id; #endif