#ifndef __TRANSFORM_IDS_H__ #define __TRANSFORM_IDS_H__ #include "PR/ultratypes.h" #define MAP_MODEL_OPA_TRANSFORM_ID_START 0x1000 #define MAP_MODEL_XLU_TRANSFORM_ID_START 0x2000 #define MARKER_TRANSFORM_ID_COUNT 256 // Number of transform IDs for each ActorMarker. #define BANJO_TRANSFORM_ID_START 0x01000000 #define MARKER_TRANSFORM_ID_START (BANJO_TRANSFORM_ID_START + MARKER_TRANSFORM_ID_COUNT) extern u32 cur_drawn_model_transform_id; #endif