#ifndef __UI_RENDERER_H__ #define __UI_RENDERER_H__ #include namespace RT64 { struct RenderInterface; struct RenderDevice; struct RenderCommandList; struct RenderFramebuffer; }; namespace Rml { class RenderInterface; } namespace recompui { class RmlRenderInterface_RT64_impl; class RmlRenderInterface_RT64 { private: std::unique_ptr impl; public: RmlRenderInterface_RT64(); ~RmlRenderInterface_RT64(); void reset(); void init(RT64::RenderInterface* interface, RT64::RenderDevice* device); Rml::RenderInterface* get_rml_interface(); void start(RT64::RenderCommandList* list, int image_width, int image_height); void end(RT64::RenderCommandList* list, RT64::RenderFramebuffer* framebuffer); void queue_image_from_bytes(const std::string &src, const std::vector &bytes); }; } // namespace recompui #endif