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https://github.com/BanjoRecomp/BanjoRecomp
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768de1bda4
* Update RT64 for vertex velocity segment support. * Switch to using extended velocity data for CPU skinning. * Integrate actor tracking into vertex velocity calculation * Add vertex velocity calculation to overlay draws (e.g. Clanker) --------- Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com>
31 lines
961 B
C
31 lines
961 B
C
#include "patches.h"
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#include "note_saving.h"
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#include "transform_ids.h"
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#include "bk_api.h"
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#include "misc_funcs.h"
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#include "core1/core1.h"
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#include "core1/main.h"
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#include "core1/vimgr.h"
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RECOMP_DECLARE_EVENT(recomp_on_init());
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void recomp_init_vertex_skinning(void);
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// @recomp Patched to perform some initialization after core2 has been loaded.
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RECOMP_PATCH void dummy_func_8025AFB0(void) {
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// @recomp Initialize note saving data before the init event is run.
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// This will allow mods to override it as necessary.
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init_note_saving();
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// @recomp Perform the necessary initialization for vertex skinning.
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recomp_init_vertex_skinning();
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// @recomp Register actor extension data and call the init event.
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recomp_on_init();
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// @recomp Calculate the note start indices for each map after the init event.
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// This allows the start indices to account for any changes made by mods.
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calculate_map_start_note_indices();
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}
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