Files
Reonu 1b90889a28 Analog camera sensitivity (#94)
* WIP analog camera sensitivity

* Fix implementation errors.

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Co-authored-by: Dario <dariosamo@gmail.com>
2026-01-17 20:55:52 -05:00

93 lines
2.5 KiB
C++

#ifndef __BANJO_CONFIG_H__
#define __BANJO_CONFIG_H__
#include <filesystem>
#include <string>
#include <string_view>
#include "json/json.hpp"
namespace banjo {
inline const std::u8string program_id = u8"BanjoRecompiled";
inline const std::string program_name = "Banjo: Recompiled";
namespace configkeys {
namespace general {
inline const std::string note_saving_mode = "note_saving_mode";
inline const std::string camera_invert_mode = "camera_invert_mode";
inline const std::string analog_cam_mode = "analog_cam_mode";
inline const std::string third_person_camera_invert_mode = "third_person_camera_invert_mode";
inline const std::string flying_and_swimming_invert_mode = "flying_and_swimming_invert_mode";
inline const std::string first_person_invert_mode = "first_person_invert_mode";
inline const std::string analog_camera_sensitivity = "analog_camera_sensitivity";
}
namespace sound {
inline const std::string bgm_volume = "bgm_volume";
}
namespace graphics {
inline const std::string cutscene_aspect_ratio_mode = "cutscene_aspect_ratio_mode";
}
}
// TODO: Move loading configs to the runtime once we have a way to allow per-project customization.
void init_config();
enum class CameraInvertMode {
InvertNone,
InvertX,
InvertY,
InvertBoth
};
CameraInvertMode get_camera_invert_mode();
CameraInvertMode get_third_person_camera_mode();
CameraInvertMode get_flying_and_swimming_invert_mode();
CameraInvertMode get_first_person_invert_mode();
enum class AnalogCamMode {
On,
Off,
OptionCount
};
NLOHMANN_JSON_SERIALIZE_ENUM(banjo::AnalogCamMode, {
{banjo::AnalogCamMode::On, "On"},
{banjo::AnalogCamMode::Off, "Off"}
});
AnalogCamMode get_analog_cam_mode();
uint32_t get_analog_cam_sensitivity();
enum class NoteSavingMode {
On,
Off,
OptionCount
};
NLOHMANN_JSON_SERIALIZE_ENUM(banjo::NoteSavingMode, {
{banjo::NoteSavingMode::On, "On"},
{banjo::NoteSavingMode::Off, "Off"}
});
NoteSavingMode get_note_saving_mode();
enum class CutsceneAspectRatioMode {
Original,
Clamp16x9,
Full,
OptionCount
};
CutsceneAspectRatioMode get_cutscene_aspect_ratio_mode();
void open_quit_game_prompt();
};
#endif