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https://github.com/BanjoRecomp/BanjoRecomp
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0e89ee2fe2
* Add jinjo saving support * Cleanup * jinjo saving: Improve jiggy position lock, and update static vars on level change * jinjo saving: Check if jiggy during actor search * jinjo saving: Remove redundant var * jinjo saving: Address an uncommon logic scenario that could confuse players, plus some cleanup * jinjo saving: Cleanup * jinjo saving: Account for the case where a save file already has the jinjo jiggy collected Thanks iCloudius for pointing this out Co-authored-by: iCloudius <102083937+Cloudydude@users.noreply.github.com> * jinjo saving: Update UI for the same case Co-authored-by: iCloudius <102083937+Cloudydude@users.noreply.github.com> * jinjo saving: Extend "note saving" option in settings menu to control jinjo saving * jinjo saving: Cleanup * jinjo saving: Fix accidental regression preventing jiggy respawn Thanks iCloudius for tracking it down. Co-authored-by: iCloudius <102083937+Cloudydude@users.noreply.github.com> * jinjo saving: Add bounds checks for jinjoIdx And remove some old declarations that went unused after removing the patch for chjiggy_update * jinjo saving: Add support for mods that save jinjos in Grunty's Lair, like Jiggies of Time Thanks iCloudius for the suggestion * jinjo saving: Prevent conflicts with Furnace Fun and credits when saving lair jinjos * jinjo saving: Fix missing jinjo sfx Thanks BoozemanDoorslam for the report! A bit surprised this wasn't picked up on sooner --------- Co-authored-by: iCloudius <102083937+Cloudydude@users.noreply.github.com>
12 lines
252 B
C
12 lines
252 B
C
#ifndef __JINJO_SAVING_H__
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#define __JINJO_SAVING_H__
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void jinjo_saving_on_item_reset(enum level_e level);
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s32 bkrecomp_jinjo_saving_active();
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void init_jinjo_saving(void);
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void jinjo_saving_on_map_load(void);
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void jinjo_saving_update(void);
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#endif
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