mirror of
https://github.com/BanjoRecomp/BanjoRecomp
synced 2026-05-23 14:41:41 -04:00
e7185d889e
* WIP note saving implementation * Fix note saving affecting other files * Prevent note collection in demo playback for safety * Cache note saving enabled while in the lair or file select to prevent it changing in levels with notes * Prevent "Grunty's magic" note dialog from being shown if note saving is enabled * Implement dynamically spawned note saving * Properly clear loaded save extension data when score status is cleared * Hook up menu for note saving
14 lines
413 B
C
14 lines
413 B
C
#ifndef __RECOMP_FUNCS_H__
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#define __RECOMP_FUNCS_H__
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#include "patch_helpers.h"
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DECLARE_FUNC(void, recomp_load_overlays, u32 rom, void* ram, u32 size);
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DECLARE_FUNC(void, recomp_puts, const char* data, u32 size);
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DECLARE_FUNC(void, recomp_exit);
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DECLARE_FUNC(void, recomp_error, const char* str);
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DECLARE_FUNC(u64, recomp_xxh3, void* data, u32 size);
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DECLARE_FUNC(s32, recomp_get_note_saving_enabled);
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#endif
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