mirror of
https://github.com/BanjoRecomp/BanjoRecomp
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43 lines
2.1 KiB
C
43 lines
2.1 KiB
C
#include "patches.h"
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#include "core1/core1.h"
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extern Gfx D_8036C630[];
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extern Gfx D_8036C690[];
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// @recomp Patched to fix artifacts in the pause menu background when using wide aspect ratios. Rewritten to draw rows instead of tiles to avoid issues when upscaling the effect.
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RECOMP_PATCH void func_80314BB0(Gfx **gfx, Mtx **mtx, Vtx **vtx, void *frame_buffer_1, void *frame_buffer_2) {
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s32 x;
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s32 y;
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gSPDisplayList((*gfx)++, D_8036C630);
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gDPSetColorImage((*gfx)++, G_IM_FMT_RGBA, G_IM_SIZ_16b, gFramebufferWidth, OS_PHYSICAL_TO_K0(frame_buffer_1));
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#if 1
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// @recomp New implementation that uses rows instead of tiles. Remove unnecessary usage of osVirtualToPhysical.
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for (y = 0; y < gFramebufferHeight / 7 + 1; y++) {
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gDPLoadTextureTile((*gfx)++, /*osVirtualToPhysical*/(frame_buffer_2), G_IM_FMT_RGBA, G_IM_SIZ_16b, gFramebufferWidth, gFramebufferHeight,
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0, y * 7, gFramebufferWidth - 1, MIN((y + 1) * 7, gFramebufferHeight) - 1,
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NULL, G_TX_CLAMP, G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, 0, 0
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);
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gSPScisTextureRectangle((*gfx)++, 0, (y * 7) * 4, gFramebufferWidth * 4, MIN((y + 1) * 7, gFramebufferHeight) * 4,
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G_TX_RENDERTILE, 0, (y * 7) << 5, 0x400, 0x400
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);
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}
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#else
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for (y = 0; y < gFramebufferHeight / 32 + 1; y++) {
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for (x = 0; x < gFramebufferWidth / 32 + 1; x++) {
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gDPLoadTextureTile((*gfx)++, osVirtualToPhysical(frame_buffer_2), G_IM_FMT_RGBA, G_IM_SIZ_16b, gFramebufferWidth, gFramebufferHeight,
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0x20 * x, 0x20 * y, 0x20 * (x + 1) - 1, 0x20 * (y + 1) - 1,
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NULL, G_TX_CLAMP, G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, 0, 0
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);
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gSPScisTextureRectangle((*gfx)++, (0x20 * x) * 4, (0x20 * y) * 4, 0x20 * (x + 1) * 4, (0x20 * (y + 1) * 4),
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G_TX_RENDERTILE, (0x20 * x) << 5, (0x20 * y) << 5, 0x400, 0x400
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);
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}
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}
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#endif
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gSPDisplayList((*gfx)++, D_8036C690);
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gDPSetColorImage((*gfx)++, G_IM_FMT_RGBA, G_IM_SIZ_16b, gFramebufferWidth, OS_PHYSICAL_TO_K0(gFramebuffers[getActiveFramebuffer()]));
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}
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