mirror of
https://github.com/BanjoRecomp/BanjoRecomp
synced 2026-05-23 06:34:20 -04:00
140 lines
4.7 KiB
C
140 lines
4.7 KiB
C
#ifndef __TRANSFORM_IDS_H__
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#define __TRANSFORM_IDS_H__
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#include "PR/ultratypes.h"
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#include "rt64_extended_gbi.h"
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typedef struct {
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u32 frameCount;
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u32 modelId;
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u32 floatStart;
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} ModelSkinningData;
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#define MARKER_TRANSFORM_ID_COUNT 256 // Number of transform IDs for each ActorMarker.
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// Projections: 0x00001000 - 0x00001FFF
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#define PROJECTION_GAMEPLAY_TRANSFORM_ID 0x00001000
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#define PROJECTION_SKYBOX_TRANSFORM_ID 0x00001001
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#define PROJECTION_TRANSITION_TRANSFORM_ID 0x00001002
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#define PROJECTION_PRESS_START_TRANSFORM_ID 0x00001003
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#define PROJECTION_HUD_TRANSFORM_ID 0x00001004
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#define PROJECTION_BK_LOGO_TRANSFORM_ID 0x00001005
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#define PROJECTION_COPYRIGHT_TRANSFORM_ID 0x00001006
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#define PROJECTION_GAME_OVER_TRANSFORM_ID 0x00001007
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#define PROJECTION_THE_END_TRANSFORM_ID 0x00001008
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#define PROJECTION_PILLARBOX_TRANSFORM_ID 0x00001009
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#define PROJECTION_PORTRAIT_TRANSFORM_ID_START 0x00001100 // 1 for each portrait ID
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// Map models: 0x00400000 - 0x00EFFFFF
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#define MAP_MODEL_OPA_TRANSFORM_ID_START 0x00400000
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#define MAP_MODEL_XLU_TRANSFORM_ID_START 0x00800000
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// Transition model: 0x00F00000 - 0x00F1FFFF
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#define TRANSITION_MODEL_TRANSFORM_ID_START 0x00F00000
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// Skybox: 0x00F20000 - 0x00F2FFFF
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#define SKYBOX_MODEL_TRANSFORM_ID_COUNT 256
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#define SKYBOX_TRANSFORM_ID_START 0x00F20000
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// Zoombox: 0x00F30000 - 0x00F31FFFF
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#define ZOOMBOX_TRANSFORM_ID_START 0x00F30000
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#define ZOOMBOX_PORTRAIT_TRANSFORM_ID_START 0x00F31000
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// Projectiles: 0x00F32000 - 0x00F33FFF
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#define PROJECTILE_TRANSFORM_ID_START 0x00F32000
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// HUD Honeycomb: 0x00F34000 - 0x00F3400F
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#define HUD_HONEYCOMB_TRANSFORM_ID_START 0x00F34000
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// HUD Life Score: 0x00F34010 - 0x00F34017
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#define HUD_LIFESCORE_TRANSFORM_PRINT_ID_START 0x00F34010
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// HUD Life Score: 0x00F34018 - 0x00F3401F
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#define HUD_LIFESCORE_TRANSFORM_ID_START 0x00F34018
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// HUD Health Score: 0x00F34020 - 0x00F3402F
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#define HUD_HEALTHSCORE_TRANSFORM_ID_START 0x00F34020
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// HUD Air Score: 0x00F34030 - 0x00F3403F
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#define HUD_AIRSCORE_TRANSFORM_ID_START 0x00F34030
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// HUD Jinjo Score: 0x00F34040 - 0x00F3404F
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#define HUD_JINJOSCORE_TRANSFORM_ID_START 0x00F34040
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// HUD Score 2 Print: 0x00F34050 - 0x00F3414F
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#define HUD_SCORE2_TRANSFORM_PRINT_ID_START 0x00F34050
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#define HUD_SCORE2_TRANSFORM_PRINT_ID_COUNT 4
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// HUD Score 2: 0x00F34150 - 0x00F3424F
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#define HUD_SCORE2_TRANSFORM_ID_START 0x00F34150
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// HUD Score 3 Print: 0x00F34250 - 0x00F3434F
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#define HUD_SCORE3_TRANSFORM_PRINT_ID_START 0x00F34250
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#define HUD_SCORE3_TRANSFORM_PRINT_ID_COUNT 4
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// HUD score item depth rects: 0x00F34350 - 0x00F343FF
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#define HUD_SCORE3_DEPTH_RECT_TRANSFORM_ID_START 0x00F34350
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// HUD Score 3: 0x00F34400 - 0x00F3FFFF
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#define HUD_SCORE3_TRANSFORM_ID_START 0x00F34400
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// Lens flare: 0x00F40000 - 0x00F40FFF
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#define LENS_FLARE_TRANSFORM_ID_START 0x00F40000
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#define LENS_FLARE_TRANSFORM_ID_COUNT 256
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// Snow: 0x00F41000 - 0x00F410FF
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#define SNOW_TRANSFORM_ID_START 0x00F41000
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// Clanker: 0x00F42000 - 0x00F420FF
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#define CLANKER_TRANSFORM_ID_START 0x00F42000
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// HUD Totals Print: 0x00F42100 - 0x00F421FF
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#define HUD_TOTALS_PRINT_TRANSFORM_ID_START 0x00F42100
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// Zoombox Print: 0x00F42200 - 0x00F520FF
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#define ZOOMBOX_PRINT_TRANSFORM_ID_START 0x00F42200
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#define ZOOMBOX_PRINT_TRANSFORM_ID_COUNT 256
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// Parade Print: 0x00F60000 - 0x00F600FF
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#define PARADE_PRINT_TRANSFORM_ID_START 0x00F60000
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// Normal Particles: 0x01000000 - 0x01FFFFFF
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#define NORMAL_PARTICLE_TRANSFORM_ID_START 0x01000000
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#define NORMAL_PARTICLE_ID_MAX 0x01000000
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// Model Particles: 0x02000000 - 0x03FFFFFF
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#define MODEL_PARTICLE_TRANSFORM_ID_START 0x02000000
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#define MODEL_PARTICLE_TRANSFORM_ID_COUNT 0x02000000
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#define MODEL_PARTICLE_ID_MAX (MODEL_PARTICLE_TRANSFORM_ID_COUNT / MARKER_TRANSFORM_ID_COUNT)
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// Weather Particles: 0x30000000 - 0x30800000
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#define WEATHER_PARTICLE_TRANSFORM_ID_START 0x30000000
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#define WEATHER_PARTICLE_ID_COUNT 256
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#define WEATHER_PARTICLE_ID_MAX 0x8000
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// Rain Particles: 0x30800000 - 0x31000000
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#define RAIN_PARTICLE_TRANSFORM_ID_START 0x30800000
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#define RAIN_PARTICLE_ID_COUNT 256
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#define RAIN_PARTICLE_ID_MAX 0x8000
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// Pillarbox Rectangles: 0x31000000 - 0x31000010
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#define PILLARBOX_RECTANGLE_TRANSFORM_ID_START 0x31000000
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// Markers: 0x10000000 - 0x1FFFFFFF
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#define BANJO_TRANSFORM_ID_START 0x10000000
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#define MARKER_TRANSFORM_ID_START (BANJO_TRANSFORM_ID_START + MARKER_TRANSFORM_ID_COUNT)
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// Props: 0x20000000 - 0x2FFFFFFF
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#define PROP_TRANSFORM_ID_COUNT 256
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#define PROP_TRANSFORM_ID_START 0x20000000
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void reset_projection_ids();
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extern s32 cur_drawn_model_is_map;
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extern s32 cur_drawn_model_transform_id;
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extern s32 cur_drawn_model_skip_interpolation;
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extern s32 cur_perspective_projection_transform_id;
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extern s32 cur_ortho_projection_transform_id;
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#endif
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