Files
BanjoRecomp/include/banjo_config.h
T
Wiseguy e7185d889e Note saving (#30)
* WIP note saving implementation

* Fix note saving affecting other files

* Prevent note collection in demo playback for safety

* Cache note saving enabled while in the lair or file select to prevent it changing in levels with notes

* Prevent "Grunty's magic" note dialog from being shown if note saving is enabled

* Implement dynamically spawned note saving

* Properly clear loaded save extension data when score status is cleared

* Hook up menu for note saving
2025-12-30 21:41:30 -05:00

80 lines
2.1 KiB
C++

#ifndef __BANJO_CONFIG_H__
#define __BANJO_CONFIG_H__
#include <filesystem>
#include <string_view>
#include "ultramodern/config.hpp"
#include "recomp_input.h"
namespace banjo {
constexpr std::u8string_view program_id = u8"BanjoRecompiled";
constexpr std::string_view program_name = "Banjo: Recompiled";
// TODO: Move loading configs to the runtime once we have a way to allow per-project customization.
void load_config();
void save_config();
void reset_input_bindings();
void reset_cont_input_bindings();
void reset_kb_input_bindings();
void reset_single_input_binding(recomp::InputDevice device, recomp::GameInput input);
std::filesystem::path get_app_folder_path();
bool get_debug_mode_enabled();
void set_debug_mode_enabled(bool enabled);
enum class CameraInvertMode {
InvertNone,
InvertX,
InvertY,
InvertBoth,
OptionCount
};
NLOHMANN_JSON_SERIALIZE_ENUM(banjo::CameraInvertMode, {
{banjo::CameraInvertMode::InvertNone, "InvertNone"},
{banjo::CameraInvertMode::InvertX, "InvertX"},
{banjo::CameraInvertMode::InvertY, "InvertY"},
{banjo::CameraInvertMode::InvertBoth, "InvertBoth"}
});
CameraInvertMode get_camera_invert_mode();
void set_camera_invert_mode(CameraInvertMode mode);
CameraInvertMode get_analog_camera_invert_mode();
void set_analog_camera_invert_mode(CameraInvertMode mode);
enum class AnalogCamMode {
On,
Off,
OptionCount
};
NLOHMANN_JSON_SERIALIZE_ENUM(banjo::AnalogCamMode, {
{banjo::AnalogCamMode::On, "On"},
{banjo::AnalogCamMode::Off, "Off"}
});
AnalogCamMode get_analog_cam_mode();
void set_analog_cam_mode(AnalogCamMode mode);
enum class NoteSavingMode {
On,
Off,
OptionCount
};
NLOHMANN_JSON_SERIALIZE_ENUM(banjo::NoteSavingMode, {
{banjo::NoteSavingMode::On, "On"},
{banjo::NoteSavingMode::Off, "Off"}
});
NoteSavingMode get_note_saving_mode();
void set_note_saving_mode(NoteSavingMode mode);
void open_quit_game_prompt();
};
#endif