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BanjoRecomp/include
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Mr-Wiseguy 79321e7f86 Genericize object extension to allow for multiple extension contexts (e.g. Props and ActorMarkers)
2025-09-07 22:42:09 -04:00
..
banjo_config.h
Initial boot
2025-02-17 21:45:16 -05:00
banjo_debug.h
Initial boot
2025-02-17 21:45:16 -05:00
banjo_game.h
Initial boot
2025-02-17 21:45:16 -05:00
banjo_render.h
Update to latest runtime and RT64, switch actor API to use ActorMarkers instead
2025-09-06 23:47:25 -04:00
banjo_sound.h
Initial boot
2025-02-17 21:45:16 -05:00
banjo_support.h
Update codebase with changes for Zelda 64: Recompiled 1.2
2025-06-03 01:16:09 -04:00
overloaded.h
Update codebase with changes for Zelda 64: Recompiled 1.2
2025-06-03 01:16:09 -04:00
ovl_patches.hpp
Initial boot
2025-02-17 21:45:16 -05:00
promptfont.h
Initial boot
2025-02-17 21:45:16 -05:00
recomp_data.h
Genericize object extension to allow for multiple extension contexts (e.g. Props and ActorMarkers)
2025-09-07 22:42:09 -04:00
recomp_files.h
Initial boot
2025-02-17 21:45:16 -05:00
recomp_input.h
Initial boot
2025-02-17 21:45:16 -05:00
recomp_ui.h
Refactor color usage for full theming support from one source of truth (#1)
2025-07-06 13:56:28 -05:00
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