Files
BanjoRecomp/include/banjo_render.h
T
Darío d26d18b373 UI Submodule Refactor (#32)
* Added recompui::IconButton

* Remove zelda themed input mapping visualization

* update toggle

* grayscale overlay colors

* recompui::theme namespace + border constants

* added ui_binding_button element

* Initial support for multiple controllers. (#3)

* Support for multiple controllers.

* Fix default bindings.

* Backwards compatibility with controls from previous version.

* WIP code driven input mapping and player assignment

* button press anims & temp reassignment state when opening assignment modal

* set base opacity for disable state getting re-enabled

* generic PlayerCard for both main Controls and assignment modal

* wip ui_select recompui component

* Add Input Profiles. (#4)

* Add Input Profiles.

* Add capability of setting custom profiles.

* Remove leftover early return.

* button sizes and annotation update

* flex wrap and context root being assets

* controls page multi vs single views

* ability to reparent elements

* ability to rotate elements

* added functional caret to Select component

* smaller edit profile button

* select fixes and player profile assignment

* pointer events property support and apply ptr events None to select arrow svg

* init mp kb mappings to be unmapped

* wire up selected profile's bindings

* reimplement binding system in new menu

* clear and reset input bindings implemented

* remove deprecated controls panel

* changes up to swapping to recompfrontend library

* switch ui/input to be using recompfrontend library (unfinished)

* register main font with recompui

* Changes for recompui built in default scss

* launcher + custom background

* update modern runtime for recompui

* Update N64ModernRuntime for recompui config changes

* Added RecordSpinner icon

* Added PlusKeyboard icon

* remove sass and rml

* single player + theme update

* Delete Rmlui and lunasvg from being dependencies.

* Update recomp frontend commit.

* Remove lunasvg and rmlui submodules.

* Update recomp frontend.

* Move findfreetype.

* Remove freetype windows binaries.

* More updates.

* Update frontend.

* It builds.

* Update frontend.

* Update runtime and frontend.

* Update frontend and RT64.

* Get rid of SDL2 path from recomp frontend.

* Update runtime and frontend and fix link order to fix Linux building

* Update frontend and remove gyro and mouse sensitivity options

* Update frontend to fix open menu button on controllers

---------

Co-authored-by: thecozies <79979276+thecozies@users.noreply.github.com>
Co-authored-by: Mr-Wiseguy <mrwiseguyromhacking@gmail.com>
2026-01-03 16:44:58 -05:00

63 lines
2.4 KiB
C++

#ifndef __BANJO_RENDER_H__
#define __BANJO_RENDER_H__
#include <unordered_set>
#include <filesystem>
#include "common/rt64_user_configuration.h"
#include "ultramodern/renderer_context.hpp"
#include "librecomp/config.hpp"
#include "librecomp/mods.hpp"
namespace RT64 {
struct Application;
}
namespace banjo {
namespace renderer {
inline const std::string special_option_texture_pack_enabled = "_recomp_texture_pack_enabled";
class RT64Context final : public ultramodern::renderer::RendererContext {
public:
~RT64Context() override;
RT64Context(uint8_t *rdram, ultramodern::renderer::WindowHandle window_handle, bool developer_mode);
bool valid() override { return static_cast<bool>(app); }
bool update_config(const ultramodern::renderer::GraphicsConfig &old_config, const ultramodern::renderer::GraphicsConfig &new_config) override;
void enable_instant_present() override;
void send_dl(const OSTask *task) override;
void update_screen() override;
void shutdown() override;
uint32_t get_display_framerate() const override;
float get_resolution_scale() const override;
private:
std::unique_ptr<RT64::Application> app;
std::unordered_set<std::string> enabled_texture_packs;
std::unordered_set<std::string> secondary_disabled_texture_packs;
void check_texture_pack_actions();
};
std::unique_ptr<ultramodern::renderer::RendererContext> create_render_context(uint8_t *rdram, ultramodern::renderer::WindowHandle window_handle, bool developer_mode);
RT64::UserConfiguration::Antialiasing RT64MaxMSAA();
bool RT64SamplePositionsSupported();
bool RT64HighPrecisionFBEnabled();
void trigger_texture_pack_update();
void enable_texture_pack(const recomp::mods::ModContext& context, const recomp::mods::ModHandle& mod);
void disable_texture_pack(const recomp::mods::ModHandle& mod);
void secondary_enable_texture_pack(const std::string& mod_id);
void secondary_disable_texture_pack(const std::string& mod_id);
// Texture pack enable option. Must be an enum with two options.
// The first option is treated as disabled and the second option is treated as enabled.
bool is_texture_pack_enable_config_option(const recomp::config::ConfigOption& option, bool show_errors);
}
}
#endif