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https://github.com/BanjoRecomp/BanjoRecomp
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45 lines
1.5 KiB
C++
45 lines
1.5 KiB
C++
#pragma once
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#include "ui_element.h"
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#include "ui_svg.h"
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namespace recompui {
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class BindingButton : public Element {
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protected:
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bool is_binding = false;
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std::string mapped_binding; // promptfont representation of the binding.
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Element *bound_text_el;
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Element *recording_parent;
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Element *recording_circle;
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Element *recording_edge;
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Svg *recording_svg;
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Style binding_style;
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Style hover_style;
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Style focus_style;
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Style disabled_style;
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Style hover_disabled_style;
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std::list<std::function<void()>> pressed_callbacks;
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// Element overrides.
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virtual void process_event(const Event &e) override;
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std::string_view get_type_name() override { return "BindingButton"; }
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public:
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BindingButton(Element *parent, const std::string &mapped_binding);
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void add_pressed_callback(std::function<void()> callback);
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void set_binding(const std::string &binding);
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void set_is_binding(bool is_binding);
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Style* get_hover_style() { return &hover_style; }
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Style* get_focus_style() { return &focus_style; }
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Style* get_disabled_style() { return &disabled_style; }
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Style* get_hover_disabled_style() { return &hover_disabled_style; }
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// This is exposed for placeholder elements
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static void apply_sizing_styling(Element *el);
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private:
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void apply_recording_style();
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void apply_binding_style();
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};
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} // namespace recompui
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