Files
BanjoRecomp/patches/transform_ids.h
T

9 lines
285 B
C

#ifndef __TRANSFORM_IDS_H__
#define __TRANSFORM_IDS_H__
#define MARKER_TRANSFORM_ID_COUNT 256 // Number of transform IDs for each ActorMarker.
#define BANJO_TRANSFORM_ID_START 0x01000000
#define MARKER_TRANSFORM_ID_START (BANJO_TRANSFORM_ID_START + MARKER_TRANSFORM_ID_COUNT)
#endif