Logo
Explore Help
Sign In
mirror/BanjoRecomp
1
0
Fork 0
You've already forked BanjoRecomp
mirror of https://github.com/BanjoRecomp/BanjoRecomp synced 2026-05-23 14:41:41 -04:00
Code Issues Packages Projects Releases Wiki Activity
Files
d331f4e5cb52817b5500c421e7305d9d4885a84a
BanjoRecomp/include
T
History
Mr-Wiseguy 79321e7f86 Genericize object extension to allow for multiple extension contexts (e.g. Props and ActorMarkers)
2025-09-07 22:42:09 -04:00
..
banjo_config.h
Initial boot
2025-02-17 21:45:16 -05:00
banjo_debug.h
Initial boot
2025-02-17 21:45:16 -05:00
banjo_game.h
Initial boot
2025-02-17 21:45:16 -05:00
banjo_render.h
Update to latest runtime and RT64, switch actor API to use ActorMarkers instead
2025-09-06 23:47:25 -04:00
banjo_sound.h
Initial boot
2025-02-17 21:45:16 -05:00
banjo_support.h
Update codebase with changes for Zelda 64: Recompiled 1.2
2025-06-03 01:16:09 -04:00
overloaded.h
Update codebase with changes for Zelda 64: Recompiled 1.2
2025-06-03 01:16:09 -04:00
ovl_patches.hpp
Initial boot
2025-02-17 21:45:16 -05:00
promptfont.h
Initial boot
2025-02-17 21:45:16 -05:00
recomp_data.h
Genericize object extension to allow for multiple extension contexts (e.g. Props and ActorMarkers)
2025-09-07 22:42:09 -04:00
recomp_files.h
Initial boot
2025-02-17 21:45:16 -05:00
recomp_input.h
Initial boot
2025-02-17 21:45:16 -05:00
recomp_ui.h
Refactor color usage for full theming support from one source of truth (#1)
2025-07-06 13:56:28 -05:00
Powered by Gitea Version: 1.26.1 Page: 172ms Template: 2ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API