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BanjoRecomp/include/banjo_config.h
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2025-02-17 21:45:16 -05:00

66 lines
1.8 KiB
C++

#ifndef __BANJO_CONFIG_H__
#define __BANJO_CONFIG_H__
#include <filesystem>
#include <string_view>
#include "ultramodern/config.hpp"
#include "recomp_input.h"
namespace banjo {
constexpr std::u8string_view program_id = u8"BanjoRecompiled";
constexpr std::string_view program_name = "Banjo: Recompiled";
// TODO: Move loading configs to the runtime once we have a way to allow per-project customization.
void load_config();
void save_config();
void reset_input_bindings();
void reset_cont_input_bindings();
void reset_kb_input_bindings();
void reset_single_input_binding(recomp::InputDevice device, recomp::GameInput input);
std::filesystem::path get_app_folder_path();
bool get_debug_mode_enabled();
void set_debug_mode_enabled(bool enabled);
enum class CameraInvertMode {
InvertNone,
InvertX,
InvertY,
InvertBoth,
OptionCount
};
NLOHMANN_JSON_SERIALIZE_ENUM(banjo::CameraInvertMode, {
{banjo::CameraInvertMode::InvertNone, "InvertNone"},
{banjo::CameraInvertMode::InvertX, "InvertX"},
{banjo::CameraInvertMode::InvertY, "InvertY"},
{banjo::CameraInvertMode::InvertBoth, "InvertBoth"}
});
CameraInvertMode get_camera_invert_mode();
void set_camera_invert_mode(CameraInvertMode mode);
CameraInvertMode get_analog_camera_invert_mode();
void set_analog_camera_invert_mode(CameraInvertMode mode);
enum class AnalogCamMode {
On,
Off,
OptionCount
};
NLOHMANN_JSON_SERIALIZE_ENUM(banjo::AnalogCamMode, {
{banjo::AnalogCamMode::On, "On"},
{banjo::AnalogCamMode::Off, "Off"}
});
AnalogCamMode get_analog_cam_mode();
void set_analog_cam_mode(AnalogCamMode mode);
void open_quit_game_prompt();
};
#endif