Files
BanjoRecomp/patches/transform_ids.h
T

19 lines
532 B
C

#ifndef __TRANSFORM_IDS_H__
#define __TRANSFORM_IDS_H__
#include "PR/ultratypes.h"
#define MAP_MODEL_OPA_TRANSFORM_ID_START 0x1000
#define MAP_MODEL_XLU_TRANSFORM_ID_START 0x2000
#define MARKER_TRANSFORM_ID_COUNT 256 // Number of transform IDs for each ActorMarker.
#define BANJO_TRANSFORM_ID_START 0x01000000
#define MARKER_TRANSFORM_ID_START (BANJO_TRANSFORM_ID_START + MARKER_TRANSFORM_ID_COUNT)
#define PROP_TRANSFORM_ID_COUNT 256
#define PROP_TRANSFORM_ID_START 0x01200000
extern u32 cur_drawn_model_transform_id;
#endif