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https://github.com/BanjoRecomp/BanjoRecomp
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114 lines
2.5 KiB
C++
114 lines
2.5 KiB
C++
#pragma once
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#include "ui_types.h"
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namespace recompui {
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namespace theme {
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enum class color {
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Background1,
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Background2,
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Background3,
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BGOverlay,
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ModalOverlay,
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BGShadow,
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BGShadow2,
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Text,
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TextActive,
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TextDim,
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TextInactive,
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TextA5,
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TextA20,
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TextA30,
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TextA50,
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TextA80,
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Primary,
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PrimaryL,
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PrimaryD,
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PrimaryA5,
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PrimaryA20,
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PrimaryA30,
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PrimaryA50,
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PrimaryA80,
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Secondary,
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SecondaryL,
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SecondaryD,
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SecondaryA5,
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SecondaryA20,
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SecondaryA30,
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SecondaryA50,
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SecondaryA80,
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Warning,
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WarningL,
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WarningD,
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WarningA5,
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WarningA20,
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WarningA30,
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WarningA50,
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WarningA80,
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Danger,
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DangerL,
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DangerD,
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DangerA5,
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DangerA20,
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DangerA30,
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DangerA50,
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DangerA80,
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Success,
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SuccessL,
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SuccessD,
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SuccessA5,
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SuccessA20,
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SuccessA30,
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SuccessA50,
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SuccessA80,
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Border,
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BorderSoft,
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BorderHard,
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BorderSolid,
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Transparent,
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A,
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AL,
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AD,
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AA5,
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AA20,
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AA30,
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AA50,
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AA80,
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White,
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WhiteA5,
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WhiteA20,
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WhiteA30,
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WhiteA50,
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WhiteA80,
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BW05,
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BW10,
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BW25,
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BW50,
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BW75,
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BW90,
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Player1,
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Player2,
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Player3,
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Player4,
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Player5,
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Player6,
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Player7,
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Player8,
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size,
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};
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namespace border {
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extern float radius_sm;
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extern float radius_md;
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extern float radius_lg;
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extern float width;
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}
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const char *get_theme_color_name(theme::color color);
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void set_theme_color(theme::color color, const recompui::Color &value);
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const recompui::Color &get_theme_color(theme::color color);
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} // namespace theme
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} // namespace recompui
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