GLES2: Also support fallback RGBA when BGRA isn't supported

This commit is contained in:
UnknownShadow200 2025-02-24 06:27:33 +11:00
parent 9dff9a2b14
commit ae1b692333
3 changed files with 46 additions and 55 deletions

View File

@ -72,7 +72,6 @@ typedef void (*GL_SetupVBFunc)(void);
typedef void (*GL_SetupVBRangeFunc)(int startVertex);
static GL_SetupVBFunc gfx_setupVBFunc;
static GL_SetupVBRangeFunc gfx_setupVBRangeFunc;
static cc_bool rgba_only;
#include "_GLShared.h"
static void GLBackend_Init(void);
@ -360,49 +359,6 @@ void Gfx_DrawIndexedTris_T2fC4b(int verticesCount, int startVertex) {
/*########################################################################################################################*
*---------------------------------------------------------Textures--------------------------------------------------------*
*#########################################################################################################################*/
static void ConvertRGBA(void* dst, void* src, int numPixels) {
cc_uint8* d = (cc_uint8*)dst;
cc_uint8* s = (cc_uint8*)src;
int i;
for (i = 0; i < numPixels; i++, d += 4, s += 4) {
d[0] = s[2];
d[1] = s[1];
d[2] = s[0];
d[3] = s[3];
}
}
static void CallTexSubImage2D(int lvl, int x, int y, int width, int height, void* pixels) {
void* tmp;
if (!rgba_only) {
_glTexSubImage2D(GL_TEXTURE_2D, lvl, x, y, width, height, PIXEL_FORMAT, TRANSFER_FORMAT, pixels);
return;
}
tmp = Mem_TryAlloc(width * height, 4);
if (!tmp) return;
ConvertRGBA(tmp, pixels, width * height);
_glTexSubImage2D(GL_TEXTURE_2D, lvl, x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, tmp);
Mem_Free(tmp);
}
static void CallTexImage2D(int lvl, int width, int height, void* pixels) {
void* tmp;
if (!rgba_only) {
_glTexImage2D(GL_TEXTURE_2D, lvl, GL_RGBA, width, height, 0, PIXEL_FORMAT, TRANSFER_FORMAT, pixels);
return;
}
tmp = Mem_TryAlloc(width * height, 4);
if (!tmp) return;
ConvertRGBA(tmp, pixels, width * height);
_glTexImage2D(GL_TEXTURE_2D, lvl, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, tmp);
Mem_Free(tmp);
}
void Gfx_BindTexture(GfxResourceID texId) {
_glBindTexture(GL_TEXTURE_2D, ptr_to_uint(texId));
}
@ -762,7 +718,7 @@ static void GLBackend_Init(void) {
GLContext_GetAll(arbVboFuncs, Array_Elems(arbVboFuncs));
} else {
/* Some old IRIX cards don't support BGRA */
rgba_only = major == 1 && minor <= 1 && String_CaselessContains(&extensions, &bgraExt);
convert_rgba = major == 1 && minor <= 1 && String_CaselessContains(&extensions, &bgraExt);
FallbackOpenGL();
}
}

View File

@ -441,14 +441,6 @@ static void SwitchProgram(void) {
/*########################################################################################################################*
*---------------------------------------------------------Textures--------------------------------------------------------*
*#########################################################################################################################*/
static void CallTexSubImage2D(int lvl, int x, int y, int width, int height, void* pixels) {
glTexSubImage2D(GL_TEXTURE_2D, lvl, x, y, width, height, PIXEL_FORMAT, TRANSFER_FORMAT, pixels);
}
static void CallTexImage2D(int lvl, int width, int height, void* pixels) {
glTexImage2D(GL_TEXTURE_2D, lvl, GL_RGBA, width, height, 0, PIXEL_FORMAT, TRANSFER_FORMAT, pixels);
}
void Gfx_BindTexture(GfxResourceID texId) {
/* Texture 0 has different behaviour depending on backend */
/* Desktop OpenGL - pure white 1x1 texture */
@ -554,6 +546,7 @@ static void GLBackend_Init(void) {
cc_bool has_ext_bgra = String_CaselessContains(&extensions, &bgra_ext);
cc_bool has_apl_bgra = String_CaselessContains(&extensions, &bgra_apl);
Platform_Log2("BGRA support - Ext: %t, Apple: %t", &has_ext_bgra, &has_apl_bgra);
convert_rgba = !has_ext_bgra && !has_apl_bgra;
#else
customMipmapsLevels = true;
const GLubyte* ver = glGetString(GL_VERSION);

View File

@ -67,8 +67,50 @@ static void* FastAllocTempMem(int size) {
/*########################################################################################################################*
*---------------------------------------------------------Textures--------------------------------------------------------*
*#########################################################################################################################*/
static void CallTexSubImage2D(int lvl, int x, int y, int width, int height, void* pixels);
static void CallTexImage2D(int lvl, int width, int height, void* pixels);
static cc_bool convert_rgba;
static void ConvertRGBA(void* dst, void* src, int numPixels) {
cc_uint8* d = (cc_uint8*)dst;
cc_uint8* s = (cc_uint8*)src;
int i;
for (i = 0; i < numPixels; i++, d += 4, s += 4) {
d[0] = s[2];
d[1] = s[1];
d[2] = s[0];
d[3] = s[3];
}
}
static void CallTexSubImage2D(int lvl, int x, int y, int width, int height, void* pixels) {
void* tmp;
if (!convert_rgba) {
_glTexSubImage2D(GL_TEXTURE_2D, lvl, x, y, width, height, PIXEL_FORMAT, TRANSFER_FORMAT, pixels);
return;
}
tmp = Mem_TryAlloc(width * height, 4);
if (!tmp) return;
ConvertRGBA(tmp, pixels, width * height);
_glTexSubImage2D(GL_TEXTURE_2D, lvl, x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, tmp);
Mem_Free(tmp);
}
static void CallTexImage2D(int lvl, int width, int height, void* pixels) {
void* tmp;
if (!convert_rgba) {
_glTexImage2D(GL_TEXTURE_2D, lvl, GL_RGBA, width, height, 0, PIXEL_FORMAT, TRANSFER_FORMAT, pixels);
return;
}
tmp = Mem_TryAlloc(width * height, 4);
if (!tmp) return;
ConvertRGBA(tmp, pixels, width * height);
_glTexImage2D(GL_TEXTURE_2D, lvl, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, tmp);
Mem_Free(tmp);
}
static void Gfx_DoMipmaps(int x, int y, struct Bitmap* bmp, int rowWidth, cc_bool partial) {
BitmapCol* prev = bmp->scan0;