mirror of https://github.com/ClassiCube/ClassiCube
PSP: Generate EBOOT.PBP directly
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@ -26,5 +26,5 @@ jobs:
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- uses: ./.github/actions/upload_build
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if: ${{ always() && steps.compile.outcome == 'success' }}
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with:
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SOURCE_FILE: 'ClassiCube-psp.elf'
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DEST_NAME: 'ClassiCube-psp.elf'
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SOURCE_FILE: 'EBOOT.PBP'
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DEST_NAME: 'EBOOT.PBP'
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19
Makefile
19
Makefile
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@ -26,7 +26,7 @@ ifeq ($(PLAT),web)
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CC=emcc
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OEXT=.html
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CFLAGS=-g
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LDFLAGS=-s WASM=1 -s NO_EXIT_RUNTIME=1 --preload-file texpacks/default.zip@texpacks/default.zip
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LDFLAGS=-s WASM=1 -s NO_EXIT_RUNTIME=1 -s ALLOW_MEMORY_GROWTH=1
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endif
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ifeq ($(PLAT),mingw)
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@ -106,13 +106,6 @@ CC=gcc
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LIBS=-lGL -lX11 -lXi -lm -lpthread -ldl
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endif
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ifeq ($(PLAT),psp)
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CC=psp-gcc
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CFLAGS=-g -pipe -fno-math-errno -I ${PSPDEV}/psp/sdk/include
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LIBS=-lm -lpspgum -lpspgu -lpspge -lpspdisplay -lpspctrl
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LDFLAGS=-g -L ${PSPDEV}/psp/sdk/lib
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endif
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ifeq ($(OS),Windows_NT)
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DEL=del
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endif
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@ -147,8 +140,11 @@ serenityos:
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$(MAKE) $(ENAME) PLAT=serenityos
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irix:
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$(MAKE) $(ENAME) PLAT=irix
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# consoles builds require special handling, so are moved to
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# separate makefiles to avoid having one giant messy makefile
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psp:
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$(MAKE) ClassiCube-psp.elf PLAT=psp
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$(MAKE) -f src/Makefile_PSP PLAT=psp
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3ds:
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$(MAKE) -f src/Makefile_3DS PLAT=3ds
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wii:
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@ -176,8 +172,3 @@ src/interop_cocoa.o: src/interop_cocoa.m
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src/interop_BeOS.o: src/interop_BeOS.cpp
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$(CC) $(CFLAGS) -c $< -o $@
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# PSP requires fixups
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ClassiCube-psp.elf : $(ENAME)
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cp $(ENAME) ClassiCube-psp.elf
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psp-fixup-imports ClassiCube-psp.elf
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@ -0,0 +1,19 @@
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TARGET = ClassiCube-psp
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SOURCES = $(wildcard src/*.c)
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OBJS = $(patsubst %.c, %.o, $(SOURCES))
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INCDIR =
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CFLAGS = -g -O1 -fno-math-errno
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ASFLAGS = $(CFLAGS)
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LIBDIR =
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LDFLAGS =
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LIBS = -lm -lpspgum -lpspgu -lpspge -lpspdisplay -lpspctrl
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BUILD_PRX = 1
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EXTRA_TARGETS = EBOOT.PBP
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PSP_EBOOT_TITLE = ClassiCube
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PSPSDK=$(shell psp-config --pspsdk-path)
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include $(PSPSDK)/lib/build.mak
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@ -98,6 +98,7 @@ static void HandleButtons_Game(int mods) {
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void Window_ProcessEvents(double delta) {
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SceCtrlData pad;
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/* TODO implement */
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/* TODO: Change to Peek instead? */
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sceCtrlReadBufferPositive(&pad, 1);
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int mods = pad.Buttons;
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