Commit Graph

9 Commits

Author SHA1 Message Date
UnknownShadow200 b9f404ad08 more work on abstracting lighting 2016-12-02 15:05:09 +11:00
UnknownShadow200 1aef52fab2 Use standard indentation for everything. 2016-11-27 14:47:09 +11:00
UnknownShadow200 ac1a6442a7 Core: Now resetting a custom block that overwrote a core block works properly now. Also fix texture pack not being reset in singleplayer when loading a level without one. 2016-10-04 14:09:20 +11:00
UnknownShadow200 f95dde2ac1 Fix sunlight/shadowlight colour persisting from previous map. 2016-07-10 17:49:38 +10:00
UnknownShadow200 8c292d92e3 Use packed ints instead of 4 byte fields in vertex structs. 2016-07-10 11:23:20 +10:00
UnknownShadow200 b2c642b8af Remove Block enum. 2016-06-11 15:29:45 +10:00
UnknownShadow200 e05c1a14ed More work on EnvMapAppearance v3. 2016-05-12 16:13:08 +10:00
UnknownShadow200 4401823fab Rain speed / Snow speed / Weather falloff are not hardcoded. 2016-05-12 09:34:00 +10:00
UnknownShadow200 2717458067 Move everything to WorldEnv class. 2016-05-11 19:29:59 +10:00