Commit Graph

21 Commits

Author SHA1 Message Date
UnknownShadow200 c23ba90c1f Make BlockInfo class static and break all plugins in the process. 2017-08-14 09:33:21 +10:00
UnknownShadow200 3710558b92 Don't tie bobbing/tilt to FPS, addresses #435 2017-06-10 13:11:25 +10:00
UnknownShadow200 e5656bcf8e Implement more collide types, fixes #417 2017-04-28 21:44:33 +10:00
UnknownShadow200 005d0cebe2 For the 0-1 people who bother, make 12 bit block ids as easy as a compile time switch. 2017-02-19 22:29:07 +11:00
UnknownShadow200 cf06302e33 Fix leftover issues 2017-02-16 16:42:50 +11:00
UnknownShadow200 4f1f6f491d Fix compile errors 2017-02-16 16:32:53 +11:00
UnknownShadow200 c92ebcac6c Use BlockID typedef instead of hardcoding byte everywhere.
In the 0.00001% chance someone changes blockid to be 16 bits
2017-02-16 16:31:17 +11:00
UnknownShadow200 e7aa519846 more concise interpolation, fix last commit 2017-01-25 22:30:56 +11:00
UnknownShadow200 fd454c0c01 Now some entities spawn and can be clicked on. 2017-01-20 13:08:28 +11:00
UnknownShadow200 98d435b110 fix licensing 2017-01-20 09:12:04 +11:00
UnknownShadow200 1aef52fab2 Use standard indentation for everything. 2016-11-27 14:47:09 +11:00
Goodlyay afc1100a8b Core: Fix timing on footsteps. 2016-11-08 21:19:37 -08:00
UnknownShadow200 2fa379746a Style: Finish simplifying BlockInfo 2016-10-29 13:49:33 +11:00
UnknownShadow200 f9c0f75208 Client: Move searcher for block collisions into separate class. 2016-10-10 14:42:05 +11:00
UnknownShadow200 4ffa029fa9 Start on (non-working) player push. 2016-07-25 13:03:29 +10:00
UnknownShadow200 6a12fc721c Scale model name with model scale. 2016-06-21 23:33:09 +10:00
UnknownShadow200 46095f6db9 Use methods compatible with OpenTK 1.0 API. 2016-06-21 08:34:27 +10:00
UnknownShadow200 fe6dccc944 Reduce shadow alpha slightly (Thanks goodlyay). 2016-05-16 15:22:28 +10:00
UnknownShadow200 91cfde2fca Fix sound playing at top of now bottom of leg animation cycle. (Thanks goodlyay) 2016-05-11 17:10:16 +10:00
UnknownShadow200 998480f940 Fix client playing sounds from custom blocks that are liquid or walkthrough collision type, but do not intersect the player's collision box. 2016-04-24 18:16:52 +10:00
UnknownShadow200 5e13187892 Move step sound handling into a separate entity component. 2016-04-22 17:42:09 +10:00