Goodlyay
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0614020eaa
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More accurate hand position.
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2017-08-18 22:57:10 -07:00 |
UnknownShadow200
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8c77df3d2b
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xyz
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2017-08-19 14:35:54 +10:00 |
UnknownShadow200
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44ec23c931
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Fix arm being backface culled when in hand, fix arm rotation in hand.
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2017-08-19 11:06:23 +10:00 |
UnknownShadow200
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44df2f1a83
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Fix rotated position of arm
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2017-08-18 17:28:32 +10:00 |
UnknownShadow200
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86b3f59603
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Fix arm model position, more porting of WinGLNAtive to C.
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2017-08-18 17:11:53 +10:00 |
UnknownShadow200
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d3fbfb1040
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Make some IModel fields static
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2017-08-18 14:22:00 +10:00 |
UnknownShadow200
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32e24eb914
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Initial work on arm in hand.
Based on https://github.com/UnknownShadow200/ClassicalSharp/wiki/Position-of-the-player%27s-arm-in-1st-person%2C-from-Survival-Test, thanks goodlyay
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2017-08-18 14:04:37 +10:00 |
UnknownShadow200
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08fd0b19a2
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Fix sitting model not having skin cleared.
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2017-08-03 14:53:57 +10:00 |
UnknownShadow200
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8113246985
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allow changing scaling of each axis of model independently.
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2017-07-30 10:05:05 +10:00 |
UnknownShadow200
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e399e35269
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Annotate variables that are native gfx resource ids in C, simplify IModel in C#
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2017-06-05 20:02:40 +10:00 |
UnknownShadow200
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913e98926e
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name now rotates with rotated entity
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2017-04-14 16:33:29 +10:00 |
UnknownShadow200
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2647dfa2df
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fix scaled sit model (thanks goodlyay)
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2017-04-10 20:34:39 +10:00 |
UnknownShadow200
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27c8512100
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better model animation, fix sitting model
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2017-04-09 10:18:29 +10:00 |
UnknownShadow200
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04cef2f247
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Fix last commit
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2017-04-09 08:40:06 +10:00 |
UnknownShadow200
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20f638fb67
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Make model system more flexible, less hardcoding in sitting model
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2017-04-09 08:21:12 +10:00 |
Goodlyay
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9d50aa3585
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Add sitting model
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2017-03-09 21:52:19 -08:00 |
UnknownShadow200
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7a96cac27e
|
microoptimisations
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2017-01-25 23:09:42 +11:00 |
UnknownShadow200
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55093847db
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initial entity rotation. breaks multiplayer.
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2017-01-25 21:16:11 +11:00 |
UnknownShadow200
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530e9eb09c
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make code work with abstract Entity class instead of Player class
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2017-01-20 12:16:38 +11:00 |
UnknownShadow200
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98d435b110
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fix licensing
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2017-01-20 09:12:04 +11:00 |
UnknownShadow200
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e33d39685c
|
Style: Make more code available to external plugins.
|
2016-12-03 19:26:38 +11:00 |
UnknownShadow200
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1aef52fab2
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Use standard indentation for everything.
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2016-11-27 14:47:09 +11:00 |
UnknownShadow200
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fafd087292
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Client: Giant model is now just an alias for bigger humanoid model, instead of separate model class.
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2016-10-18 17:03:55 +11:00 |
UnknownShadow200
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c0865c4be0
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Client: Add head model.
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2016-10-18 10:57:42 +11:00 |
UnknownShadow200
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f9c0f75208
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Client: Move searcher for block collisions into separate class.
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2016-10-10 14:42:05 +11:00 |
UnknownShadow200
|
899b705e54
|
Less code duplication in Chibi model.
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2016-09-06 11:57:08 +10:00 |
UnknownShadow200
|
6a12fc721c
|
Scale model name with model scale.
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2016-06-21 23:33:09 +10:00 |
UnknownShadow200
|
49f1a6391e
|
Proper entity shadow for chibi models.
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2016-06-02 16:18:24 +10:00 |
UnknownShadow200
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65069f2f34
|
Organise launcher classes into namespaces.
|
2016-05-17 10:17:24 +10:00 |