Commit Graph

29 Commits

Author SHA1 Message Date
Goodlyay 0614020eaa More accurate hand position. 2017-08-18 22:57:10 -07:00
UnknownShadow200 8c77df3d2b xyz 2017-08-19 14:35:54 +10:00
UnknownShadow200 44ec23c931 Fix arm being backface culled when in hand, fix arm rotation in hand. 2017-08-19 11:06:23 +10:00
UnknownShadow200 44df2f1a83 Fix rotated position of arm 2017-08-18 17:28:32 +10:00
UnknownShadow200 86b3f59603 Fix arm model position, more porting of WinGLNAtive to C. 2017-08-18 17:11:53 +10:00
UnknownShadow200 d3fbfb1040 Make some IModel fields static 2017-08-18 14:22:00 +10:00
UnknownShadow200 32e24eb914 Initial work on arm in hand.
Based on https://github.com/UnknownShadow200/ClassicalSharp/wiki/Position-of-the-player%27s-arm-in-1st-person%2C-from-Survival-Test, thanks goodlyay
2017-08-18 14:04:37 +10:00
UnknownShadow200 08fd0b19a2 Fix sitting model not having skin cleared. 2017-08-03 14:53:57 +10:00
UnknownShadow200 8113246985 allow changing scaling of each axis of model independently. 2017-07-30 10:05:05 +10:00
UnknownShadow200 e399e35269 Annotate variables that are native gfx resource ids in C, simplify IModel in C# 2017-06-05 20:02:40 +10:00
UnknownShadow200 913e98926e name now rotates with rotated entity 2017-04-14 16:33:29 +10:00
UnknownShadow200 2647dfa2df fix scaled sit model (thanks goodlyay) 2017-04-10 20:34:39 +10:00
UnknownShadow200 27c8512100 better model animation, fix sitting model 2017-04-09 10:18:29 +10:00
UnknownShadow200 04cef2f247 Fix last commit 2017-04-09 08:40:06 +10:00
UnknownShadow200 20f638fb67 Make model system more flexible, less hardcoding in sitting model 2017-04-09 08:21:12 +10:00
Goodlyay 9d50aa3585 Add sitting model 2017-03-09 21:52:19 -08:00
UnknownShadow200 7a96cac27e microoptimisations 2017-01-25 23:09:42 +11:00
UnknownShadow200 55093847db initial entity rotation. breaks multiplayer. 2017-01-25 21:16:11 +11:00
UnknownShadow200 530e9eb09c make code work with abstract Entity class instead of Player class 2017-01-20 12:16:38 +11:00
UnknownShadow200 98d435b110 fix licensing 2017-01-20 09:12:04 +11:00
UnknownShadow200 e33d39685c Style: Make more code available to external plugins. 2016-12-03 19:26:38 +11:00
UnknownShadow200 1aef52fab2 Use standard indentation for everything. 2016-11-27 14:47:09 +11:00
UnknownShadow200 fafd087292 Client: Giant model is now just an alias for bigger humanoid model, instead of separate model class. 2016-10-18 17:03:55 +11:00
UnknownShadow200 c0865c4be0 Client: Add head model. 2016-10-18 10:57:42 +11:00
UnknownShadow200 f9c0f75208 Client: Move searcher for block collisions into separate class. 2016-10-10 14:42:05 +11:00
UnknownShadow200 899b705e54 Less code duplication in Chibi model. 2016-09-06 11:57:08 +10:00
UnknownShadow200 6a12fc721c Scale model name with model scale. 2016-06-21 23:33:09 +10:00
UnknownShadow200 49f1a6391e Proper entity shadow for chibi models. 2016-06-02 16:18:24 +10:00
UnknownShadow200 65069f2f34 Organise launcher classes into namespaces. 2016-05-17 10:17:24 +10:00