UnknownShadow200
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32e24eb914
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Initial work on arm in hand.
Based on https://github.com/UnknownShadow200/ClassicalSharp/wiki/Position-of-the-player%27s-arm-in-1st-person%2C-from-Survival-Test, thanks goodlyay
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2017-08-18 14:04:37 +10:00 |
UnknownShadow200
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a49fda440f
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Remove the yucky 'is entity FakePlayer', instead store ModelBlock as a field.
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2017-08-03 14:53:34 +10:00 |
UnknownShadow200
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f081fffdf0
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Port ModelCache to C.
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2017-06-17 23:07:30 +10:00 |
UnknownShadow200
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5f5dd498e9
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Remove pointless unused methods from Model classes.
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2017-06-16 22:48:45 +10:00 |
UnknownShadow200
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2717460d0b
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Implement more of ChunkUpdater in C, remove a few redundant bits of code.
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2017-06-16 15:02:13 +10:00 |
Goodlyay
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9d50aa3585
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Add sitting model
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2017-03-09 21:52:19 -08:00 |
UnknownShadow200
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530e9eb09c
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make code work with abstract Entity class instead of Player class
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2017-01-20 12:16:38 +11:00 |
UnknownShadow200
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98d435b110
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fix licensing
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2017-01-20 09:12:04 +11:00 |
UnknownShadow200
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405fe46544
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make more things public
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2016-12-04 19:02:16 +11:00 |
UnknownShadow200
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1aef52fab2
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Use standard indentation for everything.
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2016-11-27 14:47:09 +11:00 |
UnknownShadow200
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fafd087292
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Client: Giant model is now just an alias for bigger humanoid model, instead of separate model class.
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2016-10-18 17:03:55 +11:00 |
UnknownShadow200
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c0865c4be0
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Client: Add head model.
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2016-10-18 10:57:42 +11:00 |
UnknownShadow200
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7f92161077
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Gfx: IGraphicsApi is no longer responsible for managing dynamic vertex buffers. Simplify dynamic vertex buffer code.
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2016-10-12 19:28:00 +11:00 |
UnknownShadow200
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2452cc93a7
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Style: Use gfx consistently everywhere, instead of mixing api and graphics.
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2016-10-12 12:25:12 +11:00 |
UnknownShadow200
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64cb13d0a6
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Gfx: DeleteVb should reset the id too.
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2016-10-01 17:45:17 +10:00 |
UnknownShadow200
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344688ca8d
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Fix last commit.
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2016-08-03 14:26:42 +10:00 |
UnknownShadow200
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8b2f429a43
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Now with less pointless code duplication for entity model code.
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2016-08-03 14:07:56 +10:00 |
UnknownShadow200
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0141b7140b
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Make ModelCache code nicer.
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2016-08-03 13:53:15 +10:00 |
UnknownShadow200
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df12571d96
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Don't load a texture if it is bigger than gpu's max supported size.
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2016-06-23 10:50:51 +10:00 |
UnknownShadow200
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8052c944f2
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Comment out custom model code (since it's unlikely to be worked on for a while) with block region so build output isn't polluted with pointless warnings - thanks Retatta.
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2016-05-20 15:22:54 +10:00 |
UnknownShadow200
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65069f2f34
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Organise launcher classes into namespaces.
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2016-05-17 10:17:24 +10:00 |