Commit Graph

16 Commits

Author SHA1 Message Date
UnknownShadow200 08fd0b19a2 Fix sitting model not having skin cleared. 2017-08-03 14:53:57 +10:00
UnknownShadow200 27c8512100 better model animation, fix sitting model 2017-04-09 10:18:29 +10:00
UnknownShadow200 20f638fb67 Make model system more flexible, less hardcoding in sitting model 2017-04-09 08:21:12 +10:00
UnknownShadow200 06ba0208bc comments 2017-02-25 18:44:27 +11:00
UnknownShadow200 7a96cac27e microoptimisations 2017-01-25 23:09:42 +11:00
UnknownShadow200 55093847db initial entity rotation. breaks multiplayer. 2017-01-25 21:16:11 +11:00
UnknownShadow200 b08f640bbe bobbing is now field instead of property 2017-01-20 17:41:49 +11:00
UnknownShadow200 530e9eb09c make code work with abstract Entity class instead of Player class 2017-01-20 12:16:38 +11:00
UnknownShadow200 98d435b110 fix licensing 2017-01-20 09:12:04 +11:00
UnknownShadow200 e33d39685c Style: Make more code available to external plugins. 2016-12-03 19:26:38 +11:00
UnknownShadow200 1aef52fab2 Use standard indentation for everything. 2016-11-27 14:47:09 +11:00
UnknownShadow200 2452cc93a7 Style: Use gfx consistently everywhere, instead of mixing api and graphics. 2016-10-12 12:25:12 +11:00
UnknownShadow200 f9c0f75208 Client: Move searcher for block collisions into separate class. 2016-10-10 14:42:05 +11:00
UnknownShadow200 8b2f429a43 Now with less pointless code duplication for entity model code. 2016-08-03 14:07:56 +10:00
UnknownShadow200 0141b7140b Make ModelCache code nicer. 2016-08-03 13:53:15 +10:00
UnknownShadow200 65069f2f34 Organise launcher classes into namespaces. 2016-05-17 10:17:24 +10:00