Commit Graph

80 Commits

Author SHA1 Message Date
UnknownShadow200 8c77df3d2b xyz 2017-08-19 14:35:54 +10:00
UnknownShadow200 62fc09a53f Names shouldn't be affected by fog colour. Fixes #462. 2017-08-11 22:56:16 +10:00
UnknownShadow200 bee207138c Only pick a block if the intersection point is exactly within reach distance. Should address #461. 2017-08-02 20:06:01 +10:00
UnknownShadow200 d82cfe2cbe For maximum performance, provide an overload of DrawTris that does not take a startIndex as a parameter 2017-07-06 11:29:51 +10:00
UnknownShadow200 bf846b80c0 Remove DrawMode/DrawVb/DrawIndexedVb, just provide DrawVb_Lines and DrawVb_IndexedTris 2017-07-03 23:56:05 +10:00
UnknownShadow200 ac276d3611 Remove generic CreateVb<T>, force everyone to use raw pointers 2017-06-11 22:45:41 +10:00
UnknownShadow200 132967bf9d Now hold air instead of 255 in survival, fixes invalid block type 255 2017-02-10 23:54:08 +11:00
UnknownShadow200 ba99f63c29 Better context lost/restored logging 2017-02-10 11:27:04 +11:00
UnknownShadow200 3a55073739 Use better alpha state management for better performance. 2017-02-05 08:25:20 +11:00
UnknownShadow200 98d435b110 fix licensing 2017-01-20 09:12:04 +11:00
UnknownShadow200 1aef52fab2 Use standard indentation for everything. 2016-11-27 14:47:09 +11:00
UnknownShadow200 5591f0a40e Gfx: Remove unnecessary CreateIb code. 2016-10-17 21:34:55 +11:00
UnknownShadow200 7f92161077 Gfx: IGraphicsApi is no longer responsible for managing dynamic vertex buffers. Simplify dynamic vertex buffer code. 2016-10-12 19:28:00 +11:00
UnknownShadow200 273b3b32e2 Gfx: Remove unnecessary parameter from UpdateDynamicIndexedVb 2016-10-10 09:13:32 +11:00
UnknownShadow200 b576506b86 Gfx: add bool indicating whether texture should use managed or default pool. 2016-10-06 10:54:17 +11:00
UnknownShadow200 febe31b904 Style: Split IGraphicsAPI into IGraphicsAPI and IGraphicsAPI.Core, don't catch NotSupportException for invalid bitmap. 2016-10-05 18:25:21 +11:00
UnknownShadow200 ac13fa78ca Gfx: Use Default instead of Managed pool on Direct3D 9 backendfor vertex buffers, typically halfs memory usage.
Managed pool places data in both video and system memory. By only using the default pool, we only store data in video memory (at the cost of needing to recreate vertex buffers whenever the context is lost). This also means the client will crash whenever it runs out of video memory.. but really if that happens, you are likely stuffed anyway. I think the tradeoff is worth it. I'll also unload far away chunks to reduce video memory usage.
2016-10-03 21:23:18 +11:00
UnknownShadow200 d74d78df0d Core: Rewrite camera class to have less code duplication. 2016-10-01 18:21:49 +10:00
UnknownShadow200 64cb13d0a6 Gfx: DeleteVb should reset the id too. 2016-10-01 17:45:17 +10:00
UnknownShadow200 da8ebc61b1 Fix last compile errors for android backend. 2016-09-11 12:45:23 +10:00
UnknownShadow200 38be2f192e Make ticking tasks code more extensible. 2016-08-06 15:06:20 +10:00
UnknownShadow200 db86bee196 Fix error screen losing colour after context is lost. 2016-07-16 23:30:57 +10:00
UnknownShadow200 0da70b91eb Use android-compatible 'is 32bpp bitmap' test. 2016-07-14 00:15:25 +10:00
UnknownShadow200 719d741a9b More fixups for android backend. 2016-07-13 22:48:28 +10:00
UnknownShadow200 02fc19e1e7 Fixup OpenGLES api for IGraphicsApi changes. 2016-07-13 22:26:43 +10:00
UnknownShadow200 ea12b5a428 Also add very simple dynamic lighting. 2016-07-12 19:54:34 +10:00
UnknownShadow200 8c292d92e3 Use packed ints instead of 4 byte fields in vertex structs. 2016-07-10 11:23:20 +10:00
UnknownShadow200 333d7cef53 Reduce Texture struct size by 4 bytes, also fix issue with Control+Backspace. (Thanks FabTheZen) 2016-07-08 12:29:55 +10:00
UnknownShadow200 f960043a08 Colour held block, more work on dig anim. 2016-06-25 13:48:12 +10:00
UnknownShadow200 11f2695771 Make bottom right text group same location as normal chat group, reduce code duplication. 2016-06-20 20:21:07 +10:00
UnknownShadow200 f15f0134c1 Use the original classic inventory table colours. 2016-05-26 17:03:05 +10:00
UnknownShadow200 4c0b6ea1d6 Use safer method of incrementing pointers. 2016-05-25 22:16:38 +10:00
UnknownShadow200 b9368a8a62 Make GenerateLevel menu description widgets match indention. 2016-04-19 11:54:46 +10:00
UnknownShadow200 e51aefe4d7 Fix padding issues, also be more helpful when using 'OpenGL build with Intel GPU on windows.' 2016-04-19 10:17:24 +10:00
UnknownShadow200 69a0b146b6 Active option should be in yellow-ish text, also make 'done' buttons bigger in classic mode. (Thanks FrostFox) 2016-04-16 22:56:31 +10:00
UnknownShadow200 3865bc6888 Rename vertices structs to a more concise one, also fix issue with progress bar very very rarely overflowing when the server overflows on computing the progress value, by instead computing it client-side. (Thanks 123DontMessWitMe) 2016-03-29 20:45:52 +11:00
UnknownShadow200 a78205c45a Add copyright notices to every source file. 2016-03-26 13:51:42 +11:00
UnknownShadow200 17b695845a Fix entity shadows on Direct3D9 backend. (Thanks goodlyay) 2016-02-18 23:13:19 +11:00
UnknownShadow200 bfe9e287c6 Less popping in of chunks on fog border (Thanks MrGoober), also can press F8 to show a shadow above the block you are standing on. (Thanks MrGoober) 2016-02-05 00:10:01 +11:00
UnknownShadow200 7427d399c5 Particles now use the 1D texture atlas arrays. This means we no longer need a copy of the 2D terrain atlas in vram. 2016-01-31 23:54:45 +11:00
UnknownShadow200 be005c791f Abstract away platform specific window/input handling. 2016-01-21 21:09:41 +11:00
UnknownShadow200 b79de4c457 Create and implement the CpeTextColours extension. 2016-01-10 21:05:46 +11:00
UnknownShadow200 101cbc5f06 Add more methods for android, add platform class to abstract away some platform differences. 2016-01-07 22:29:40 +11:00
UnknownShadow200 c8061b64fd Cleanup SelectionManager, don't show all 64 spaces in ChatInputWidget. 2015-11-08 16:32:08 +11:00
UnknownShadow200 8130d91fc3 Bold selected name, some minor cleanup. 2015-11-04 20:36:01 +11:00
UnknownShadow200 928ab17ec2 More comments. 2015-11-03 16:26:15 +11:00
UnknownShadow200 c2bd4c7971 Store last entered text in new launcher, more comments in new launcher, don't scroll past last server unless the launcher can show all servers in the table. 2015-10-29 20:41:18 +11:00
UnknownShadow200 bc92278291 More comments in IGraphicsAPI. 2015-10-29 06:58:11 +11:00
UnknownShadow200 59aa0a1c07 Remove console window from default builds. 2015-10-27 07:08:46 +11:00
UnknownShadow200 6f8a4be44d Use /client gpuinfo and log gpu info when an unhandled exception occurs, rather than always displaying it at startup. 2015-10-26 20:51:55 +11:00