Commit Graph

18 Commits

Author SHA1 Message Date
UnknownShadow200 e98f6ac4d8 Fix 2D gui shaders. 2015-04-05 16:16:13 +10:00
UnknownShadow200 4e75d8f071 Get everything ready. 2015-04-05 15:56:09 +10:00
UnknownShadow200 fca811df68 Log index array size. 2015-04-03 09:10:34 +11:00
UnknownShadow200 3db00c41e5 Use indexed drawing. 2015-04-03 08:58:34 +11:00
UnknownShadow200 198bc7d5fe Centralise texture drawing, fix stride sizes. 2015-04-03 07:36:58 +11:00
UnknownShadow200 c2d5e6043c Drop VbPos3f. 2015-04-03 07:27:54 +11:00
UnknownShadow200 3ae2b73d19 Implement more indexed drawing functions. 2015-04-03 07:26:00 +11:00
UnknownShadow200 372ccd3f53 Drop display lists. 2015-04-03 06:42:33 +11:00
UnknownShadow200 5d84ad3226 Add indexed vbs. 2015-04-03 06:36:40 +11:00
UnknownShadow200 5cd1939f65 Simplify display list creation for OpenGL. 2015-04-02 10:09:14 +11:00
UnknownShadow200 3e0d217e48 Don't use GLX_ extension string. 2015-04-02 09:56:28 +11:00
UnknownShadow200 5f05ed73e4 Use face culling. (Breaks sprites though) 2015-01-14 13:48:55 +11:00
UnknownShadow200 40d586c057 Use Arb.DeleteBuffers(), remove duplicate screenshot code. 2015-01-06 19:18:19 +11:00
UnknownShadow200 b1690d75ab Remove last OpenGL call outside of OpenGLApi class. 2015-01-06 10:54:52 +11:00
UnknownShadow200 24ec46f37b Add block model, remove debug things from chicken model, add overload for DrawVertices. 2015-01-04 12:13:07 +11:00
UnknownShadow200 55aade0f39 Simplify cloud rendering, some other minor simplifications. 2015-01-01 17:04:55 +11:00
UnknownShadow200 d0f6fb0360 Fix display lists with non-triangle draw modes, move mesh builder state updating to OnNewMapLoaded. 2015-01-01 15:29:32 +11:00
UnknownShadow200 423d365267 Add everything. 2014-12-17 14:47:17 +11:00