ClassiCube/ClassicalSharp
UnknownShadow200 eb1f150011 stuff 2016-12-02 16:26:51 +11:00
..
2D Style: Indent catch and switch properly. 2016-12-02 15:31:34 +11:00
Audio Style: Indent catch and switch properly. 2016-12-02 15:31:34 +11:00
Blocks Style: Indent catch and switch properly. 2016-12-02 15:31:34 +11:00
Commands Use standard indentation for everything. 2016-11-27 14:47:09 +11:00
Entities more work on abstracting lighting 2016-12-02 15:29:23 +11:00
Events Use standard indentation for everything. 2016-11-27 14:47:09 +11:00
Game stuff 2016-12-02 16:26:51 +11:00
Generator Style: Indent catch and switch properly. 2016-12-02 15:31:34 +11:00
GraphicsAPI Style: Indent catch and switch properly. 2016-12-02 15:31:34 +11:00
Hotkeys Client: also allow using shift and control to scroll hotbar when B menu is open. (Thanks goodlyay) 2016-11-27 22:02:30 +11:00
Ionic.Zlib Style: Indent catch and switch properly. 2016-12-02 15:31:34 +11:00
Map stuff 2016-12-02 16:26:51 +11:00
Math Use standard indentation for everything. 2016-11-27 14:47:09 +11:00
MeshBuilder stuff 2016-12-02 16:26:51 +11:00
Network Style: Indent catch and switch properly. 2016-12-02 15:31:34 +11:00
Particles more work on abstracting lighting 2016-12-02 15:29:23 +11:00
Platform Use standard indentation for everything. 2016-11-27 14:47:09 +11:00
Properties Release 0.99.4 2016-10-18 11:13:49 +11:00
Rendering more work on lighting abstraction 2016-11-29 21:25:39 +11:00
Selections Use standard indentation for everything. 2016-11-27 14:47:09 +11:00
Singleplayer more work on abstracting lighting 2016-12-02 15:05:09 +11:00
TexturePack Style: Indent catch and switch properly. 2016-12-02 15:31:34 +11:00
Utils Style: Indent catch and switch properly. 2016-12-02 15:31:34 +11:00
ClassicalSharp.csproj stuff 2016-12-02 16:26:51 +11:00
Program.cs Style: Indent catch and switch properly. 2016-12-02 15:31:34 +11:00
SharpWave.dll More robustly handle audio device creation errors. Fixes #136. 2016-03-26 00:15:29 +11:00
SharpWave.dll.config Update SharpWave.dll that uses fixed unmanaged memory to store wave headers, fixes awful static. 2015-11-28 09:59:25 +11:00
app.config Cleanup the solution - move the client's files and folders into their own folder. 2015-07-25 06:45:14 +10:00