ClassiCube/misc/3ds
UnknownShadow200 94768aa089 3DS: Make vertex shaders slightly more efficient (save one instruction, share uniforms across programs) 2025-09-12 21:54:43 +10:00
..
Makefile Make sapling physics more accurate (thanks Beyond5D) 2025-09-01 19:02:48 +10:00
README.md Xbox: Try to fix texture warping 2025-09-09 21:29:14 +10:00
audio.wav 3DS: Try to generate CIA file, swap cstick behaviour, double command buffer size 2024-04-05 18:30:32 +11:00
banner.bin 3DS: Try to generate CIA file, swap cstick behaviour, double command buffer size 2024-04-05 18:30:32 +11:00
banner.png PS3: Fix can't connect to multiplayer servers, fix crashing when trying to extract a texture pack zip on real hardware 2023-12-17 15:46:04 +11:00
coloured.v.pica 3DS: Make vertex shaders slightly more efficient (save one instruction, share uniforms across programs) 2025-09-12 21:54:43 +10:00
icon.bin 3DS: Try to generate CIA file, swap cstick behaviour, double command buffer size 2024-04-05 18:30:32 +11:00
icon.png PS3: Fix can't connect to multiplayer servers, fix crashing when trying to extract a texture pack zip on real hardware 2023-12-17 15:46:04 +11:00
offset.v.pica 3DS: Make vertex shaders slightly more efficient (save one instruction, share uniforms across programs) 2025-09-12 21:54:43 +10:00
spec.rsf 3DS: allow write access to VRAM 2025-07-14 19:47:50 +10:00
textured.v.pica 3DS: Make vertex shaders slightly more efficient (save one instruction, share uniforms across programs) 2025-09-12 21:54:43 +10:00

README.md

To see debug log messages in Citra:

  1. Make sure log level set to "Debug.Emulated:Debug"

Commands used to generate the .bin files:

bannertool makebanner -i banner.png -a audio.wav -o banner.bin

bannertool makesmdh -s ClassiCube -l ClassiCube -p UnknownShadow200 -i icon.png -o icon.bin


Debug log messages output to debug service, so may be possible to see from console via remote gdb