ClassiCube/misc/gba/Makefile

98 lines
3.1 KiB
Makefile

ifeq ($(strip $(DEVKITPRO)),)
$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>devkitPro)
endif
.SUFFIXES:
#---------------------------------------------------------------------------------
# Configurable options
#---------------------------------------------------------------------------------
# Name of the final output
TARGET = ClassiCube-gba
# List of directories containing source code
SOURCE_DIRS = src src/gba
# Directory where object files are placed
BUILD_DIR = build/gba
GAME_TITLE = ClassiCube
GAME_CODE = 0000
MAKER_CODE = 00
#---------------------------------------------------------------------------------
# Compilable files
#---------------------------------------------------------------------------------
S_FILES = $(foreach dir,$(SOURCE_DIRS),$(wildcard $(dir)/*.S))
C_FILES = $(foreach dir,$(SOURCE_DIRS),$(wildcard $(dir)/*.c))
OBJS = $(addprefix $(BUILD_DIR)/, $(notdir $(C_FILES:%.c=%.o) $(S_FILES:%.S=%.o)))
# Dependency tracking
DEPFLAGS = -MT $@ -MMD -MP -MF $(BUILD_DIR)/$*.d
DEPFILES := $(OBJS:%.o=%.d)
#---------------------------------------------------------------------------------
# Code generation
#---------------------------------------------------------------------------------
ARCH = -mthumb -mthumb-interwork
CFLAGS = -g -gdwarf-4 -Wall -O2 -DPLAT_GBA -ffunction-sections -fdata-sections -mcpu=arm7tdmi -mtune=arm7tdmi $(ARCH)
ASFLAGS = -g $(ARCH)
LDFLAGS = -specs=gba.specs -g $(ARCH)
#---------------------------------------------------------------------------------
# Compiler tools
#---------------------------------------------------------------------------------
PREFIX = $(DEVKITPRO)/devkitARM/bin/arm-none-eabi-
ARM_AS = $(PREFIX)as
ARM_CC = $(PREFIX)gcc
ARM_OBJCOPY = $(PREFIX)objcopy
GBAFIX = $(DEVKITPRO)/tools/bin/gbafix
#---------------------------------------------------------------------------------
# Main targets
#---------------------------------------------------------------------------------
default: $(BUILD_DIR) $(TARGET).gba
clean:
rm $(TARGET).gba $(TARGET).elf $(OBJS)
$(BUILD_DIR):
mkdir -p $(BUILD_DIR)
#---------------------------------------------------------------------------------
# Executable generation
#---------------------------------------------------------------------------------
$(TARGET).elf: $(OBJS)
$(ARM_CC) $(LDFLAGS) $^ -o $@ $(LIBS)
$(TARGET).gba: $(TARGET).elf
$(ARM_OBJCOPY) -O binary $< $@
$(GBAFIX) $@ -t$(GAME_TITLE) -c$(GAME_CODE) -m$(MAKER_CODE)
#---------------------------------------------------------------------------------
# Object generation
#---------------------------------------------------------------------------------
$(BUILD_DIR)/%.o: src/%.c
$(ARM_CC) $(CFLAGS) $(INCLUDES) $(DEPFLAGS) -c $< -o $@
$(BUILD_DIR)/%.o: src/gba/%.c
$(ARM_CC) $(CFLAGS) $(INCLUDES) $(DEPFLAGS) -c $< -o $@
$(BUILD_DIR)/%.o: src/gba/%.S
$(ARM_CC) $(CFLAGS) $(INCLUDES) $(DEPFLAGS) -c $< -o $@
#---------------------------------------------------------------------------------
# Dependency tracking
#---------------------------------------------------------------------------------
$(DEPFILES):
include $(wildcard $(DEPFILES))