mirror of https://github.com/ClassiCube/ClassiCube
139 lines
7.4 KiB
XML
139 lines
7.4 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<!--
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This file is used by mkpsxiso to build the CD image.
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NOTE: all paths are relative to the misc/ps1 directory.
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-->
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<iso_project>
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<track type="data">
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<!--
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The "volume", "volume_set", "publisher", "data_preparer" and
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"copyright" strings below can be freely modified. The ISO9660
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specification, however, imposes the following limitations:
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- "volume" and "volume_set" must be 32 characters or less, and can
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only contain uppercase letters, digits and underscores.
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- "publisher" and "data_preparer" can be up to 128 characters long
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and can additionally contain spaces and some special characters.
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- "copyright" should be a path to a file on the disc, even one that
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does not exist (but in practice it can be set to anything).
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"system" and "application" must always be set to "PLAYSTATION" in
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order for the disc to be recognized as valid.
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-->
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<identifiers
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system ="PLAYSTATION"
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volume ="CLASSICUBE_PS1"
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volume_set ="CLASSICUBE_PS1"
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publisher ="CLASSICUBE"
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data_preparer ="PSN00BSDK"
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application ="PLAYSTATION"
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copyright ="README.TXT;1"
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/>
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<!--
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You may optionally include a license file using the <license> tag.
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Some consoles, particularly Japanese or PAL models with a modchip,
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require the disc to contain valid license data and will refuse to
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boot if it is missing. License files are usually not required on
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US consoles or when booting via softmods or cheat cartridges.
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License files are region-specific and are not distributed with
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PSn00bSDK for obvious reasons, but can be dumped from an official
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game using dumpsxiso or extracted from the Sony SDK.
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-->
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<!--<license file="${PROJECT_SOURCE_DIR}/license.dat" />-->
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<!--
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Files and directories can be added to the disc by placing <file>
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and <dir> tags below. All file names are case-insensitive and must
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be in 8.3 format, i.e. no more than 8 characters for the name and 3
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for the optional extension. Directories cannot have extensions.
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A boot configuration file (SYSTEM.CNF) or executable (PSX.EXE) must
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be present in the root directory. Due to BIOS limitations the root
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directory cannot hold more than 30 files or directories, and the
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entire disc must contain 45 directories or less. Subdirectories can
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contain any number of files.
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-->
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<directory_tree>
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<file name="SYSTEM.CNF" type="data" source="system.cnf" />
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<file name="CCUBEPS1.EXE" type="data" source="../../ClassiCube-ps1.exe" />
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<dir name="audio">
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<file name="DCLOTH1.SND" type="data" source="sounds/dig_cloth1.snd" />
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<file name="DCLOTH2.SND" type="data" source="sounds/dig_cloth2.snd" />
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<file name="DCLOTH3.SND" type="data" source="sounds/dig_cloth3.snd" />
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<file name="DCLOTH4.SND" type="data" source="sounds/dig_cloth4.snd" />
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<file name="DGLASS1.SND" type="data" source="sounds/dig_glass1.snd" />
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<file name="DGLASS2.SND" type="data" source="sounds/dig_glass2.snd" />
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<file name="DGLASS3.SND" type="data" source="sounds/dig_glass3.snd" />
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<file name="DGRASS1.SND" type="data" source="sounds/dig_grass1.snd" />
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<file name="DGRASS2.SND" type="data" source="sounds/dig_grass2.snd" />
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<file name="DGRASS3.SND" type="data" source="sounds/dig_grass3.snd" />
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<file name="DGRASS4.SND" type="data" source="sounds/dig_grass4.snd" />
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<file name="DGRAVEL1.SND" type="data" source="sounds/dig_gravel1.snd" />
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<file name="DGRAVEL2.SND" type="data" source="sounds/dig_gravel2.snd" />
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<file name="DGRAVEL3.SND" type="data" source="sounds/dig_gravel3.snd" />
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<file name="DGRAVEL4.SND" type="data" source="sounds/dig_gravel4.snd" />
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<file name="DSAND1.SND" type="data" source="sounds/dig_sand1.snd" />
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<file name="DSAND2.SND" type="data" source="sounds/dig_sand2.snd" />
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<file name="DSAND3.SND" type="data" source="sounds/dig_sand3.snd" />
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<file name="DSAND4.SND" type="data" source="sounds/dig_sand4.snd" />
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<file name="DSNOW1.SND" type="data" source="sounds/dig_snow1.snd" />
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<file name="DSNOW2.SND" type="data" source="sounds/dig_snow2.snd" />
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<file name="DSNOW3.SND" type="data" source="sounds/dig_snow3.snd" />
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<file name="DSNOW4.SND" type="data" source="sounds/dig_snow4.snd" />
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<file name="DSTONE1.SND" type="data" source="sounds/dig_stone1.snd" />
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<file name="DSTONE2.SND" type="data" source="sounds/dig_stone2.snd" />
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<file name="DSTONE3.SND" type="data" source="sounds/dig_stone3.snd" />
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<file name="DSTONE4.SND" type="data" source="sounds/dig_stone4.snd" />
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<file name="DWOOD1.SND" type="data" source="sounds/dig_wood1.snd" />
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<file name="DWOOD2.SND" type="data" source="sounds/dig_wood2.snd" />
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<file name="DWOOD3.SND" type="data" source="sounds/dig_wood3.snd" />
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<file name="DWOOD4.SND" type="data" source="sounds/dig_wood4.snd" />
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<file name="SCLOTH1.SND" type="data" source="sounds/step_cloth1.snd" />
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<file name="SCLOTH2.SND" type="data" source="sounds/step_cloth2.snd" />
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<file name="SCLOTH3.SND" type="data" source="sounds/step_cloth3.snd" />
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<file name="SCLOTH4.SND" type="data" source="sounds/step_cloth4.snd" />
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<file name="SGRASS1.SND" type="data" source="sounds/step_grass1.snd" />
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<file name="SGRASS2.SND" type="data" source="sounds/step_grass2.snd" />
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<file name="SGRASS3.SND" type="data" source="sounds/step_grass3.snd" />
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<file name="SGRASS4.SND" type="data" source="sounds/step_grass4.snd" />
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<file name="SGRAVEL1.SND" type="data" source="sounds/step_gravel1.snd" />
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<file name="SGRAVEL2.SND" type="data" source="sounds/step_gravel2.snd" />
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<file name="SGRAVEL3.SND" type="data" source="sounds/step_gravel3.snd" />
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<file name="SGRAVEL4.SND" type="data" source="sounds/step_gravel4.snd" />
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<file name="SSAND1.SND" type="data" source="sounds/step_sand1.snd" />
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<file name="SSAND2.SND" type="data" source="sounds/step_sand2.snd" />
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<file name="SSAND3.SND" type="data" source="sounds/step_sand3.snd" />
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<file name="SSAND4.SND" type="data" source="sounds/step_sand4.snd" />
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<file name="SSNOW1.SND" type="data" source="sounds/step_snow1.snd" />
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<file name="SSNOW2.SND" type="data" source="sounds/step_snow2.snd" />
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<file name="SSNOW3.SND" type="data" source="sounds/step_snow3.snd" />
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<file name="SSNOW4.SND" type="data" source="sounds/step_snow4.snd" />
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<file name="SSTONE1.SND" type="data" source="sounds/step_stone1.snd" />
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<file name="SSTONE2.SND" type="data" source="sounds/step_stone2.snd" />
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<file name="SSTONE3.SND" type="data" source="sounds/step_stone3.snd" />
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<file name="SSTONE4.SND" type="data" source="sounds/step_stone4.snd" />
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<file name="SWOOD1.SND" type="data" source="sounds/step_wood1.snd" />
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<file name="SWOOD2.SND" type="data" source="sounds/step_wood2.snd" />
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<file name="SWOOD3.SND" type="data" source="sounds/step_wood3.snd" />
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<file name="SWOOD4.SND" type="data" source="sounds/step_wood4.snd" />
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</dir>
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<dir name="texpacks">
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<file name="default.zip" type="data" source="classicube.zip" />
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</dir>
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<dummy sectors="1024"/>
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</directory_tree>
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</track>
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<!--
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CD-DA tracks can be added to the CD image by using one or more <track>
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tags. The source attribute must be a path to an audio file in WAV, FLAC
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or MP3 format (using WAV or FLAC is highly recommended to preserve
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audio quality if you have a lossless copy of the source track).
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-->
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<!--<track type="audio" source="${PROJECT_SOURCE_DIR}/track2.wav" />-->
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</iso_project>
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