ClassiCube/misc/xbox360/vs_textured.hlsl

23 lines
450 B
HLSL

struct INPUT_VERTEX
{
float3 pos : POSITION;
float4 col : COLOR0;
float2 uv : TEXCOORD0;
};
struct OUTPUT_VERTEX
{
float4 pos : POSITION;
float4 col : COLOR0;
float2 uv : TEXCOORD0;
};
float4x4 mvpMatrix: register(c0);
OUTPUT_VERTEX main(INPUT_VERTEX input) {
OUTPUT_VERTEX output;
output.pos = mul(mvpMatrix, float4(input.pos, 1.0f));
output.col = input.col;
output.uv = input.uv;
return output;
}