ClassiCube/src/Menus.c

4201 lines
170 KiB
C

#include "Menus.h"
#include "Widgets.h"
#include "Game.h"
#include "Event.h"
#include "Platform.h"
#include "Inventory.h"
#include "Drawer2D.h"
#include "Graphics.h"
#include "Funcs.h"
#include "Model.h"
#include "Generator.h"
#include "Server.h"
#include "Chat.h"
#include "ExtMath.h"
#include "Window.h"
#include "Camera.h"
#include "Http.h"
#include "Block.h"
#include "World.h"
#include "Formats.h"
#include "BlockPhysics.h"
#include "MapRenderer.h"
#include "TexturePack.h"
#include "Audio.h"
#include "Screens.h"
#include "Gui.h"
#include "Deflate.h"
#include "Stream.h"
#include "Builder.h"
#include "Logger.h"
#include "Options.h"
#include "Input.h"
#include "Utils.h"
#include "Errors.h"
/* Describes a menu option button */
struct MenuOptionDesc {
short dir, y;
const char* name;
Widget_LeftClick OnClick;
Button_Get GetValue; Button_Set SetValue;
};
struct SimpleButtonDesc { short x, y; const char* title; Widget_LeftClick onClick; };
/*########################################################################################################################*
*--------------------------------------------------------Menu base--------------------------------------------------------*
*#########################################################################################################################*/
static void Menu_InitButtons(struct ButtonWidget* btns, int width, const struct SimpleButtonDesc* descs, int count) {
int i;
for (i = 0; i < count; i++) {
ButtonWidget_Init(&btns[i], width, descs[i].onClick);
}
}
static void Menu_LayoutButtons(struct ButtonWidget* btns, const struct SimpleButtonDesc* descs, int count) {
int i;
for (i = 0; i < count; i++) {
Widget_SetLocation(&btns[i], ANCHOR_CENTRE, ANCHOR_CENTRE, descs[i].x, descs[i].y);
}
}
static void Menu_SetButtons(struct ButtonWidget* btns, struct FontDesc* font, const struct SimpleButtonDesc* descs, int count) {
int i;
for (i = 0; i < count; i++) {
ButtonWidget_SetConst(&btns[i], descs[i].title, font);
}
}
static void Menu_LayoutBack(struct ButtonWidget* btn) {
Widget_SetLocation(btn, ANCHOR_CENTRE, ANCHOR_MAX, 0, 25);
}
static void Menu_CloseKeyboard(void* s) { Window_CloseKeyboard(); }
static void Menu_RenderBounds(void) {
/* These were sourced by taking a screenshot of vanilla
Then using paint to extract the color components
Then using wolfram alpha to solve the glblendfunc equation */
PackedCol topCol = PackedCol_Make(24, 24, 24, 105);
PackedCol bottomCol = PackedCol_Make(51, 51, 98, 162);
Gfx_Draw2DGradient(0, 0, WindowInfo.Width, WindowInfo.Height, topCol, bottomCol);
}
int Menu_PointerDown(void* screen, int id, int x, int y) {
Screen_DoPointerDown(screen, id, x, y); return TOUCH_TYPE_GUI;
}
static int Menu_DoPointerMove(void* screen, int id, int x, int y) {
struct Screen* s = (struct Screen*)screen;
struct Widget** widgets = s->widgets;
int i, count = s->numWidgets;
/* TODO: id mask */
for (i = 0; i < count; i++) {
struct Widget* w = widgets[i];
if (w) w->active = false;
}
for (i = count - 1; i >= 0; i--) {
struct Widget* w = widgets[i];
if (!w || !Widget_Contains(w, x, y)) continue;
w->active = true;
return i;
}
return -1;
}
int Menu_PointerMove(void* screen, int id, int x, int y) {
Menu_DoPointerMove(screen, id, x, y); return true;
}
/*########################################################################################################################*
*------------------------------------------------------Menu utilities-----------------------------------------------------*
*#########################################################################################################################*/
static void Menu_Remove(void* screen, int i) {
struct Screen* s = (struct Screen*)screen;
struct Widget** widgets = s->widgets;
if (widgets[i]) { Elem_Free(widgets[i]); }
widgets[i] = NULL;
}
static void Menu_BeginGen(int width, int height, int length) {
World_NewMap();
World_SetDimensions(width, height, length);
GeneratingScreen_Show();
}
static int Menu_Int(const cc_string* str) { int v; Convert_ParseInt(str, &v); return v; }
static float Menu_Float(const cc_string* str) { float v; Convert_ParseFloat(str, &v); return v; }
static PackedCol Menu_HexCol(const cc_string* str) {
cc_uint8 rgb[3];
PackedCol_TryParseHex(str, rgb);
return PackedCol_Make(rgb[0], rgb[1], rgb[2], 255);
}
static void Menu_SwitchOptions(void* a, void* b) { OptionsGroupScreen_Show(); }
static void Menu_SwitchPause(void* a, void* b) { Gui_ShowPauseMenu(); }
static void Menu_SwitchClassicOptions(void* a, void* b) { ClassicOptionsScreen_Show(); }
static void Menu_SwitchKeysClassic(void* a, void* b) { ClassicKeyBindingsScreen_Show(); }
static void Menu_SwitchKeysClassicHacks(void* a, void* b) { ClassicHacksKeyBindingsScreen_Show(); }
static void Menu_SwitchKeysNormal(void* a, void* b) { NormalKeyBindingsScreen_Show(); }
static void Menu_SwitchKeysHacks(void* a, void* b) { HacksKeyBindingsScreen_Show(); }
static void Menu_SwitchKeysOther(void* a, void* b) { OtherKeyBindingsScreen_Show(); }
static void Menu_SwitchKeysMouse(void* a, void* b) { MouseKeyBindingsScreen_Show(); }
static void Menu_SwitchMisc(void* a, void* b) { MiscOptionsScreen_Show(); }
static void Menu_SwitchChat(void* a, void* b) { ChatOptionsScreen_Show(); }
static void Menu_SwitchGui(void* a, void* b) { GuiOptionsScreen_Show(); }
static void Menu_SwitchGfx(void* a, void* b) { GraphicsOptionsScreen_Show(); }
static void Menu_SwitchHacks(void* a, void* b) { HacksSettingsScreen_Show(); }
static void Menu_SwitchEnv(void* a, void* b) { EnvSettingsScreen_Show(); }
static void Menu_SwitchNostalgia(void* a, void* b) { NostalgiaMenuScreen_Show(); }
static void Menu_SwitchGenLevel(void* a, void* b) { GenLevelScreen_Show(); }
static void Menu_SwitchClassicGenLevel(void* a, void* b) { ClassicGenScreen_Show(); }
static void Menu_SwitchLoadLevel(void* a, void* b) { LoadLevelScreen_Show(); }
static void Menu_SwitchSaveLevel(void* a, void* b) { SaveLevelScreen_Show(); }
static void Menu_SwitchTexPacks(void* a, void* b) { TexturePackScreen_Show(); }
static void Menu_SwitchHotkeys(void* a, void* b) { HotkeyListScreen_Show(); }
static void Menu_SwitchFont(void* a, void* b) { FontListScreen_Show(); }
/*########################################################################################################################*
*--------------------------------------------------------ListScreen-------------------------------------------------------*
*#########################################################################################################################*/
struct ListScreen;
#define LIST_SCREEN_ITEMS 5
static struct ListScreen {
Screen_Body
struct ButtonWidget btns[LIST_SCREEN_ITEMS];
struct ButtonWidget left, right, done, upload;
struct FontDesc font;
float wheelAcc;
int currentIndex;
Widget_LeftClick EntryClick, DoneClick, UploadClick;
void (*LoadEntries)(struct ListScreen* s);
void (*UpdateEntry)(struct ListScreen* s, struct ButtonWidget* btn, const cc_string* text);
const char* titleText;
struct TextWidget title;
struct StringsBuffer entries;
} ListScreen;
static struct Widget* list_widgets[] = {
(struct Widget*)&ListScreen.btns[0], (struct Widget*)&ListScreen.btns[1],
(struct Widget*)&ListScreen.btns[2], (struct Widget*)&ListScreen.btns[3],
(struct Widget*)&ListScreen.btns[4], (struct Widget*)&ListScreen.left,
(struct Widget*)&ListScreen.right, (struct Widget*)&ListScreen.title,
(struct Widget*)&ListScreen.done, NULL
};
#define LIST_MAX_VERTICES (9 * BUTTONWIDGET_MAX + TEXTWIDGET_MAX)
#define LISTSCREEN_EMPTY "-"
static void ListScreen_Layout(void* screen) {
struct ListScreen* s = (struct ListScreen*)screen;
int i;
for (i = 0; i < LIST_SCREEN_ITEMS; i++) {
Widget_SetLocation(&s->btns[i],
ANCHOR_CENTRE, ANCHOR_CENTRE, 0, (i - 2) * 50);
}
if (s->UploadClick && Input_TouchMode) {
Widget_SetLocation(&s->done, ANCHOR_CENTRE_MIN, ANCHOR_MAX, -150, 25);
Widget_SetLocation(&s->upload, ANCHOR_CENTRE_MAX, ANCHOR_MAX, -150, 25);
} else {
Widget_SetLocation(&s->done, ANCHOR_CENTRE, ANCHOR_MAX, 0, 25);
Widget_SetLocation(&s->upload, ANCHOR_CENTRE, ANCHOR_MAX, 0, 70);
}
Widget_SetLocation(&s->left, ANCHOR_CENTRE, ANCHOR_CENTRE, -220, 0);
Widget_SetLocation(&s->right, ANCHOR_CENTRE, ANCHOR_CENTRE, 220, 0);
Widget_SetLocation(&s->title, ANCHOR_CENTRE, ANCHOR_CENTRE, 0, -155);
}
static STRING_REF cc_string ListScreen_UNSAFE_Get(struct ListScreen* s, int index) {
static const cc_string str = String_FromConst(LISTSCREEN_EMPTY);
if (index >= 0 && index < s->entries.count) {
return StringsBuffer_UNSAFE_Get(&s->entries, index);
}
return str;
}
static void ListScreen_UpdateTitle(struct ListScreen* s) {
cc_string str; char strBuffer[STRING_SIZE];
int num, pages;
String_InitArray(str, strBuffer);
String_AppendConst(&str, s->titleText);
if (!Game_ClassicMode) {
num = (s->currentIndex / LIST_SCREEN_ITEMS) + 1;
pages = Math_CeilDiv(s->entries.count, LIST_SCREEN_ITEMS);
if (pages == 0) pages = 1;
String_Format2(&str, " &7(page %i/%i)", &num, &pages);
}
TextWidget_Set(&s->title, &str, &s->font);
}
static void ListScreen_UpdatePage(struct ListScreen* s) {
int end = s->entries.count - LIST_SCREEN_ITEMS;
s->left.disabled = s->currentIndex <= 0;
s->right.disabled = s->currentIndex >= end;
ListScreen_UpdateTitle(s);
}
static void ListScreen_UpdateEntry(struct ListScreen* s, struct ButtonWidget* button, const cc_string* text) {
ButtonWidget_Set(button, text, &s->font);
}
static void ListScreen_RedrawEntries(struct ListScreen* s) {
cc_string str;
int i;
for (i = 0; i < LIST_SCREEN_ITEMS; i++) {
str = ListScreen_UNSAFE_Get(s, s->currentIndex + i);
s->btns[i].disabled = String_CaselessEqualsConst(&str, LISTSCREEN_EMPTY);
s->UpdateEntry(s, &s->btns[i], &str);
}
}
static void ListScreen_SetCurrentIndex(struct ListScreen* s, int index) {
if (index >= s->entries.count) { index = s->entries.count - 1; }
if (index < 0) index = 0;
s->currentIndex = index;
ListScreen_RedrawEntries(s);
ListScreen_UpdatePage(s);
}
static void ListScreen_PageClick(struct ListScreen* s, cc_bool forward) {
int delta = forward ? LIST_SCREEN_ITEMS : -LIST_SCREEN_ITEMS;
ListScreen_SetCurrentIndex(s, s->currentIndex + delta);
}
static void ListScreen_MoveBackwards(void* screen, void* b) {
struct ListScreen* s = (struct ListScreen*)screen;
ListScreen_PageClick(s, false);
}
static void ListScreen_MoveForwards(void* screen, void* b) {
struct ListScreen* s = (struct ListScreen*)screen;
ListScreen_PageClick(s, true);
}
static cc_string ListScreen_UNSAFE_GetCur(struct ListScreen* s, void* widget) {
int i = Screen_Index(s, widget);
return ListScreen_UNSAFE_Get(s, s->currentIndex + i);
}
static void ListScreen_Select(struct ListScreen* s, const cc_string* str) {
cc_string entry;
int i;
for (i = 0; i < s->entries.count; i++) {
entry = StringsBuffer_UNSAFE_Get(&s->entries, i);
if (!String_CaselessEquals(&entry, str)) continue;
s->currentIndex = i;
return;
}
}
static int ListScreen_KeyDown(void* screen, int key) {
struct ListScreen* s = (struct ListScreen*)screen;
if (key == KEY_LEFT || key == KEY_PAGEUP) {
ListScreen_PageClick(s, false);
} else if (key == KEY_RIGHT || key == KEY_PAGEDOWN) {
ListScreen_PageClick(s, true);
}
return true;
}
static int ListScreen_MouseScroll(void* screen, float delta) {
struct ListScreen* s = (struct ListScreen*)screen;
int steps = Utils_AccumulateWheelDelta(&s->wheelAcc, delta);
if (steps) ListScreen_SetCurrentIndex(s, s->currentIndex - steps);
return true;
}
static void ListScreen_Init(void* screen) {
struct ListScreen* s = (struct ListScreen*)screen;
int i, width;
s->widgets = list_widgets;
s->numWidgets = Array_Elems(list_widgets);
s->wheelAcc = 0.0f;
s->currentIndex = 0;
s->maxVertices = LIST_MAX_VERTICES;
for (i = 0; i < LIST_SCREEN_ITEMS; i++) {
ButtonWidget_Init(&s->btns[i], 300, s->EntryClick);
}
width = s->UploadClick && Input_TouchMode ? 140 : 400;
ButtonWidget_Init(&s->upload, width, s->UploadClick);
ButtonWidget_Init(&s->done, width, s->DoneClick);
if (s->UploadClick) {
s->widgets[9] = (struct Widget*)&s->upload;
} else {
s->widgets[9] = NULL;
}
ButtonWidget_Init(&s->left, 40, ListScreen_MoveBackwards);
ButtonWidget_Init(&s->right, 40, ListScreen_MoveForwards);
TextWidget_Init(&s->title);
s->LoadEntries(s);
}
static void ListScreen_Render(void* screen, double delta) {
Menu_RenderBounds();
Screen_Render2Widgets(screen, delta);
}
static void ListScreen_Free(void* screen) {
struct ListScreen* s = (struct ListScreen*)screen;
StringsBuffer_Clear(&s->entries);
}
static void ListScreen_ContextLost(void* screen) {
struct ListScreen* s = (struct ListScreen*)screen;
Screen_ContextLost(screen);
Font_Free(&s->font);
}
static void ListScreen_ContextRecreated(void* screen) {
struct ListScreen* s = (struct ListScreen*)screen;
Screen_UpdateVb(screen);
Gui_MakeTitleFont(&s->font);
ListScreen_RedrawEntries(s);
ButtonWidget_SetConst(&s->left, "<", &s->font);
ButtonWidget_SetConst(&s->right, ">", &s->font);
ButtonWidget_SetConst(&s->done, "Done", &s->font);
ListScreen_UpdatePage(s);
if (!s->UploadClick) return;
#ifdef CC_BUILD_WEB
ButtonWidget_SetConst(&s->upload, "Upload", &s->font);
#else
ButtonWidget_SetConst(&s->upload, "Load file...", &s->font);
#endif
}
static void ListScreen_Reload(struct ListScreen* s) {
ListScreen_Free(s);
s->LoadEntries(s);
ListScreen_SetCurrentIndex(s, s->currentIndex);
}
static const struct ScreenVTABLE ListScreen_VTABLE = {
ListScreen_Init, Screen_NullUpdate, ListScreen_Free,
ListScreen_Render, Screen_BuildMesh,
ListScreen_KeyDown, Screen_InputUp, Screen_TKeyPress, Screen_TText,
Menu_PointerDown, Screen_PointerUp, Menu_PointerMove, ListScreen_MouseScroll,
ListScreen_Layout, ListScreen_ContextLost, ListScreen_ContextRecreated
};
void ListScreen_Show(void) {
struct ListScreen* s = &ListScreen;
s->grabsInput = true;
s->closable = true;
s->VTABLE = &ListScreen_VTABLE;
Gui_Add((struct Screen*)s, GUI_PRIORITY_MENU);
}
/*########################################################################################################################*
*--------------------------------------------------------MenuScreen-------------------------------------------------------*
*#########################################################################################################################*/
static void MenuScreen_Render2(void* screen, double delta) {
Menu_RenderBounds();
Screen_Render2Widgets(screen, delta);
}
/*########################################################################################################################*
*-----------------------------------------------------PauseScreenBase-----------------------------------------------------*
*#########################################################################################################################*/
#define PAUSE_MAX_BTNS 6
static struct PauseScreen {
Screen_Body
int descsCount;
const struct SimpleButtonDesc* descs;
struct ButtonWidget btns[PAUSE_MAX_BTNS], quit, back;
struct TextWidget title;
} PauseScreen;
#define PAUSE_MAX_VERTICES (TEXTWIDGET_MAX + (PAUSE_MAX_BTNS + 2) * BUTTONWIDGET_MAX)
static void PauseScreenBase_Quit(void* a, void* b) { Window_Close(); }
static void PauseScreenBase_Game(void* a, void* b) { Gui_Remove((struct Screen*)&PauseScreen); }
static void PauseScreenBase_ContextRecreated(struct PauseScreen* s, struct FontDesc* titleFont) {
Screen_UpdateVb(s);
Gui_MakeTitleFont(titleFont);
Menu_SetButtons(s->btns, titleFont, s->descs, s->descsCount);
ButtonWidget_SetConst(&s->back, "Back to game", titleFont);
TextWidget_SetConst(&s->title, "Game menu", titleFont);
}
static void PauseScreenBase_Init(struct PauseScreen* s, int width) {
s->maxVertices = PAUSE_MAX_VERTICES;
Menu_InitButtons(s->btns, width, s->descs, s->descsCount);
ButtonWidget_Init(&s->back, 400, PauseScreenBase_Game);
TextWidget_Init(&s->title);
}
/*########################################################################################################################*
*-------------------------------------------------------PauseScreen-------------------------------------------------------*
*#########################################################################################################################*/
static struct Widget* pause_widgets[] = {
(struct Widget*)&PauseScreen.title,
(struct Widget*)&PauseScreen.btns[0], (struct Widget*)&PauseScreen.btns[1],
(struct Widget*)&PauseScreen.btns[2], (struct Widget*)&PauseScreen.btns[3],
(struct Widget*)&PauseScreen.btns[4], (struct Widget*)&PauseScreen.btns[5],
(struct Widget*)&PauseScreen.back, (struct Widget*)&PauseScreen.quit
};
static void PauseScreen_CheckHacksAllowed(void* screen) {
struct PauseScreen* s = (struct PauseScreen*)screen;
if (Gui.ClassicMenu) return;
s->btns[4].disabled = !LocalPlayer_Instance.Hacks.CanAnyHacks; /* select texture pack */
s->dirty = true;
}
static void PauseScreen_ContextRecreated(void* screen) {
struct PauseScreen* s = (struct PauseScreen*)screen;
struct FontDesc titleFont;
PauseScreenBase_ContextRecreated(s, &titleFont);
ButtonWidget_SetConst(&s->quit, "Quit game", &titleFont);
PauseScreen_CheckHacksAllowed(s);
Font_Free(&titleFont);
}
static void PauseScreen_Layout(void* screen) {
struct PauseScreen* s = (struct PauseScreen*)screen;
Menu_LayoutButtons(s->btns, s->descs, s->descsCount);
Menu_LayoutBack(&s->back);
Widget_SetLocation(&s->quit, ANCHOR_MAX, ANCHOR_MAX, 5, 5);
Widget_SetLocation(&s->title, ANCHOR_CENTRE, ANCHOR_CENTRE, 0, -100);
}
static void PauseScreen_Init(void* screen) {
struct PauseScreen* s = (struct PauseScreen*)screen;
static const struct SimpleButtonDesc descs[] = {
{ -160, -50, "Options...", Menu_SwitchOptions },
{ 160, -50, "Generate new level...", Menu_SwitchGenLevel },
{ 160, 0, "Load level...", Menu_SwitchLoadLevel },
{ 160, 50, "Save level...", Menu_SwitchSaveLevel },
{ -160, 0, "Change texture pack...", Menu_SwitchTexPacks },
{ -160, 50, "Hotkeys...", Menu_SwitchHotkeys }
};
s->widgets = pause_widgets;
s->numWidgets = Array_Elems(pause_widgets);
Event_Register_(&UserEvents.HackPermsChanged, s, PauseScreen_CheckHacksAllowed);
s->descs = descs;
s->descsCount = Array_Elems(descs);
ButtonWidget_Init(&s->quit, 120, PauseScreenBase_Quit);
PauseScreenBase_Init(s, 300);
if (Server.IsSinglePlayer) return;
s->btns[1].disabled = true;
s->btns[2].disabled = true;
}
static void PauseScreen_Free(void* screen) {
Event_Unregister_(&UserEvents.HackPermsChanged, screen, PauseScreen_CheckHacksAllowed);
}
static const struct ScreenVTABLE PauseScreen_VTABLE = {
PauseScreen_Init, Screen_NullUpdate, PauseScreen_Free,
MenuScreen_Render2, Screen_BuildMesh,
Screen_InputDown, Screen_InputUp, Screen_TKeyPress, Screen_TText,
Menu_PointerDown, Screen_PointerUp, Menu_PointerMove, Screen_TMouseScroll,
PauseScreen_Layout, Screen_ContextLost, PauseScreen_ContextRecreated
};
void PauseScreen_Show(void) {
struct PauseScreen* s = &PauseScreen;
s->grabsInput = true;
s->closable = true;
s->VTABLE = &PauseScreen_VTABLE;
Gui_Add((struct Screen*)s, GUI_PRIORITY_MENU);
}
/*########################################################################################################################*
*----------------------------------------------------ClassicPauseScreen---------------------------------------------------*
*#########################################################################################################################*/
static struct Widget* classicPause_widgets[] = {
(struct Widget*)&PauseScreen.title,
(struct Widget*)&PauseScreen.btns[0], (struct Widget*)&PauseScreen.btns[1],
(struct Widget*)&PauseScreen.btns[2], (struct Widget*)&PauseScreen.btns[3],
(struct Widget*)&PauseScreen.btns[4], (struct Widget*)&PauseScreen.back
};
static void ClassicPauseScreen_ContextRecreated(void* screen) {
struct PauseScreen* s = (struct PauseScreen*)screen;
struct FontDesc titleFont;
PauseScreenBase_ContextRecreated(s, &titleFont);
Font_Free(&titleFont);
}
static void ClassicPauseScreen_Layout(void* screen) {
struct PauseScreen* s = (struct PauseScreen*)screen;
Menu_LayoutButtons(s->btns, s->descs, s->descsCount);
Widget_SetLocation(&s->back, ANCHOR_CENTRE, ANCHOR_MAX, 0, Game_ClassicMode ? 80 : 25);
Widget_SetLocation(&s->title, ANCHOR_CENTRE, ANCHOR_CENTRE, 0, -150);
}
static void ClassicPauseScreen_Init(void* screen) {
struct PauseScreen* s = (struct PauseScreen*)screen;
static const struct SimpleButtonDesc descs[] = {
{ 0, -100, "Options...", Menu_SwitchClassicOptions },
{ 0, -50, "Generate new level...", Menu_SwitchClassicGenLevel },
{ 0, 0, "Save level..", Menu_SwitchSaveLevel },
{ 0, 50, "Load level..", Menu_SwitchLoadLevel },
{ 0, 100, "Nostalgia options...", Menu_SwitchNostalgia }
};
s->widgets = classicPause_widgets;
s->numWidgets = Array_Elems(classicPause_widgets);
s->descs = descs;
/* Don't show nostalgia options in classic mode */
s->descsCount = Game_ClassicMode ? 4 : 5;
s->widgets[5] = Game_ClassicMode ? NULL : (struct Widget*)&s->btns[4];
PauseScreenBase_Init(s, 400);
if (Server.IsSinglePlayer) return;
s->btns[1].disabled = true;
s->btns[3].disabled = true;
}
static const struct ScreenVTABLE ClassicPauseScreen_VTABLE = {
ClassicPauseScreen_Init, Screen_NullUpdate, Screen_NullFunc,
MenuScreen_Render2, Screen_BuildMesh,
Screen_InputDown, Screen_InputUp, Screen_TKeyPress, Screen_TText,
Menu_PointerDown, Screen_PointerUp, Menu_PointerMove, Screen_TMouseScroll,
ClassicPauseScreen_Layout, Screen_ContextLost, ClassicPauseScreen_ContextRecreated
};
void ClassicPauseScreen_Show(void) {
struct PauseScreen* s = &PauseScreen;
s->grabsInput = true;
s->closable = true;
s->VTABLE = &ClassicPauseScreen_VTABLE;
Gui_Add((struct Screen*)s, GUI_PRIORITY_MENU);
}
/*########################################################################################################################*
*--------------------------------------------------OptionsGroupScreen-----------------------------------------------------*
*#########################################################################################################################*/
static struct OptionsGroupScreen {
Screen_Body
int selectedI;
struct FontDesc textFont;
struct ButtonWidget btns[8];
struct TextWidget desc;
struct ButtonWidget done;
} OptionsGroupScreen;
static struct Widget* optGroups_widgets[] = {
(struct Widget*)&OptionsGroupScreen.btns[0], (struct Widget*)&OptionsGroupScreen.btns[1],
(struct Widget*)&OptionsGroupScreen.btns[2], (struct Widget*)&OptionsGroupScreen.btns[3],
(struct Widget*)&OptionsGroupScreen.btns[4], (struct Widget*)&OptionsGroupScreen.btns[5],
(struct Widget*)&OptionsGroupScreen.btns[6], (struct Widget*)&OptionsGroupScreen.btns[7],
(struct Widget*)&OptionsGroupScreen.desc, (struct Widget*)&OptionsGroupScreen.done
};
#define OPTGROUPS_MAX_VERTICES (8 * BUTTONWIDGET_MAX + TEXTWIDGET_MAX + BUTTONWIDGET_MAX)
static const char* const optsGroup_descs[8] = {
"&eMusic/Sound, view bobbing, and more",
"&eGui scale, font settings, and more",
"&eFPS limit, view distance, entity names/shadows",
"&eSet key bindings, bind keys to act as mouse clicks",
"&eChat options",
"&eHacks allowed, jump settings, and more",
"&eEnv colours, water level, weather, and more",
"&eSettings for resembling the original classic",
};
static const struct SimpleButtonDesc optsGroup_btns[8] = {
{ -160, -100, "Misc options...", Menu_SwitchMisc },
{ -160, -50, "Gui options...", Menu_SwitchGui },
{ -160, 0, "Graphics options...", Menu_SwitchGfx },
{ -160, 50, "Controls...", Menu_SwitchKeysNormal },
{ 160, -100, "Chat options...", Menu_SwitchChat },
{ 160, -50, "Hacks settings...", Menu_SwitchHacks },
{ 160, 0, "Env settings...", Menu_SwitchEnv },
{ 160, 50, "Nostalgia options...", Menu_SwitchNostalgia }
};
static void OptionsGroupScreen_CheckHacksAllowed(void* screen) {
struct OptionsGroupScreen* s = (struct OptionsGroupScreen*)screen;
s->btns[6].disabled = !LocalPlayer_Instance.Hacks.CanAnyHacks; /* env settings */
s->dirty = true;
}
CC_NOINLINE static void OptionsGroupScreen_UpdateDesc(struct OptionsGroupScreen* s) {
TextWidget_SetConst(&s->desc, optsGroup_descs[s->selectedI], &s->textFont);
}
static void OptionsGroupScreen_ContextLost(void* screen) {
struct OptionsGroupScreen* s = (struct OptionsGroupScreen*)screen;
Font_Free(&s->textFont);
Screen_ContextLost(screen);
}
static void OptionsGroupScreen_ContextRecreated(void* screen) {
struct OptionsGroupScreen* s = (struct OptionsGroupScreen*)screen;
struct FontDesc titleFont;
Screen_UpdateVb(screen);
Gui_MakeTitleFont(&titleFont);
Gui_MakeBodyFont(&s->textFont);
Menu_SetButtons(s->btns, &titleFont, optsGroup_btns, 8);
ButtonWidget_SetConst(&s->done, "Done", &titleFont);
if (s->selectedI >= 0) OptionsGroupScreen_UpdateDesc(s);
OptionsGroupScreen_CheckHacksAllowed(s);
Font_Free(&titleFont);
}
static void OptionsGroupScreen_Layout(void* screen) {
struct OptionsGroupScreen* s = (struct OptionsGroupScreen*)screen;
Menu_LayoutButtons(s->btns, optsGroup_btns, 8);
Widget_SetLocation(&s->desc, ANCHOR_CENTRE, ANCHOR_CENTRE, 0, 100);
Menu_LayoutBack(&s->done);
}
static void OptionsGroupScreen_Init(void* screen) {
struct OptionsGroupScreen* s = (struct OptionsGroupScreen*)screen;
Event_Register_(&UserEvents.HackPermsChanged, s, OptionsGroupScreen_CheckHacksAllowed);
s->widgets = optGroups_widgets;
s->numWidgets = Array_Elems(optGroups_widgets);
s->selectedI = -1;
s->maxVertices = OPTGROUPS_MAX_VERTICES;
Menu_InitButtons(s->btns, 300, optsGroup_btns, 8);
TextWidget_Init(&s->desc);
ButtonWidget_Init(&s->done, 400, Menu_SwitchPause);
}
static void OptionsGroupScreen_Free(void* screen) {
struct OptionsGroupScreen* s = (struct OptionsGroupScreen*)screen;
Event_Unregister_(&UserEvents.HackPermsChanged, s, OptionsGroupScreen_CheckHacksAllowed);
}
static int OptionsGroupScreen_PointerMove(void* screen, int id, int x, int y) {
struct OptionsGroupScreen* s = (struct OptionsGroupScreen*)screen;
int i = Menu_DoPointerMove(s, id, x, y);
if (i == -1 || i == s->selectedI) return true;
if (i >= Array_Elems(optsGroup_descs)) return true;
s->selectedI = i;
OptionsGroupScreen_UpdateDesc(s);
return true;
}
static const struct ScreenVTABLE OptionsGroupScreen_VTABLE = {
OptionsGroupScreen_Init, Screen_NullUpdate, OptionsGroupScreen_Free,
MenuScreen_Render2, Screen_BuildMesh,
Screen_InputDown, Screen_InputUp, Screen_TKeyPress, Screen_TText,
Menu_PointerDown, Screen_PointerUp, OptionsGroupScreen_PointerMove, Screen_TMouseScroll,
OptionsGroupScreen_Layout, OptionsGroupScreen_ContextLost, OptionsGroupScreen_ContextRecreated
};
void OptionsGroupScreen_Show(void) {
struct OptionsGroupScreen* s = &OptionsGroupScreen;
s->grabsInput = true;
s->closable = true;
s->VTABLE = &OptionsGroupScreen_VTABLE;
Gui_Add((struct Screen*)s, GUI_PRIORITY_MENU);
}
/*########################################################################################################################*
*----------------------------------------------------EditHotkeyScreen-----------------------------------------------------*
*#########################################################################################################################*/
static struct EditHotkeyScreen {
Screen_Body
struct HotkeyData curHotkey, origHotkey;
int selectedI;
cc_bool supressNextPress;
int barX, barY[2], barWidth, barHeight;
struct FontDesc titleFont, textFont;
struct TextInputWidget input;
struct ButtonWidget btns[5], cancel;
} EditHotkeyScreen;
static struct Widget* edithotkey_widgets[] = {
(struct Widget*)&EditHotkeyScreen.btns[0], (struct Widget*)&EditHotkeyScreen.btns[1],
(struct Widget*)&EditHotkeyScreen.btns[2], (struct Widget*)&EditHotkeyScreen.btns[3],
(struct Widget*)&EditHotkeyScreen.btns[4], (struct Widget*)&EditHotkeyScreen.input,
(struct Widget*)&EditHotkeyScreen.cancel
};
#define EDITHOTKEY_MAX_VERTICES (MENUINPUTWIDGET_MAX + 6 * BUTTONWIDGET_MAX)
static void HotkeyListScreen_MakeFlags(int flags, cc_string* str);
static void EditHotkeyScreen_MakeFlags(int flags, cc_string* str) {
if (flags == 0) String_AppendConst(str, " None");
HotkeyListScreen_MakeFlags(flags, str);
}
static void EditHotkeyScreen_UpdateBaseKey(struct EditHotkeyScreen* s) {
cc_string text; char textBuffer[STRING_SIZE];
String_InitArray(text, textBuffer);
if (s->selectedI == 0) {
String_AppendConst(&text, "Key: press a key..");
} else {
String_AppendConst(&text, "Key: ");
String_AppendConst(&text, Input_DisplayNames[s->curHotkey.trigger]);
}
ButtonWidget_Set(&s->btns[0], &text, &s->titleFont);
}
static void EditHotkeyScreen_UpdateModifiers(struct EditHotkeyScreen* s) {
cc_string text; char textBuffer[STRING_SIZE];
String_InitArray(text, textBuffer);
if (s->selectedI == 1) {
String_AppendConst(&text, "Modifiers: press a key..");
} else {
String_AppendConst(&text, "Modifiers:");
EditHotkeyScreen_MakeFlags(s->curHotkey.mods, &text);
}
ButtonWidget_Set(&s->btns[1], &text, &s->titleFont);
}
static void EditHotkeyScreen_UpdateLeaveOpen(struct EditHotkeyScreen* s) {
cc_string text; char textBuffer[STRING_SIZE];
String_InitArray(text, textBuffer);
String_AppendConst(&text, "Input stays open: ");
String_AppendConst(&text,
(s->curHotkey.flags & HOTKEY_FLAG_STAYS_OPEN) ? "ON" : "OFF");
ButtonWidget_Set(&s->btns[2], &text, &s->titleFont);
}
static void EditHotkeyScreen_BaseKey(void* screen, void* b) {
struct EditHotkeyScreen* s = (struct EditHotkeyScreen*)screen;
s->selectedI = 0;
s->supressNextPress = true;
EditHotkeyScreen_UpdateBaseKey(s);
}
static void EditHotkeyScreen_Modifiers(void* screen, void* b) {
struct EditHotkeyScreen* s = (struct EditHotkeyScreen*)screen;
s->selectedI = 1;
s->supressNextPress = true;
EditHotkeyScreen_UpdateModifiers(s);
}
static void EditHotkeyScreen_LeaveOpen(void* screen, void* b) {
struct EditHotkeyScreen* s = (struct EditHotkeyScreen*)screen;
/* Reset 'waiting for key..' state of two other buttons */
if (s->selectedI >= 0) {
s->selectedI = -1;
s->supressNextPress = false;
EditHotkeyScreen_UpdateBaseKey(s);
EditHotkeyScreen_UpdateModifiers(s);
}
/* Toggle Input Stays Open flag */
s->curHotkey.flags ^= HOTKEY_FLAG_STAYS_OPEN;
EditHotkeyScreen_UpdateLeaveOpen(s);
}
static void EditHotkeyScreen_SaveChanges(void* screen, void* b) {
struct EditHotkeyScreen* s = (struct EditHotkeyScreen*)screen;
struct HotkeyData hk = s->origHotkey;
if (hk.trigger) {
Hotkeys_Remove(hk.trigger, hk.mods);
StoredHotkeys_Remove(hk.trigger, hk.mods);
}
hk = s->curHotkey;
if (hk.trigger) {
cc_string text = s->input.base.text;
cc_bool staysOpen = hk.flags & HOTKEY_FLAG_STAYS_OPEN;
Hotkeys_Add(hk.trigger, hk.mods, &text, hk.flags);
StoredHotkeys_Add(hk.trigger, hk.mods, staysOpen, &text);
}
HotkeyListScreen_Show();
}
static void EditHotkeyScreen_RemoveHotkey(void* screen, void* b) {
struct EditHotkeyScreen* s = (struct EditHotkeyScreen*)screen;
struct HotkeyData hk = s->origHotkey;
if (hk.trigger) {
Hotkeys_Remove(hk.trigger, hk.mods);
StoredHotkeys_Remove(hk.trigger, hk.mods);
}
HotkeyListScreen_Show();
}
static void EditHotkeyScreen_Render(void* screen, double delta) {
struct EditHotkeyScreen* s = (struct EditHotkeyScreen*)screen;
PackedCol grey = PackedCol_Make(150, 150, 150, 255);
MenuScreen_Render2(screen, delta);
Gfx_Draw2DFlat(s->barX, s->barY[0], s->barWidth, s->barHeight, grey);
Gfx_Draw2DFlat(s->barX, s->barY[1], s->barWidth, s->barHeight, grey);
}
static int EditHotkeyScreen_KeyPress(void* screen, char keyChar) {
struct EditHotkeyScreen* s = (struct EditHotkeyScreen*)screen;
if (s->supressNextPress) {
s->supressNextPress = false;
} else {
InputWidget_Append(&s->input.base, keyChar);
}
return true;
}
static int EditHotkeyScreen_TextChanged(void* screen, const cc_string* str) {
#ifdef CC_BUILD_TOUCH
struct EditHotkeyScreen* s = (struct EditHotkeyScreen*)screen;
InputWidget_SetText(&s->input.base, str);
#endif
return true;
}
static int EditHotkeyScreen_KeyDown(void* screen, int key) {
struct EditHotkeyScreen* s = (struct EditHotkeyScreen*)screen;
if (s->selectedI >= 0) {
if (s->selectedI == 0) {
s->curHotkey.trigger = key;
} else if (s->selectedI == 1) {
if (key == KEY_LCTRL || key == KEY_RCTRL) s->curHotkey.mods |= HOTKEY_MOD_CTRL;
else if (key == KEY_LSHIFT || key == KEY_RSHIFT) s->curHotkey.mods |= HOTKEY_MOD_SHIFT;
else if (key == KEY_LALT || key == KEY_RALT) s->curHotkey.mods |= HOTKEY_MOD_ALT;
else s->curHotkey.mods = 0;
}
s->supressNextPress = true;
s->selectedI = -1;
EditHotkeyScreen_UpdateBaseKey(s);
EditHotkeyScreen_UpdateModifiers(s);
return true;
}
return Elem_HandlesKeyDown(&s->input.base, key) || Screen_InputDown(s, key);
}
static void EditHotkeyScreen_ContextLost(void* screen) {
struct EditHotkeyScreen* s = (struct EditHotkeyScreen*)screen;
Font_Free(&s->titleFont);
Font_Free(&s->textFont);
Screen_ContextLost(screen);
}
static void EditHotkeyScreen_ContextRecreated(void* screen) {
struct EditHotkeyScreen* s = (struct EditHotkeyScreen*)screen;
cc_bool existed = s->origHotkey.trigger != KEY_NONE;
Gui_MakeTitleFont(&s->titleFont);
Gui_MakeBodyFont(&s->textFont);
Screen_UpdateVb(screen);
EditHotkeyScreen_UpdateBaseKey(s);
EditHotkeyScreen_UpdateModifiers(s);
EditHotkeyScreen_UpdateLeaveOpen(s);
ButtonWidget_SetConst(&s->btns[3], existed ? "Save changes" : "Add hotkey", &s->titleFont);
ButtonWidget_SetConst(&s->btns[4], existed ? "Remove hotkey" : "Cancel", &s->titleFont);
TextInputWidget_SetFont(&s->input, &s->textFont);
ButtonWidget_SetConst(&s->cancel, "Cancel", &s->titleFont);
}
static void EditHotkeyScreen_Update(void* screen, double delta) {
struct EditHotkeyScreen* s = (struct EditHotkeyScreen*)screen;
s->input.base.caretAccumulator += delta;
}
static void EditHotkeyScreen_Layout(void* screen) {
struct EditHotkeyScreen* s = (struct EditHotkeyScreen*)screen;
s->barWidth = Display_ScaleX(500);
s->barX = Gui_CalcPos(ANCHOR_CENTRE, 0, s->barWidth, WindowInfo.Width);
s->barHeight = Display_ScaleY(2);
s->barY[0] = Gui_CalcPos(ANCHOR_CENTRE, Display_ScaleY(-65),
s->barHeight, WindowInfo.Height);
s->barY[1] = Gui_CalcPos(ANCHOR_CENTRE, Display_ScaleY( 45),
s->barHeight, WindowInfo.Height);
Widget_SetLocation(&s->btns[0], ANCHOR_CENTRE, ANCHOR_CENTRE, 0, -150);
Widget_SetLocation(&s->btns[1], ANCHOR_CENTRE, ANCHOR_CENTRE, 0, -100);
Widget_SetLocation(&s->btns[2], ANCHOR_CENTRE, ANCHOR_CENTRE, -100, 10);
Widget_SetLocation(&s->btns[3], ANCHOR_CENTRE, ANCHOR_CENTRE, 0, 80);
Widget_SetLocation(&s->btns[4], ANCHOR_CENTRE, ANCHOR_CENTRE, 0, 130);
Widget_SetLocation(&s->input, ANCHOR_CENTRE, ANCHOR_CENTRE, 0, -35);
Menu_LayoutBack(&s->cancel);
}
static void EditHotkeyScreen_Init(void* screen) {
struct EditHotkeyScreen* s = (struct EditHotkeyScreen*)screen;
struct MenuInputDesc desc;
cc_string text;
s->widgets = edithotkey_widgets;
s->numWidgets = Array_Elems(edithotkey_widgets);
s->selectedI = -1;
s->maxVertices = EDITHOTKEY_MAX_VERTICES;
MenuInput_String(desc);
ButtonWidget_Init(&s->btns[0], 300, EditHotkeyScreen_BaseKey);
ButtonWidget_Init(&s->btns[1], 300, EditHotkeyScreen_Modifiers);
ButtonWidget_Init(&s->btns[2], 300, EditHotkeyScreen_LeaveOpen);
ButtonWidget_Init(&s->btns[3], 300, EditHotkeyScreen_SaveChanges);
ButtonWidget_Init(&s->btns[4], 300, EditHotkeyScreen_RemoveHotkey);
if (s->origHotkey.trigger) {
text = StringsBuffer_UNSAFE_Get(&HotkeysText, s->origHotkey.textIndex);
} else { text = String_Empty; }
TextInputWidget_Create(&s->input, 500, &text, &desc);
ButtonWidget_Init(&s->cancel, 400, Menu_SwitchHotkeys);
s->input.onscreenPlaceholder = "Hotkey text";
}
static const struct ScreenVTABLE EditHotkeyScreen_VTABLE = {
EditHotkeyScreen_Init, EditHotkeyScreen_Update, Menu_CloseKeyboard,
EditHotkeyScreen_Render, Screen_BuildMesh,
EditHotkeyScreen_KeyDown, Screen_InputUp, EditHotkeyScreen_KeyPress, EditHotkeyScreen_TextChanged,
Menu_PointerDown, Screen_PointerUp, Menu_PointerMove, Screen_TMouseScroll,
EditHotkeyScreen_Layout, EditHotkeyScreen_ContextLost, EditHotkeyScreen_ContextRecreated
};
void EditHotkeyScreen_Show(struct HotkeyData original) {
struct EditHotkeyScreen* s = &EditHotkeyScreen;
s->grabsInput = true;
s->closable = true;
s->VTABLE = &EditHotkeyScreen_VTABLE;
s->origHotkey = original;
s->curHotkey = original;
Gui_Add((struct Screen*)s, GUI_PRIORITY_MENU);
}
/*########################################################################################################################*
*-----------------------------------------------------GenLevelScreen------------------------------------------------------*
*#########################################################################################################################*/
static struct GenLevelScreen {
Screen_Body
struct FontDesc textFont;
struct ButtonWidget flatgrass, vanilla, cancel;
struct TextInputWidget* selected;
struct TextInputWidget inputs[4];
struct TextWidget labels[4], title;
} GenLevelScreen;
static struct Widget* gen_widgets[] = {
(struct Widget*)&GenLevelScreen.inputs[0], (struct Widget*)&GenLevelScreen.inputs[1],
(struct Widget*)&GenLevelScreen.inputs[2], (struct Widget*)&GenLevelScreen.inputs[3],
(struct Widget*)&GenLevelScreen.labels[0], (struct Widget*)&GenLevelScreen.labels[1],
(struct Widget*)&GenLevelScreen.labels[2], (struct Widget*)&GenLevelScreen.labels[3],
(struct Widget*)&GenLevelScreen.title, (struct Widget*)&GenLevelScreen.flatgrass,
(struct Widget*)&GenLevelScreen.vanilla, (struct Widget*)&GenLevelScreen.cancel
};
#define GEN_MAX_VERTICES (3 * BUTTONWIDGET_MAX + 4 * MENUINPUTWIDGET_MAX + 5 * TEXTWIDGET_MAX)
CC_NOINLINE static int GenLevelScreen_GetInt(struct GenLevelScreen* s, int index) {
struct TextInputWidget* input = &s->inputs[index];
struct MenuInputDesc* desc;
cc_string text = input->base.text;
int value;
desc = &input->desc;
if (!desc->VTABLE->IsValidValue(desc, &text)) return 0;
Convert_ParseInt(&text, &value); return value;
}
CC_NOINLINE static int GenLevelScreen_GetSeedInt(struct GenLevelScreen* s, int index) {
struct TextInputWidget* input = &s->inputs[index];
RNGState rnd;
if (!input->base.text.length) {
Random_SeedFromCurrentTime(&rnd);
return Random_Next(&rnd, Int32_MaxValue);
}
return GenLevelScreen_GetInt(s, index);
}
static void GenLevelScreen_Gen(void* screen, cc_bool vanilla) {
struct GenLevelScreen* s = (struct GenLevelScreen*)screen;
int width = GenLevelScreen_GetInt(s, 0);
int height = GenLevelScreen_GetInt(s, 1);
int length = GenLevelScreen_GetInt(s, 2);
int seed = GenLevelScreen_GetSeedInt(s, 3);
cc_uint64 volume = (cc_uint64)width * height * length;
if (volume > Int32_MaxValue) {
Chat_AddRaw("&cThe generated map's volume is too big.");
} else if (!width || !height || !length) {
Chat_AddRaw("&cOne of the map dimensions is invalid.");
} else {
Gen_Vanilla = vanilla; Gen_Seed = seed;
Gui_Remove((struct Screen*)s);
Menu_BeginGen(width, height, length);
}
}
static void GenLevelScreen_Flatgrass(void* a, void* b) { GenLevelScreen_Gen(a, false); }
static void GenLevelScreen_Notchy(void* a, void* b) { GenLevelScreen_Gen(a, true); }
static void GenLevelScreen_Make(struct GenLevelScreen* s, int i, int def) {
cc_string tmp; char tmpBuffer[STRING_SIZE];
struct MenuInputDesc desc;
if (i == 3) {
MenuInput_Seed(desc);
} else {
MenuInput_Int(desc, 1, 8192, def);
}
String_InitArray(tmp, tmpBuffer);
desc.VTABLE->GetDefault(&desc, &tmp);
TextInputWidget_Create(&s->inputs[i], 200, &tmp, &desc);
s->inputs[i].base.showCaret = false;
TextWidget_Init(&s->labels[i]);
s->labels[i].color = PackedCol_Make(224, 224, 224, 255);
/* TODO placeholder */
s->inputs[i].onscreenType = KEYBOARD_TYPE_INTEGER;
}
static int GenLevelScreen_KeyDown(void* screen, int key) {
struct GenLevelScreen* s = (struct GenLevelScreen*)screen;
if (s->selected && Elem_HandlesKeyDown(&s->selected->base, key)) return true;
return Screen_InputDown(s, key);
}
static int GenLevelScreen_KeyPress(void* screen, char keyChar) {
struct GenLevelScreen* s = (struct GenLevelScreen*)screen;
if (s->selected) InputWidget_Append(&s->selected->base, keyChar);
return true;
}
static int GenLevelScreen_TextChanged(void* screen, const cc_string* str) {
#ifdef CC_BUILD_TOUCH
struct GenLevelScreen* s = (struct GenLevelScreen*)screen;
if (s->selected) InputWidget_SetText(&s->selected->base, str);
#endif
return true;
}
static int GenLevelScreen_PointerDown(void* screen, int id, int x, int y) {
struct GenLevelScreen* s = (struct GenLevelScreen*)screen;
int i = Screen_DoPointerDown(screen, id, x, y);
if (i == -1 || i >= 4) return TOUCH_TYPE_GUI;
if (s->selected) s->selected->base.showCaret = false;
s->selected = (struct TextInputWidget*)&s->inputs[i];
Window_SetKeyboardText(&s->inputs[i].base.text);
return TOUCH_TYPE_GUI;
}
static void GenLevelScreen_ContextLost(void* screen) {
struct GenLevelScreen* s = (struct GenLevelScreen*)screen;
Font_Free(&s->textFont);
Screen_ContextLost(screen);
}
static void GenLevelScreen_ContextRecreated(void* screen) {
struct GenLevelScreen* s = (struct GenLevelScreen*)screen;
struct FontDesc titleFont;
Gui_MakeTitleFont(&titleFont);
Gui_MakeBodyFont(&s->textFont);
Screen_UpdateVb(screen);
TextInputWidget_SetFont(&s->inputs[0], &s->textFont);
TextInputWidget_SetFont(&s->inputs[1], &s->textFont);
TextInputWidget_SetFont(&s->inputs[2], &s->textFont);
TextInputWidget_SetFont(&s->inputs[3], &s->textFont);
TextWidget_SetConst(&s->labels[0], "Width:", &s->textFont);
TextWidget_SetConst(&s->labels[1], "Height:", &s->textFont);
TextWidget_SetConst(&s->labels[2], "Length:", &s->textFont);
TextWidget_SetConst(&s->labels[3], "Seed:", &s->textFont);
TextWidget_SetConst(&s->title, "Generate new level", &s->textFont);
ButtonWidget_SetConst(&s->flatgrass, "Flatgrass", &titleFont);
ButtonWidget_SetConst(&s->vanilla, "Vanilla", &titleFont);
ButtonWidget_SetConst(&s->cancel, "Cancel", &titleFont);
Font_Free(&titleFont);
}
static void GenLevelScreen_Update(void* screen, double delta) {
struct GenLevelScreen* s = (struct GenLevelScreen*)screen;
if (s->selected) s->selected->base.caretAccumulator += delta;
}
static void GenLevelScreen_Layout(void* screen) {
struct GenLevelScreen* s = (struct GenLevelScreen*)screen;
int i, y;
for (i = 0; i < 4; i++) {
y = (i - 2) * 40;
Widget_SetLocation(&s->inputs[i], ANCHOR_CENTRE, ANCHOR_CENTRE, 0, y);
Widget_SetLocation(&s->labels[i], ANCHOR_CENTRE_MAX, ANCHOR_CENTRE, 110, y);
}
Widget_SetLocation(&s->title, ANCHOR_CENTRE, ANCHOR_CENTRE, 0, -130);
Widget_SetLocation(&s->flatgrass, ANCHOR_CENTRE, ANCHOR_CENTRE, -120, 100);
Widget_SetLocation(&s->vanilla, ANCHOR_CENTRE, ANCHOR_CENTRE, 120, 100);
Menu_LayoutBack(&s->cancel);
}
static void GenLevelScreen_Init(void* screen) {
struct GenLevelScreen* s = (struct GenLevelScreen*)screen;
s->widgets = gen_widgets;
s->numWidgets = Array_Elems(gen_widgets);
s->selected = NULL;
s->maxVertices = GEN_MAX_VERTICES;
GenLevelScreen_Make(s, 0, World.Width);
GenLevelScreen_Make(s, 1, World.Height);
GenLevelScreen_Make(s, 2, World.Length);
GenLevelScreen_Make(s, 3, 0);
TextWidget_Init(&s->title);
ButtonWidget_Init(&s->flatgrass, 200, GenLevelScreen_Flatgrass);
ButtonWidget_Init(&s->vanilla, 200, GenLevelScreen_Notchy);
ButtonWidget_Init(&s->cancel, 400, Menu_SwitchPause);
}
static const struct ScreenVTABLE GenLevelScreen_VTABLE = {
GenLevelScreen_Init, GenLevelScreen_Update, Menu_CloseKeyboard,
MenuScreen_Render2, Screen_BuildMesh,
GenLevelScreen_KeyDown, Screen_InputUp, GenLevelScreen_KeyPress, GenLevelScreen_TextChanged,
GenLevelScreen_PointerDown, Screen_PointerUp, Menu_PointerMove, Screen_TMouseScroll,
GenLevelScreen_Layout, GenLevelScreen_ContextLost, GenLevelScreen_ContextRecreated
};
void GenLevelScreen_Show(void) {
struct GenLevelScreen* s = &GenLevelScreen;
s->grabsInput = true;
s->closable = true;
s->VTABLE = &GenLevelScreen_VTABLE;
Gui_Add((struct Screen*)s, GUI_PRIORITY_MENU);
}
/*########################################################################################################################*
*----------------------------------------------------ClassicGenScreen-----------------------------------------------------*
*#########################################################################################################################*/
static struct ClassicGenScreen {
Screen_Body
struct ButtonWidget btns[3], cancel;
struct TextWidget title;
} ClassicGenScreen;
static struct Widget* classicgen_widgets[] = {
(struct Widget*)&ClassicGenScreen.title,
(struct Widget*)&ClassicGenScreen.btns[0], (struct Widget*)&ClassicGenScreen.btns[1],
(struct Widget*)&ClassicGenScreen.btns[2], (struct Widget*)&ClassicGenScreen.cancel
};
#define CLASSICGEN_MAX_VERTICES (TEXTWIDGET_MAX + 4 * BUTTONWIDGET_MAX)
static void ClassicGenScreen_Gen(int size) {
RNGState rnd; Random_SeedFromCurrentTime(&rnd);
Gen_Vanilla = true;
Gen_Seed = Random_Next(&rnd, Int32_MaxValue);
Gui_Remove((struct Screen*)&ClassicGenScreen);
Menu_BeginGen(size, 64, size);
}
static void ClassicGenScreen_Small(void* a, void* b) { ClassicGenScreen_Gen(128); }
static void ClassicGenScreen_Medium(void* a, void* b) { ClassicGenScreen_Gen(256); }
static void ClassicGenScreen_Huge(void* a, void* b) { ClassicGenScreen_Gen(512); }
static void ClassicGenScreen_ContextRecreated(void* screen) {
struct ClassicGenScreen* s = (struct ClassicGenScreen*)screen;
struct FontDesc titleFont;
Screen_UpdateVb(screen);
Gui_MakeTitleFont(&titleFont);
TextWidget_SetConst(&s->title, "Generate new level", &titleFont);
ButtonWidget_SetConst(&s->btns[0], "Small", &titleFont);
ButtonWidget_SetConst(&s->btns[1], "Normal", &titleFont);
ButtonWidget_SetConst(&s->btns[2], "Huge", &titleFont);
ButtonWidget_SetConst(&s->cancel, "Cancel", &titleFont);
Font_Free(&titleFont);
}
static void ClassicGenScreen_Layout(void* screen) {
struct ClassicGenScreen* s = (struct ClassicGenScreen*)screen;
Widget_SetLocation(&s->title, ANCHOR_CENTRE, ANCHOR_CENTRE, 0, -150);
Widget_SetLocation(&s->btns[0], ANCHOR_CENTRE, ANCHOR_CENTRE, 0, -100);
Widget_SetLocation(&s->btns[1], ANCHOR_CENTRE, ANCHOR_CENTRE, 0, -50);
Widget_SetLocation(&s->btns[2], ANCHOR_CENTRE, ANCHOR_CENTRE, 0, 0);
Widget_SetLocation(&s->cancel, ANCHOR_CENTRE, ANCHOR_MAX, 0, 80);
}
static void ClassicGenScreen_Init(void* screen) {
struct ClassicGenScreen* s = (struct ClassicGenScreen*)screen;
s->widgets = classicgen_widgets;
s->numWidgets = Array_Elems(classicgen_widgets);
s->maxVertices = CLASSICGEN_MAX_VERTICES;
TextWidget_Init(&s->title);
ButtonWidget_Init(&s->btns[0], 400, ClassicGenScreen_Small);
ButtonWidget_Init(&s->btns[1], 400, ClassicGenScreen_Medium);
ButtonWidget_Init(&s->btns[2], 400, ClassicGenScreen_Huge);
ButtonWidget_Init(&s->cancel, 400, Menu_SwitchPause);
}
static const struct ScreenVTABLE ClassicGenScreen_VTABLE = {
ClassicGenScreen_Init, Screen_NullUpdate, Screen_NullFunc,
MenuScreen_Render2, Screen_BuildMesh,
Screen_InputDown, Screen_InputUp, Screen_TKeyPress, Screen_TText,
Menu_PointerDown, Screen_PointerUp, Menu_PointerMove, Screen_TMouseScroll,
ClassicGenScreen_Layout, Screen_ContextLost, ClassicGenScreen_ContextRecreated
};
void ClassicGenScreen_Show(void) {
struct ClassicGenScreen* s = &ClassicGenScreen;
s->grabsInput = true;
s->closable = true;
s->VTABLE = &ClassicGenScreen_VTABLE;
Gui_Add((struct Screen*)s, GUI_PRIORITY_MENU);
}
/*########################################################################################################################*
*----------------------------------------------------SaveLevelScreen------------------------------------------------------*
*#########################################################################################################################*/
static struct SaveLevelScreen {
Screen_Body
struct FontDesc titleFont, textFont;
struct ButtonWidget save, file, cancel;
struct TextInputWidget input;
struct TextWidget desc;
} SaveLevelScreen;
static struct Widget* save_widgets[] = {
(struct Widget*)&SaveLevelScreen.save, (struct Widget*)&SaveLevelScreen.file,
(struct Widget*)&SaveLevelScreen.cancel,
(struct Widget*)&SaveLevelScreen.input, (struct Widget*)&SaveLevelScreen.desc,
};
#define SAVE_MAX_VERTICES (3 * BUTTONWIDGET_MAX + MENUINPUTWIDGET_MAX + TEXTWIDGET_MAX)
static void SaveLevelScreen_UpdateSave(struct SaveLevelScreen* s) {
ButtonWidget_SetConst(&s->save,
s->save.optName ? "&cOverwrite existing?" : "Save", &s->titleFont);
}
static void SaveLevelScreen_RemoveOverwrites(struct SaveLevelScreen* s) {
if (s->save.optName) {
s->save.optName = NULL;
SaveLevelScreen_UpdateSave(s);
}
}
static cc_result SaveLevelScreen_SaveMap(const cc_string* path) {
static const cc_string schematic = String_FromConst(".schematic");
static const cc_string mine = String_FromConst(".mine");
struct Stream stream, compStream;
struct GZipState state;
cc_result res;
res = Stream_CreateFile(&stream, path);
if (res) { Logger_SysWarn2(res, "creating", path); return res; }
GZip_MakeStream(&compStream, &state, &stream);
if (String_CaselessEnds(path, &schematic)) {
res = Schematic_Save(&compStream);
} else if (String_CaselessEnds(path, &mine)) {
res = Dat_Save(&compStream);
} else {
res = Cw_Save(&compStream);
}
if (res) {
stream.Close(&stream);
Logger_SysWarn2(res, "encoding", path); return res;
}
if ((res = compStream.Close(&compStream))) {
stream.Close(&stream);
Logger_SysWarn2(res, "closing", path); return res;
}
res = stream.Close(&stream);
if (res) { Logger_SysWarn2(res, "closing", path); return res; }
World.LastSave = Game.Time;
Gui_ShowPauseMenu();
return 0;
}
static void SaveLevelScreen_Save(void* screen, void* widget) {
struct SaveLevelScreen* s = (struct SaveLevelScreen*)screen;
struct ButtonWidget* btn = (struct ButtonWidget*)widget;
cc_string path; char pathBuffer[FILENAME_SIZE];
cc_string file = s->input.base.text;
cc_result res;
if (!file.length) {
TextWidget_SetConst(&s->desc, "&ePlease enter a filename", &s->textFont);
return;
}
String_InitArray(path, pathBuffer);
String_Format1(&path, "maps/%s.cw", &file);
String_Copy(&World.Name, &file);
if (File_Exists(&path) && !btn->optName) {
btn->optName = "";
SaveLevelScreen_UpdateSave(s);
return;
}
SaveLevelScreen_RemoveOverwrites(s);
if ((res = SaveLevelScreen_SaveMap(&path))) return;
Chat_Add1("&eSaved map to: %s", &path);
}
static void SaveLevelScreen_UploadCallback(const cc_string* path) {
cc_result res = SaveLevelScreen_SaveMap(path);
if (!res) Chat_Add1("&eSaved map to: %s", path);
}
static void SaveLevelScreen_File(void* screen, void* b) {
static const char* const titles[] = {
"ClassiCube map", "Minecraft schematic", "Minecraft classic map", NULL
};
static const char* const filters[] = {
".cw", ".schematic", ".mine", NULL
};
struct SaveLevelScreen* s = (struct SaveLevelScreen*)screen;
struct SaveFileDialogArgs args;
cc_result res;
args.filters = filters;
args.titles = titles;
args.defaultName = s->input.base.text;
args.Callback = SaveLevelScreen_UploadCallback;
res = Window_SaveFileDialog(&args);
if (res == SFD_ERR_NEED_DEFAULT_NAME) {
TextWidget_SetConst(&s->desc, "&ePlease enter a filename", &s->textFont);
} else if (res) {
Logger_SimpleWarn(res, "showing save file dialog");
}
}
static int SaveLevelScreen_KeyPress(void* screen, char keyChar) {
struct SaveLevelScreen* s = (struct SaveLevelScreen*)screen;
SaveLevelScreen_RemoveOverwrites(s);
InputWidget_Append(&s->input.base, keyChar);
return true;
}
static int SaveLevelScreen_TextChanged(void* screen, const cc_string* str) {
#ifdef CC_BUILD_TOUCH
struct SaveLevelScreen* s = (struct SaveLevelScreen*)screen;
SaveLevelScreen_RemoveOverwrites(s);
InputWidget_SetText(&s->input.base, str);
#endif
return true;
}
static int SaveLevelScreen_KeyDown(void* screen, int key) {
struct SaveLevelScreen* s = (struct SaveLevelScreen*)screen;
if (Elem_HandlesKeyDown(&s->input.base, key)) {
SaveLevelScreen_RemoveOverwrites(s);
return true;
}
return Screen_InputDown(s, key);
}
static void SaveLevelScreen_ContextLost(void* screen) {
struct SaveLevelScreen* s = (struct SaveLevelScreen*)screen;
Font_Free(&s->titleFont);
Font_Free(&s->textFont);
Screen_ContextLost(screen);
}
static void SaveLevelScreen_ContextRecreated(void* screen) {
struct SaveLevelScreen* s = (struct SaveLevelScreen*)screen;
Gui_MakeTitleFont(&s->titleFont);
Gui_MakeBodyFont(&s->textFont);
Screen_UpdateVb(screen);
SaveLevelScreen_UpdateSave(s);
TextInputWidget_SetFont(&s->input, &s->textFont);
ButtonWidget_SetConst(&s->cancel, "Cancel", &s->titleFont);
#ifdef CC_BUILD_WEB
ButtonWidget_SetConst(&s->file, "Download", &s->titleFont);
#else
ButtonWidget_SetConst(&s->file, "Save file...", &s->titleFont);
#endif
}
static void SaveLevelScreen_Update(void* screen, double delta) {
struct SaveLevelScreen* s = (struct SaveLevelScreen*)screen;
s->input.base.caretAccumulator += delta;
}
static void SaveLevelScreen_Layout(void* screen) {
struct SaveLevelScreen* s = (struct SaveLevelScreen*)screen;
Widget_SetLocation(&s->input, ANCHOR_CENTRE, ANCHOR_CENTRE, 0, -30);
Widget_SetLocation(&s->save, ANCHOR_CENTRE, ANCHOR_CENTRE, 0, 20);
Widget_SetLocation(&s->desc, ANCHOR_CENTRE, ANCHOR_CENTRE, 0, 65);
Widget_SetLocation(&s->file, ANCHOR_CENTRE, ANCHOR_MAX, 0, 70);
Menu_LayoutBack(&s->cancel);
}
static void SaveLevelScreen_Init(void* screen) {
struct SaveLevelScreen* s = (struct SaveLevelScreen*)screen;
struct MenuInputDesc desc;
s->widgets = save_widgets;
s->numWidgets = Array_Elems(save_widgets);
s->maxVertices = SAVE_MAX_VERTICES;
MenuInput_Path(desc);
ButtonWidget_Init(&s->save, 400, SaveLevelScreen_Save);
ButtonWidget_Init(&s->file, 400, SaveLevelScreen_File);
ButtonWidget_Init(&s->cancel, 400, Menu_SwitchPause);
TextInputWidget_Create(&s->input, 400, &World.Name, &desc);
TextWidget_Init(&s->desc);
s->input.onscreenPlaceholder = "Map name";
}
static const struct ScreenVTABLE SaveLevelScreen_VTABLE = {
SaveLevelScreen_Init, SaveLevelScreen_Update, Menu_CloseKeyboard,
MenuScreen_Render2, Screen_BuildMesh,
SaveLevelScreen_KeyDown, Screen_InputUp, SaveLevelScreen_KeyPress, SaveLevelScreen_TextChanged,
Menu_PointerDown, Screen_PointerUp, Menu_PointerMove, Screen_TMouseScroll,
SaveLevelScreen_Layout, SaveLevelScreen_ContextLost, SaveLevelScreen_ContextRecreated
};
void SaveLevelScreen_Show(void) {
struct SaveLevelScreen* s = &SaveLevelScreen;
s->grabsInput = true;
s->closable = true;
s->VTABLE = &SaveLevelScreen_VTABLE;
Gui_Add((struct Screen*)s, GUI_PRIORITY_MENU);
}
/*########################################################################################################################*
*---------------------------------------------------TexturePackScreen-----------------------------------------------------*
*#########################################################################################################################*/
static void TexturePackScreen_EntryClick(void* screen, void* widget) {
struct ListScreen* s = (struct ListScreen*)screen;
cc_string file = ListScreen_UNSAFE_GetCur(s, widget);
cc_result res;
TexturePack_SetDefault(&file);
TexturePack_Url.length = 0;
res = TexturePack_ExtractCurrent(true);
/* FileNotFound error may be because user deleted .zips from disc */
if (res != ReturnCode_FileNotFound) return;
Chat_AddRaw("&eReloading texture pack list as it may be out of date");
ListScreen_Reload(s);
}
static void TexturePackScreen_FilterFiles(const cc_string* path, void* obj) {
static const cc_string zip = String_FromConst(".zip");
cc_string relPath = *path;
if (!String_CaselessEnds(path, &zip)) return;
Utils_UNSAFE_TrimFirstDirectory(&relPath);
StringsBuffer_Add((struct StringsBuffer*)obj, &relPath);
}
static void TexturePackScreen_LoadEntries(struct ListScreen* s) {
static const cc_string path = String_FromConst("texpacks");
Directory_Enum(&path, &s->entries, TexturePackScreen_FilterFiles);
StringsBuffer_Sort(&s->entries);
}
static void TexturePackScreen_UploadCallback(const cc_string* path) {
#ifdef CC_BUILD_WEB
cc_string relPath = *path;
Utils_UNSAFE_GetFilename(&relPath);
ListScreen_Reload(&ListScreen);
TexturePack_SetDefault(&relPath);
#else
String_Copy(&TexturePack_Path, path);
#endif
TexturePack_ExtractCurrent(true);
}
static void TexturePackScreen_UploadFunc(void* s, void* w) {
static const char* const filters[] = {
".zip", NULL
};
static struct OpenFileDialogArgs args = {
"Texture packs", filters,
TexturePackScreen_UploadCallback,
OFD_UPLOAD_PERSIST, "texpacks"
};
cc_result res = Window_OpenFileDialog(&args);
if (res) Logger_SimpleWarn(res, "showing open file dialog");
}
void TexturePackScreen_Show(void) {
struct ListScreen* s = &ListScreen;
s->titleText = "Select a texture pack";
s->UploadClick = TexturePackScreen_UploadFunc;
s->LoadEntries = TexturePackScreen_LoadEntries;
s->EntryClick = TexturePackScreen_EntryClick;
s->DoneClick = Menu_SwitchPause;
s->UpdateEntry = ListScreen_UpdateEntry;
ListScreen_Show();
}
/*########################################################################################################################*
*----------------------------------------------------FontListScreen-------------------------------------------------------*
*#########################################################################################################################*/
static void FontListScreen_EntryClick(void* screen, void* widget) {
struct ListScreen* s = (struct ListScreen*)screen;
cc_string fontName = ListScreen_UNSAFE_GetCur(s, widget);
Options_Set(OPT_FONT_NAME, &fontName);
Font_SetDefault(&fontName);
}
static void FontListScreen_UpdateEntry(struct ListScreen* s, struct ButtonWidget* button, const cc_string* text) {
struct FontDesc font;
cc_result res;
if (String_CaselessEqualsConst(text, LISTSCREEN_EMPTY)) {
ButtonWidget_Set(button, text, &s->font); return;
}
res = SysFont_Make(&font, text, 16, FONT_FLAGS_NONE);
if (!res) {
ButtonWidget_Set(button, text, &font);
} else {
Logger_SimpleWarn2(res, "making font", text);
ButtonWidget_Set(button, text, &s->font);
}
Font_Free(&font);
}
static void FontListScreen_LoadEntries(struct ListScreen* s) {
SysFonts_GetNames(&s->entries);
ListScreen_Select(s, SysFonts_UNSAFE_GetDefault());
}
void FontListScreen_Show(void) {
struct ListScreen* s = &ListScreen;
s->titleText = "Select a font";
s->UploadClick = NULL;
s->LoadEntries = FontListScreen_LoadEntries;
s->EntryClick = FontListScreen_EntryClick;
s->DoneClick = Menu_SwitchGui;
s->UpdateEntry = FontListScreen_UpdateEntry;
ListScreen_Show();
}
/*########################################################################################################################*
*---------------------------------------------------HotkeyListScreen------------------------------------------------------*
*#########################################################################################################################*/
/* TODO: Hotkey added event for CPE */
static void HotkeyListScreen_EntryClick(void* screen, void* widget) {
struct ListScreen* s = (struct ListScreen*)screen;
struct HotkeyData h, original = { 0 };
cc_string text, key, value;
int trigger;
int i, mods = 0;
text = ListScreen_UNSAFE_GetCur(s, widget);
if (!text.length) {
EditHotkeyScreen_Show(original); return;
}
String_UNSAFE_Separate(&text, '+', &key, &value);
if (String_ContainsConst(&value, "Ctrl")) mods |= HOTKEY_MOD_CTRL;
if (String_ContainsConst(&value, "Shift")) mods |= HOTKEY_MOD_SHIFT;
if (String_ContainsConst(&value, "Alt")) mods |= HOTKEY_MOD_ALT;
trigger = Utils_ParseEnum(&key, KEY_NONE, Input_DisplayNames, INPUT_COUNT);
for (i = 0; i < HotkeysText.count; i++) {
h = HotkeysList[i];
if (h.trigger == trigger && h.mods == mods) { original = h; break; }
}
EditHotkeyScreen_Show(original);
}
static void HotkeyListScreen_MakeFlags(int flags, cc_string* str) {
if (flags & HOTKEY_MOD_CTRL) String_AppendConst(str, " Ctrl");
if (flags & HOTKEY_MOD_SHIFT) String_AppendConst(str, " Shift");
if (flags & HOTKEY_MOD_ALT) String_AppendConst(str, " Alt");
}
static void HotkeyListScreen_LoadEntries(struct ListScreen* s) {
cc_string text; char textBuffer[STRING_SIZE];
struct HotkeyData hKey;
int i;
String_InitArray(text, textBuffer);
for (i = 0; i < HotkeysText.count; i++) {
hKey = HotkeysList[i];
text.length = 0;
String_AppendConst(&text, Input_DisplayNames[hKey.trigger]);
if (hKey.mods) {
String_AppendConst(&text, " +");
HotkeyListScreen_MakeFlags(hKey.mods, &text);
}
StringsBuffer_Add(&s->entries, &text);
}
/* Placeholder for 'add new hotkey' */
StringsBuffer_Add(&s->entries, &String_Empty);
StringsBuffer_Sort(&s->entries);
}
static void HotkeyListScreen_UpdateEntry(struct ListScreen* s, struct ButtonWidget* button, const cc_string* text) {
if (text->length) {
ButtonWidget_Set(button, text, &s->font);
} else {
ButtonWidget_SetConst(button, "New hotkey...", &s->font);
}
}
void HotkeyListScreen_Show(void) {
struct ListScreen* s = &ListScreen;
s->titleText = "Modify hotkeys";
s->UploadClick = NULL;
s->LoadEntries = HotkeyListScreen_LoadEntries;
s->EntryClick = HotkeyListScreen_EntryClick;
s->DoneClick = Menu_SwitchPause;
s->UpdateEntry = HotkeyListScreen_UpdateEntry;
ListScreen_Show();
}
/*########################################################################################################################*
*----------------------------------------------------LoadLevelScreen------------------------------------------------------*
*#########################################################################################################################*/
static void LoadLevelScreen_EntryClick(void* screen, void* widget) {
cc_string path; char pathBuffer[FILENAME_SIZE];
struct ListScreen* s = (struct ListScreen*)screen;
cc_result res;
cc_string relPath = ListScreen_UNSAFE_GetCur(s, widget);
String_InitArray(path, pathBuffer);
String_Format1(&path, "maps/%s", &relPath);
res = Map_LoadFrom(&path);
/* FileNotFound error may be because user deleted maps from disc */
if (res != ReturnCode_FileNotFound) return;
Chat_AddRaw("&eReloading level list as it may be out of date");
ListScreen_Reload(s);
}
static void LoadLevelScreen_FilterFiles(const cc_string* path, void* obj) {
IMapImporter importer = Map_FindImporter(path);
cc_string relPath = *path;
if (!importer) return;
Utils_UNSAFE_TrimFirstDirectory(&relPath);
StringsBuffer_Add((struct StringsBuffer*)obj, &relPath);
}
static void LoadLevelScreen_LoadEntries(struct ListScreen* s) {
static const cc_string path = String_FromConst("maps");
Directory_Enum(&path, &s->entries, LoadLevelScreen_FilterFiles);
StringsBuffer_Sort(&s->entries);
}
static void LoadLevelScreen_UploadCallback(const cc_string* path) { Map_LoadFrom(path); }
static void LoadLevelScreen_UploadFunc(void* s, void* w) {
static const char* const filters[] = {
".cw", ".dat", ".lvl", ".mine", ".fcm", NULL
};
static struct OpenFileDialogArgs args = {
"Classic map files", filters,
LoadLevelScreen_UploadCallback,
OFD_UPLOAD_DELETE, "tmp"
};
cc_result res = Window_OpenFileDialog(&args);
if (res) Logger_SimpleWarn(res, "showing open file dialog");
}
void LoadLevelScreen_Show(void) {
struct ListScreen* s = &ListScreen;
s->titleText = "Load level";
s->UploadClick = LoadLevelScreen_UploadFunc;
s->LoadEntries = LoadLevelScreen_LoadEntries;
s->EntryClick = LoadLevelScreen_EntryClick;
s->DoneClick = Menu_SwitchPause;
s->UpdateEntry = ListScreen_UpdateEntry;
ListScreen_Show();
}
/*########################################################################################################################*
*---------------------------------------------------KeyBindsScreen-----------------------------------------------------*
*#########################################################################################################################*/
struct KeyBindsScreen;
typedef void (*InitKeyBindings)(struct KeyBindsScreen* s);
#define KEYBINDS_MAX_BTNS 12
static struct KeyBindsScreen {
Screen_Body
int curI, bindsCount;
const char* const* descs;
const cc_uint8* binds;
Widget_LeftClick leftPage, rightPage;
int btnWidth, topY, arrowsY, leftLen;
const char* titleText;
const char* msgText;
struct FontDesc titleFont;
struct TextWidget title, msg;
struct ButtonWidget back, left, right;
struct ButtonWidget buttons[KEYBINDS_MAX_BTNS];
} KeyBindsScreen;
#define KEYBINDS_MAX_VERTICES ((KEYBINDS_MAX_BTNS + 3) * BUTTONWIDGET_MAX + 2 * TEXTWIDGET_MAX)
static struct Widget* key_widgets[KEYBINDS_MAX_BTNS + 5] = {
NULL,NULL,NULL,NULL,NULL,NULL, NULL,NULL,NULL,NULL,NULL,NULL,
(struct Widget*)&KeyBindsScreen.title, (struct Widget*)&KeyBindsScreen.msg,
(struct Widget*)&KeyBindsScreen.back, (struct Widget*)&KeyBindsScreen.left,
(struct Widget*)&KeyBindsScreen.right
};
static void KeyBindsScreen_Update(struct KeyBindsScreen* s, int i) {
cc_string text; char textBuffer[STRING_SIZE];
String_InitArray(text, textBuffer);
String_Format2(&text, s->curI == i ? "> %c: %c <" : "%c: %c",
s->descs[i], Input_DisplayNames[KeyBinds[s->binds[i]]]);
ButtonWidget_Set(&s->buttons[i], &text, &s->titleFont);
s->dirty = true;
}
static void KeyBindsScreen_OnBindingClick(void* screen, void* widget) {
struct KeyBindsScreen* s = (struct KeyBindsScreen*)screen;
int old = s->curI;
s->curI = Screen_Index(s, widget);
s->closable = false;
KeyBindsScreen_Update(s, s->curI);
/* previously selected a different button for binding */
if (old >= 0) KeyBindsScreen_Update(s, old);
}
static int KeyBindsScreen_KeyDown(void* screen, int key) {
struct KeyBindsScreen* s = (struct KeyBindsScreen*)screen;
KeyBind bind;
int idx;
if (s->curI == -1) return Screen_InputDown(s, key);
bind = s->binds[s->curI];
if (key == KEY_ESCAPE) key = KeyBind_Defaults[bind];
KeyBind_Set(bind, key);
idx = s->curI;
s->curI = -1;
s->closable = true;
KeyBindsScreen_Update(s, idx);
return true;
}
static void KeyBindsScreen_ContextLost(void* screen) {
struct KeyBindsScreen* s = (struct KeyBindsScreen*)screen;
Font_Free(&s->titleFont);
Screen_ContextLost(screen);
}
static void KeyBindsScreen_ContextRecreated(void* screen) {
struct KeyBindsScreen* s = (struct KeyBindsScreen*)screen;
struct FontDesc textFont;
int i;
Screen_UpdateVb(screen);
Gui_MakeTitleFont(&s->titleFont);
Gui_MakeBodyFont(&textFont);
for (i = 0; i < s->bindsCount; i++) { KeyBindsScreen_Update(s, i); }
TextWidget_SetConst(&s->title, s->titleText, &s->titleFont);
TextWidget_SetConst(&s->msg, s->msgText, &textFont);
ButtonWidget_SetConst(&s->back, "Done", &s->titleFont);
Font_Free(&textFont);
if (!s->leftPage && !s->rightPage) return;
ButtonWidget_SetConst(&s->left, "<", &s->titleFont);
ButtonWidget_SetConst(&s->right, ">", &s->titleFont);
}
static void KeyBindsScreen_Layout(void* screen) {
struct KeyBindsScreen* s = (struct KeyBindsScreen*)screen;
int i, x, y, xDir, leftLen;
x = s->btnWidth / 2 + 5;
y = s->topY;
leftLen = s->leftLen;
for (i = 0; i < s->bindsCount; i++) {
if (i == leftLen) y = s->topY; /* reset y for next column */
xDir = leftLen == -1 ? 0 : (i < leftLen ? -1 : 1);
Widget_SetLocation(&s->buttons[i], ANCHOR_CENTRE, ANCHOR_CENTRE, x * xDir, y);
y += 50; /* distance between buttons */
}
Widget_SetLocation(&s->title, ANCHOR_CENTRE, ANCHOR_CENTRE, 0, -180);
Widget_SetLocation(&s->msg, ANCHOR_CENTRE, ANCHOR_CENTRE, 0, 100);
Menu_LayoutBack(&s->back);
Widget_SetLocation(&s->left, ANCHOR_CENTRE, ANCHOR_CENTRE, -s->btnWidth - 35, s->arrowsY);
Widget_SetLocation(&s->right, ANCHOR_CENTRE, ANCHOR_CENTRE, s->btnWidth + 35, s->arrowsY);
}
static void KeyBindsScreen_Init(void* screen) {
struct KeyBindsScreen* s = (struct KeyBindsScreen*)screen;
int i;
s->widgets = key_widgets;
s->numWidgets = KEYBINDS_MAX_BTNS + 3;
s->curI = -1;
s->maxVertices = KEYBINDS_MAX_VERTICES;
for (i = 0; i < s->bindsCount; i++) {
ButtonWidget_Init(&s->buttons[i], s->btnWidth, KeyBindsScreen_OnBindingClick);
s->widgets[i] = (struct Widget*)&s->buttons[i];
}
for (; i < KEYBINDS_MAX_BTNS; i++) { s->widgets[i] = NULL; }
TextWidget_Init(&s->title);
TextWidget_Init(&s->msg);
ButtonWidget_Init(&s->back, 400, Gui.ClassicMenu ? Menu_SwitchClassicOptions : Menu_SwitchOptions);
ButtonWidget_Init(&s->left, 40, s->leftPage);
ButtonWidget_Init(&s->right, 40, s->rightPage);
s->left.disabled = !s->leftPage;
s->right.disabled = !s->rightPage;
if (!s->leftPage && !s->rightPage) return;
s->numWidgets += 2;
}
static const struct ScreenVTABLE KeyBindsScreen_VTABLE = {
KeyBindsScreen_Init, Screen_NullUpdate, Screen_NullFunc,
MenuScreen_Render2, Screen_BuildMesh,
KeyBindsScreen_KeyDown, Screen_InputUp, Screen_TKeyPress, Screen_TText,
Menu_PointerDown, Screen_PointerUp, Menu_PointerMove, Screen_TMouseScroll,
KeyBindsScreen_Layout, KeyBindsScreen_ContextLost, KeyBindsScreen_ContextRecreated
};
static void KeyBindsScreen_Reset(Widget_LeftClick left, Widget_LeftClick right, int btnWidth) {
struct KeyBindsScreen* s = &KeyBindsScreen;
s->leftPage = left;
s->rightPage = right;
s->btnWidth = btnWidth;
s->msgText = "";
}
static void KeyBindsScreen_SetLayout(int topY, int arrowsY, int leftLen) {
struct KeyBindsScreen* s = &KeyBindsScreen;
s->topY = topY;
s->arrowsY = arrowsY;
s->leftLen = leftLen;
}
static void KeyBindsScreen_Show(int bindsCount, const cc_uint8* binds, const char* const* descs, const char* title) {
struct KeyBindsScreen* s = &KeyBindsScreen;
s->grabsInput = true;
s->closable = true;
s->VTABLE = &KeyBindsScreen_VTABLE;
s->titleText = title;
s->bindsCount = bindsCount;
s->binds = binds;
s->descs = descs;
Gui_Add((struct Screen*)s, GUI_PRIORITY_MENU);
}
/*########################################################################################################################*
*-----------------------------------------------ClassicKeyBindsScreen--------------------------------------------------*
*#########################################################################################################################*/
void ClassicKeyBindingsScreen_Show(void) {
static const cc_uint8 binds[10] = { KEYBIND_FORWARD, KEYBIND_BACK, KEYBIND_JUMP, KEYBIND_CHAT, KEYBIND_SET_SPAWN, KEYBIND_LEFT, KEYBIND_RIGHT, KEYBIND_INVENTORY, KEYBIND_FOG, KEYBIND_RESPAWN };
static const char* const descs[10] = { "Forward", "Back", "Jump", "Chat", "Save location", "Left", "Right", "Build", "Toggle fog", "Load location" };
if (Game_ClassicHacks) {
KeyBindsScreen_Reset(NULL, Menu_SwitchKeysClassicHacks, 260);
} else {
KeyBindsScreen_Reset(NULL, NULL, 300);
}
KeyBindsScreen_SetLayout(-140, -40, 5);
KeyBindsScreen_Show(Array_Elems(binds), binds, descs,
Game_ClassicHacks ? "Normal controls" : "Controls");
}
/*########################################################################################################################*
*--------------------------------------------ClassicHacksKeyBindingsScreen------------------------------------------------*
*#########################################################################################################################*/
void ClassicHacksKeyBindingsScreen_Show(void) {
static const cc_uint8 binds[6] = { KEYBIND_SPEED, KEYBIND_NOCLIP, KEYBIND_HALF_SPEED, KEYBIND_FLY, KEYBIND_FLY_UP, KEYBIND_FLY_DOWN };
static const char* const descs[6] = { "Speed", "Noclip", "Half speed", "Fly", "Fly up", "Fly down" };
KeyBindsScreen_Reset(Menu_SwitchKeysClassic, NULL, 260);
KeyBindsScreen_SetLayout(-90, -40, 3);
KeyBindsScreen_Show(Array_Elems(binds), binds, descs, "Hacks controls");
}
/*########################################################################################################################*
*-----------------------------------------------NormalKeyBindingsScreen---------------------------------------------------*
*#########################################################################################################################*/
void NormalKeyBindingsScreen_Show(void) {
static const cc_uint8 binds[12] = { KEYBIND_FORWARD, KEYBIND_BACK, KEYBIND_JUMP, KEYBIND_CHAT, KEYBIND_SET_SPAWN, KEYBIND_TABLIST, KEYBIND_LEFT, KEYBIND_RIGHT, KEYBIND_INVENTORY, KEYBIND_FOG, KEYBIND_RESPAWN, KEYBIND_SEND_CHAT };
static const char* const descs[12] = { "Forward", "Back", "Jump", "Chat", "Set spawn", "Player list", "Left", "Right", "Inventory", "Toggle fog", "Respawn", "Send chat" };
KeyBindsScreen_Reset(NULL, Menu_SwitchKeysHacks, 250);
KeyBindsScreen_SetLayout(-140, 10, 6);
KeyBindsScreen_Show(Array_Elems(binds), binds, descs, "Normal controls");
}
/*########################################################################################################################*
*------------------------------------------------HacksKeyBindingsScreen---------------------------------------------------*
*#########################################################################################################################*/
void HacksKeyBindingsScreen_Show(void) {
static const cc_uint8 binds[8] = { KEYBIND_SPEED, KEYBIND_NOCLIP, KEYBIND_HALF_SPEED, KEYBIND_ZOOM_SCROLL, KEYBIND_FLY, KEYBIND_FLY_UP, KEYBIND_FLY_DOWN, KEYBIND_THIRD_PERSON };
static const char* const descs[8] = { "Speed", "Noclip", "Half speed", "Scroll zoom", "Fly", "Fly up", "Fly down", "Third person" };
KeyBindsScreen_Reset(Menu_SwitchKeysNormal, Menu_SwitchKeysOther, 260);
KeyBindsScreen_SetLayout(-40, 10, 4);
KeyBindsScreen_Show(Array_Elems(binds), binds, descs, "Hacks controls");
}
/*########################################################################################################################*
*------------------------------------------------OtherKeyBindingsScreen---------------------------------------------------*
*#########################################################################################################################*/
void OtherKeyBindingsScreen_Show(void) {
static const cc_uint8 binds[12] = { KEYBIND_EXT_INPUT, KEYBIND_HIDE_FPS, KEYBIND_HIDE_GUI, KEYBIND_HOTBAR_SWITCH, KEYBIND_DROP_BLOCK,KEYBIND_SCREENSHOT, KEYBIND_FULLSCREEN, KEYBIND_AXIS_LINES, KEYBIND_AUTOROTATE, KEYBIND_SMOOTH_CAMERA, KEYBIND_IDOVERLAY, KEYBIND_BREAK_LIQUIDS };
static const char* const descs[12] = { "Show ext input", "Hide FPS", "Hide gui", "Hotbar switching", "Drop block", "Screenshot", "Fullscreen", "Show axis lines", "Auto-rotate", "Smooth camera", "ID overlay", "Breakable liquids" };
KeyBindsScreen_Reset(Menu_SwitchKeysHacks, Menu_SwitchKeysMouse, 260);
KeyBindsScreen_SetLayout(-140, 10, 6);
KeyBindsScreen_Show(Array_Elems(binds), binds, descs, "Other controls");
}
/*########################################################################################################################*
*------------------------------------------------MouseKeyBindingsScreen---------------------------------------------------*
*#########################################################################################################################*/
void MouseKeyBindingsScreen_Show(void) {
static const cc_uint8 binds[3] = { KEYBIND_DELETE_BLOCK, KEYBIND_PICK_BLOCK, KEYBIND_PLACE_BLOCK };
static const char* const descs[3] = { "Delete block", "Pick block", "Place block" };
KeyBindsScreen_Reset(Menu_SwitchKeysOther, NULL, 260);
KeyBindsScreen_SetLayout(-40, 10, -1);
KeyBindsScreen.msgText = "&ePress escape to reset the binding";
KeyBindsScreen_Show(Array_Elems(binds), binds, descs, "Mouse key bindings");
}
/*########################################################################################################################*
*--------------------------------------------------MenuInputOverlay-------------------------------------------------------*
*#########################################################################################################################*/
typedef void (*MenuInputDone)(const cc_string* value, cc_bool valid);
static struct MenuInputOverlay {
Screen_Body
cc_bool screenMode;
struct FontDesc textFont;
struct ButtonWidget ok, Default;
struct TextInputWidget input;
struct MenuInputDesc* desc;
MenuInputDone onDone;
cc_string value; char valueBuffer[STRING_SIZE];
} MenuInputOverlay;
static struct Widget* menuInput_widgets[] = {
(struct Widget*)&MenuInputOverlay.ok, (struct Widget*)&MenuInputOverlay.Default,
(struct Widget*)&MenuInputOverlay.input
};
#define MENUINPUT_MAX_VERTICES (2 * BUTTONWIDGET_MAX + MENUINPUTWIDGET_MAX)
static void MenuInputOverlay_Close(struct MenuInputOverlay* s, cc_bool valid) {
Gui_Remove((struct Screen*)&MenuInputOverlay);
s->onDone(&s->input.base.text, valid);
}
static void MenuInputOverlay_EnterInput(struct MenuInputOverlay* s) {
cc_bool valid = s->desc->VTABLE->IsValidValue(s->desc, &s->input.base.text);
MenuInputOverlay_Close(s, valid);
}
static int MenuInputOverlay_KeyPress(void* screen, char keyChar) {
struct MenuInputOverlay* s = (struct MenuInputOverlay*)screen;
InputWidget_Append(&s->input.base, keyChar);
return true;
}
static int MenuInputOverlay_TextChanged(void* screen, const cc_string* str) {
#ifdef CC_BUILD_TOUCH
struct MenuInputOverlay* s = (struct MenuInputOverlay*)screen;
InputWidget_SetText(&s->input.base, str);
#endif
return true;
}
static int MenuInputOverlay_KeyDown(void* screen, int key) {
struct MenuInputOverlay* s = (struct MenuInputOverlay*)screen;
if (Elem_HandlesKeyDown(&s->input.base, key)) return true;
if (key == KEY_ENTER || key == KEY_KP_ENTER) {
MenuInputOverlay_EnterInput(s); return true;
}
return Screen_InputDown(screen, key);
}
static int MenuInputOverlay_PointerDown(void* screen, int id, int x, int y) {
struct MenuInputOverlay* s = (struct MenuInputOverlay*)screen;
return Screen_DoPointerDown(screen, id, x, y) >= 0 || s->screenMode;
}
static int MenuInputOverlay_PointerMove(void* screen, int id, int x, int y) {
struct MenuInputOverlay* s = (struct MenuInputOverlay*)screen;
return Menu_DoPointerMove(screen, id, x, y) >= 0 || s->screenMode;
}
static void MenuInputOverlay_OK(void* screen, void* widget) {
struct MenuInputOverlay* s = (struct MenuInputOverlay*)screen;
MenuInputOverlay_EnterInput(s);
}
static void MenuInputOverlay_Default(void* screen, void* widget) {
cc_string value; char valueBuffer[STRING_SIZE];
struct MenuInputOverlay* s = (struct MenuInputOverlay*)screen;
String_InitArray(value, valueBuffer);
s->desc->VTABLE->GetDefault(s->desc, &value);
InputWidget_SetText(&s->input.base, &value);
}
static void MenuInputOverlay_Init(void* screen) {
struct MenuInputOverlay* s = (struct MenuInputOverlay*)screen;
s->widgets = menuInput_widgets;
s->numWidgets = Array_Elems(menuInput_widgets);
s->maxVertices = MENUINPUT_MAX_VERTICES;
TextInputWidget_Create(&s->input, 400, &s->value, s->desc);
ButtonWidget_Init(&s->Default, 200, MenuInputOverlay_Default);
ButtonWidget_Init(&s->ok, Input_TouchMode ? 200 : 40, MenuInputOverlay_OK);
if (s->desc->VTABLE == &IntInput_VTABLE) {
s->input.onscreenType = KEYBOARD_TYPE_INTEGER;
} else if (s->desc->VTABLE == &FloatInput_VTABLE) {
s->input.onscreenType = KEYBOARD_TYPE_NUMBER;
}
}
static void MenuInputOverlay_Update(void* screen, double delta) {
struct MenuInputOverlay* s = (struct MenuInputOverlay*)screen;
s->input.base.caretAccumulator += delta;
}
static void MenuInputOverlay_Render(void* screen, double delta) {
struct MenuInputOverlay* s = (struct MenuInputOverlay*)screen;
if (s->screenMode) Menu_RenderBounds();
Screen_Render2Widgets(screen, delta);
}
static void MenuInputOverlay_Free(void* screen) {
struct MenuInputOverlay* s = (struct MenuInputOverlay*)screen;
Elem_Free(&s->input.base);
Elem_Free(&s->ok);
Elem_Free(&s->Default);
Window_CloseKeyboard();
}
static void MenuInputOverlay_Layout(void* screen) {
struct MenuInputOverlay* s = (struct MenuInputOverlay*)screen;
if (!Input_TouchMode) {
Widget_SetLocation(&s->input, ANCHOR_CENTRE, ANCHOR_CENTRE, 0, 110);
Widget_SetLocation(&s->ok, ANCHOR_CENTRE, ANCHOR_CENTRE, 240, 110);
Widget_SetLocation(&s->Default, ANCHOR_CENTRE, ANCHOR_CENTRE, 0, 150);
} else if (WindowInfo.SoftKeyboard == SOFT_KEYBOARD_SHIFT) {
Widget_SetLocation(&s->input, ANCHOR_CENTRE, ANCHOR_MAX, 0, 65);
Widget_SetLocation(&s->ok, ANCHOR_CENTRE, ANCHOR_MAX, 120, 25);
Widget_SetLocation(&s->Default, ANCHOR_CENTRE, ANCHOR_MAX, -120, 25);
} else {
Widget_SetLocation(&s->input, ANCHOR_CENTRE, ANCHOR_CENTRE, 0, 110);
Widget_SetLocation(&s->ok, ANCHOR_CENTRE, ANCHOR_CENTRE, 120, 150);
Widget_SetLocation(&s->Default, ANCHOR_CENTRE, ANCHOR_CENTRE, -120, 150);
}
}
static void MenuInputOverlay_ContextLost(void* screen) {
struct MenuInputOverlay* s = (struct MenuInputOverlay*)screen;
Font_Free(&s->textFont);
Screen_ContextLost(s);
}
static void MenuInputOverlay_ContextRecreated(void* screen) {
struct MenuInputOverlay* s = (struct MenuInputOverlay*)screen;
struct FontDesc font;
Gui_MakeTitleFont(&font);
Gui_MakeBodyFont(&s->textFont);
Screen_UpdateVb(s);
TextInputWidget_SetFont(&s->input, &s->textFont);
ButtonWidget_SetConst(&s->ok, "OK", &font);
ButtonWidget_SetConst(&s->Default, "Default value", &font);
Font_Free(&font);
}
static const struct ScreenVTABLE MenuInputOverlay_VTABLE = {
MenuInputOverlay_Init, MenuInputOverlay_Update, MenuInputOverlay_Free,
MenuInputOverlay_Render, Screen_BuildMesh,
MenuInputOverlay_KeyDown, Screen_InputUp, MenuInputOverlay_KeyPress, MenuInputOverlay_TextChanged,
MenuInputOverlay_PointerDown, Screen_PointerUp, MenuInputOverlay_PointerMove, Screen_TMouseScroll,
MenuInputOverlay_Layout, MenuInputOverlay_ContextLost, MenuInputOverlay_ContextRecreated
};
void MenuInputOverlay_Show(struct MenuInputDesc* desc, const cc_string* value, MenuInputDone onDone, cc_bool screenMode) {
struct MenuInputOverlay* s = &MenuInputOverlay;
s->grabsInput = true;
s->closable = true;
s->desc = desc;
s->onDone = onDone;
s->screenMode = screenMode;
s->VTABLE = &MenuInputOverlay_VTABLE;
String_InitArray(s->value, s->valueBuffer);
String_Copy(&s->value, value);
Gui_Add((struct Screen*)s, GUI_PRIORITY_MENUINPUT);
}
/*########################################################################################################################*
*--------------------------------------------------MenuOptionsScreen------------------------------------------------------*
*#########################################################################################################################*/
struct MenuOptionsScreen;
typedef void (*InitMenuOptions)(struct MenuOptionsScreen* s);
#define MENUOPTS_MAX_OPTS 11
static void MenuOptionsScreen_Layout(void* screen);
static struct MenuOptionsScreen {
Screen_Body
struct MenuInputDesc* descs;
const char* descriptions[MENUOPTS_MAX_OPTS + 1];
int activeI, selectedI;
InitMenuOptions DoInit, DoRecreateExtra, OnHacksChanged;
int numButtons, numCore;
struct FontDesc titleFont, textFont;
struct TextGroupWidget extHelp;
struct Texture extHelpTextures[5]; /* max lines is 5 */
struct ButtonWidget buttons[MENUOPTS_MAX_OPTS], done;
const char* extHelpDesc;
} MenuOptionsScreen_Instance;
static struct Widget* menuOpts_widgets[MENUOPTS_MAX_OPTS + 1] = {
NULL,NULL,NULL,NULL,NULL, NULL,NULL,NULL,NULL,NULL,
NULL,
(struct Widget*)&MenuOptionsScreen_Instance.done
};
static void Menu_GetBool(cc_string* raw, cc_bool v) {
String_AppendConst(raw, v ? "ON" : "OFF");
}
static cc_bool Menu_SetBool(const cc_string* raw, const char* key) {
cc_bool isOn = String_CaselessEqualsConst(raw, "ON");
Options_SetBool(key, isOn);
return isOn;
}
static void MenuOptionsScreen_GetFPS(cc_string* raw) {
String_AppendConst(raw, FpsLimit_Names[Game_FpsLimit]);
}
static void MenuOptionsScreen_SetFPS(const cc_string* v) {
int method = Utils_ParseEnum(v, FPS_LIMIT_VSYNC, FpsLimit_Names, Array_Elems(FpsLimit_Names));
Options_Set(OPT_FPS_LIMIT, v);
Game_SetFpsLimit(method);
}
static void MenuOptionsScreen_Update(struct MenuOptionsScreen* s, int i) {
cc_string title; char titleBuffer[STRING_SIZE];
String_InitArray(title, titleBuffer);
String_AppendConst(&title, s->buttons[i].optName);
if (s->buttons[i].GetValue) {
String_AppendConst(&title, ": ");
s->buttons[i].GetValue(&title);
}
ButtonWidget_Set(&s->buttons[i], &title, &s->titleFont);
}
CC_NOINLINE static void MenuOptionsScreen_Set(struct MenuOptionsScreen* s, int i, const cc_string* text) {
s->buttons[i].SetValue(text);
MenuOptionsScreen_Update(s, i);
}
CC_NOINLINE static void MenuOptionsScreen_FreeExtHelp(struct MenuOptionsScreen* s) {
Elem_Free(&s->extHelp);
s->extHelp.lines = 0;
}
static void MenuOptionsScreen_LayoutExtHelp(struct MenuOptionsScreen* s) {
Widget_SetLocation(&s->extHelp, ANCHOR_MIN, ANCHOR_CENTRE_MIN, 0, 100);
/* If use centre align above, then each line in extended help gets */
/* centered aligned separately - which is not the desired behaviour. */
s->extHelp.xOffset = WindowInfo.Width / 2 - s->extHelp.width / 2;
Widget_Layout(&s->extHelp);
}
static cc_string MenuOptionsScreen_GetDesc(int i) {
const char* desc = MenuOptionsScreen_Instance.extHelpDesc;
cc_string descRaw, descLines[5];
descRaw = String_FromReadonly(desc);
String_UNSAFE_Split(&descRaw, '\n', descLines, Array_Elems(descLines));
return descLines[i];
}
static void MenuOptionsScreen_SelectExtHelp(struct MenuOptionsScreen* s, int idx) {
const char* desc;
cc_string descRaw, descLines[5];
MenuOptionsScreen_FreeExtHelp(s);
if (s->activeI >= 0) return;
desc = s->descriptions[idx];
if (!desc) return;
if (!s->widgets[idx] || s->widgets[idx]->disabled) return;
descRaw = String_FromReadonly(desc);
s->extHelp.lines = String_UNSAFE_Split(&descRaw, '\n', descLines, Array_Elems(descLines));
s->extHelpDesc = desc;
TextGroupWidget_RedrawAll(&s->extHelp);
MenuOptionsScreen_LayoutExtHelp(s);
}
static void MenuOptionsScreen_OnDone(const cc_string* value, cc_bool valid) {
struct MenuOptionsScreen* s = &MenuOptionsScreen_Instance;
if (valid) {
MenuOptionsScreen_Set(s, s->activeI, value);
/* Marking screen as dirty fixes changed option widget appearing wrong */
/* for a few frames (e.g. Chatlines options changed from '12' to '1') */
s->dirty = true;
}
MenuOptionsScreen_SelectExtHelp(s, s->activeI);
s->activeI = -1;
}
static int MenuOptionsScreen_PointerMove(void* screen, int id, int x, int y) {
struct MenuOptionsScreen* s = (struct MenuOptionsScreen*)screen;
int i = Menu_DoPointerMove(s, id, x, y);
if (i == -1 || i == s->selectedI) return true;
s->selectedI = i;
if (s->activeI == -1) MenuOptionsScreen_SelectExtHelp(s, i);
return true;
}
static void MenuOptionsScreen_InitButtons(struct MenuOptionsScreen* s, const struct MenuOptionDesc* btns, int count, Widget_LeftClick backClick) {
struct ButtonWidget* btn;
int i;
for (i = 0; i < count; i++) {
btn = &s->buttons[i];
ButtonWidget_Make(btn, 300, btns[i].OnClick,
ANCHOR_CENTRE, ANCHOR_CENTRE, btns[i].dir * 160, btns[i].y);
btn->optName = btns[i].name;
btn->GetValue = btns[i].GetValue;
btn->SetValue = btns[i].SetValue;
s->widgets[i] = (struct Widget*)btn;
}
s->numButtons = count;
ButtonWidget_Init(&s->done, 400, backClick);
}
static void MenuOptionsScreen_Bool(void* screen, void* widget) {
cc_string value; char valueBuffer[STRING_SIZE];
struct MenuOptionsScreen* s = (struct MenuOptionsScreen*)screen;
struct ButtonWidget* btn = (struct ButtonWidget*)widget;
cc_bool isOn;
String_InitArray(value, valueBuffer);
btn->GetValue(&value);
isOn = String_CaselessEqualsConst(&value, "ON");
value = String_FromReadonly(isOn ? "OFF" : "ON");
MenuOptionsScreen_Set(s, Screen_Index(s, btn), &value);
}
static void MenuOptionsScreen_Enum(void* screen, void* widget) {
cc_string value; char valueBuffer[STRING_SIZE];
struct MenuOptionsScreen* s = (struct MenuOptionsScreen*)screen;
struct ButtonWidget* btn = (struct ButtonWidget*)widget;
int index;
struct MenuInputDesc* desc;
const char* const* names;
int raw, count;
index = Screen_Index(s, btn);
String_InitArray(value, valueBuffer);
btn->GetValue(&value);
desc = &s->descs[index];
names = desc->meta.e.Names;
count = desc->meta.e.Count;
raw = (Utils_ParseEnum(&value, 0, names, count) + 1) % count;
value = String_FromReadonly(names[raw]);
MenuOptionsScreen_Set(s, index, &value);
}
static void MenuInputOverlay_CheckStillValid(struct MenuOptionsScreen* s) {
if (s->activeI == -1) return;
if (!s->widgets[s->activeI]->disabled) return;
/* source button is disabled now, so close open input overlay */
MenuInputOverlay_Close(&MenuInputOverlay, false);
}
static void MenuOptionsScreen_Input(void* screen, void* widget) {
cc_string value; char valueBuffer[STRING_SIZE];
struct MenuOptionsScreen* s = (struct MenuOptionsScreen*)screen;
struct ButtonWidget* btn = (struct ButtonWidget*)widget;
struct MenuInputDesc* desc;
MenuOptionsScreen_FreeExtHelp(s);
s->activeI = Screen_Index(s, btn);
String_InitArray(value, valueBuffer);
btn->GetValue(&value);
desc = &s->descs[s->activeI];
MenuInputOverlay_Show(desc, &value, MenuOptionsScreen_OnDone, Input_TouchMode);
}
static void MenuOptionsScreen_OnHacksChanged(void* screen) {
struct MenuOptionsScreen* s = (struct MenuOptionsScreen*)screen;
if (s->OnHacksChanged) s->OnHacksChanged(s);
s->dirty = true;
}
static void MenuOptionsScreen_Init(void* screen) {
struct MenuOptionsScreen* s = (struct MenuOptionsScreen*)screen;
int i;
s->widgets = menuOpts_widgets;
s->numWidgets = MENUOPTS_MAX_OPTS + 1; /* always have back button */
s->maxVertices = BUTTONWIDGET_MAX;
/* The various menu options screens might have different number of widgets */
for (i = 0; i < MENUOPTS_MAX_OPTS; i++) {
s->widgets[i] = NULL;
s->descriptions[i] = NULL;
}
s->activeI = -1;
s->selectedI = -1;
s->DoInit(s);
TextGroupWidget_Create(&s->extHelp, 5, s->extHelpTextures, MenuOptionsScreen_GetDesc);
s->extHelp.lines = 0;
Event_Register_(&UserEvents.HackPermsChanged, screen, MenuOptionsScreen_OnHacksChanged);
}
#define EXTHELP_PAD 5 /* padding around extended help box */
static void MenuOptionsScreen_Render(void* screen, double delta) {
struct MenuOptionsScreen* s = (struct MenuOptionsScreen*)screen;
struct TextGroupWidget* w;
PackedCol tableColor = PackedCol_Make(20, 20, 20, 200);
MenuScreen_Render2(s, delta);
if (!s->extHelp.lines) return;
w = &s->extHelp;
Gfx_Draw2DFlat(w->x - EXTHELP_PAD, w->y - EXTHELP_PAD,
w->width + EXTHELP_PAD * 2, w->height + EXTHELP_PAD * 2, tableColor);
Elem_Render(&s->extHelp, delta);
}
static void MenuOptionsScreen_Free(void* screen) {
struct MenuOptionsScreen* s = (struct MenuOptionsScreen*)screen;
Event_Unregister_(&UserEvents.HackPermsChanged, screen, MenuOptionsScreen_OnHacksChanged);
Gui_RemoveCore((struct Screen*)&MenuInputOverlay);
}
static void MenuOptionsScreen_Layout(void* screen) {
struct MenuOptionsScreen* s = (struct MenuOptionsScreen*)screen;
Screen_Layout(s);
Menu_LayoutBack(&s->done);
MenuOptionsScreen_LayoutExtHelp(s);
}
static void MenuOptionsScreen_ContextLost(void* screen) {
struct MenuOptionsScreen* s = (struct MenuOptionsScreen*)screen;
Font_Free(&s->titleFont);
Font_Free(&s->textFont);
Screen_ContextLost(s);
Elem_Free(&s->extHelp);
}
static void MenuOptionsScreen_ContextRecreated(void* screen) {
struct MenuOptionsScreen* s = (struct MenuOptionsScreen*)screen;
int i;
Gui_MakeTitleFont(&s->titleFont);
Gui_MakeBodyFont(&s->textFont);
Screen_UpdateVb(screen);
for (i = 0; i < s->numButtons; i++) {
if (s->widgets[i]) MenuOptionsScreen_Update(s, i);
}
ButtonWidget_SetConst(&s->done, "Done", &s->titleFont);
if (s->DoRecreateExtra) s->DoRecreateExtra(s);
TextGroupWidget_SetFont(&s->extHelp, &s->textFont);
TextGroupWidget_RedrawAll(&s->extHelp); /* TODO: SetFont should redrawall implicitly */
}
static const struct ScreenVTABLE MenuOptionsScreen_VTABLE = {
MenuOptionsScreen_Init, Screen_NullUpdate, MenuOptionsScreen_Free,
MenuOptionsScreen_Render, Screen_BuildMesh,
Screen_InputDown, Screen_InputUp, Screen_TKeyPress, Screen_TText,
Menu_PointerDown, Screen_PointerUp, MenuOptionsScreen_PointerMove, Screen_TMouseScroll,
MenuOptionsScreen_Layout, MenuOptionsScreen_ContextLost, MenuOptionsScreen_ContextRecreated
};
void MenuOptionsScreen_Show(struct MenuInputDesc* descs, InitMenuOptions init) {
struct MenuOptionsScreen* s = &MenuOptionsScreen_Instance;
s->grabsInput = true;
s->closable = true;
s->VTABLE = &MenuOptionsScreen_VTABLE;
s->descs = descs;
s->DoInit = init;
s->DoRecreateExtra = NULL;
s->OnHacksChanged = NULL;
Gui_Add((struct Screen*)s, GUI_PRIORITY_MENU);
}
/*########################################################################################################################*
*---------------------------------------------------ClassicOptionsScreen--------------------------------------------------*
*#########################################################################################################################*/
enum ViewDist { VIEW_TINY, VIEW_SHORT, VIEW_NORMAL, VIEW_FAR, VIEW_COUNT };
static const char* const viewDistNames[VIEW_COUNT] = { "TINY", "SHORT", "NORMAL", "FAR" };
static void ClassicOptionsScreen_GetMusic(cc_string* v) { Menu_GetBool(v, Audio_MusicVolume > 0); }
static void ClassicOptionsScreen_SetMusic(const cc_string* v) {
Audio_SetMusic(String_CaselessEqualsConst(v, "ON") ? 100 : 0);
Options_SetInt(OPT_MUSIC_VOLUME, Audio_MusicVolume);
}
static void ClassicOptionsScreen_GetInvert(cc_string* v) { Menu_GetBool(v, Camera.Invert); }
static void ClassicOptionsScreen_SetInvert(const cc_string* v) { Camera.Invert = Menu_SetBool(v, OPT_INVERT_MOUSE); }
static void ClassicOptionsScreen_GetViewDist(cc_string* v) {
if (Game_ViewDistance >= 512) {
String_AppendConst(v, viewDistNames[VIEW_FAR]);
} else if (Game_ViewDistance >= 128) {
String_AppendConst(v, viewDistNames[VIEW_NORMAL]);
} else if (Game_ViewDistance >= 32) {
String_AppendConst(v, viewDistNames[VIEW_SHORT]);
} else {
String_AppendConst(v, viewDistNames[VIEW_TINY]);
}
}
static void ClassicOptionsScreen_SetViewDist(const cc_string* v) {
int raw = Utils_ParseEnum(v, 0, viewDistNames, VIEW_COUNT);
int dist = raw == VIEW_FAR ? 512 : (raw == VIEW_NORMAL ? 128 : (raw == VIEW_SHORT ? 32 : 8));
Game_UserSetViewDistance(dist);
}
static void ClassicOptionsScreen_GetPhysics(cc_string* v) { Menu_GetBool(v, Physics.Enabled); }
static void ClassicOptionsScreen_SetPhysics(const cc_string* v) {
Physics_SetEnabled(Menu_SetBool(v, OPT_BLOCK_PHYSICS));
}
static void ClassicOptionsScreen_GetSounds(cc_string* v) { Menu_GetBool(v, Audio_SoundsVolume > 0); }
static void ClassicOptionsScreen_SetSounds(const cc_string* v) {
Audio_SetSounds(String_CaselessEqualsConst(v, "ON") ? 100 : 0);
Options_SetInt(OPT_SOUND_VOLUME, Audio_SoundsVolume);
}
static void ClassicOptionsScreen_GetShowFPS(cc_string* v) { Menu_GetBool(v, Gui.ShowFPS); }
static void ClassicOptionsScreen_SetShowFPS(const cc_string* v) { Gui.ShowFPS = Menu_SetBool(v, OPT_SHOW_FPS); }
static void ClassicOptionsScreen_GetViewBob(cc_string* v) { Menu_GetBool(v, Game_ViewBobbing); }
static void ClassicOptionsScreen_SetViewBob(const cc_string* v) { Game_ViewBobbing = Menu_SetBool(v, OPT_VIEW_BOBBING); }
static void ClassicOptionsScreen_GetHacks(cc_string* v) { Menu_GetBool(v, LocalPlayer_Instance.Hacks.Enabled); }
static void ClassicOptionsScreen_SetHacks(const cc_string* v) {
LocalPlayer_Instance.Hacks.Enabled = Menu_SetBool(v, OPT_HACKS_ENABLED);
HacksComp_Update(&LocalPlayer_Instance.Hacks);
}
static void ClassicOptionsScreen_RecreateExtra(struct MenuOptionsScreen* s) {
ButtonWidget_SetConst(&s->buttons[9], "Controls...", &s->titleFont);
}
static void ClassicOptionsScreen_InitWidgets(struct MenuOptionsScreen* s) {
static const struct MenuOptionDesc buttons[] = {
{ -1, -150, "Music", MenuOptionsScreen_Bool,
ClassicOptionsScreen_GetMusic, ClassicOptionsScreen_SetMusic },
{ -1, -100, "Invert mouse", MenuOptionsScreen_Bool,
ClassicOptionsScreen_GetInvert, ClassicOptionsScreen_SetInvert },
{ -1, -50, "Render distance", MenuOptionsScreen_Enum,
ClassicOptionsScreen_GetViewDist, ClassicOptionsScreen_SetViewDist },
{ -1, 0, "Block physics", MenuOptionsScreen_Bool,
ClassicOptionsScreen_GetPhysics, ClassicOptionsScreen_SetPhysics },
{ 1, -150, "Sound", MenuOptionsScreen_Bool,
ClassicOptionsScreen_GetSounds, ClassicOptionsScreen_SetSounds },
{ 1, -100, "Show FPS", MenuOptionsScreen_Bool,
ClassicOptionsScreen_GetShowFPS, ClassicOptionsScreen_SetShowFPS },
{ 1, -50, "View bobbing", MenuOptionsScreen_Bool,
ClassicOptionsScreen_GetViewBob, ClassicOptionsScreen_SetViewBob },
{ 1, 0, "FPS mode", MenuOptionsScreen_Enum,
MenuOptionsScreen_GetFPS, MenuOptionsScreen_SetFPS },
{ 0, 60, "Hacks enabled", MenuOptionsScreen_Bool,
ClassicOptionsScreen_GetHacks, ClassicOptionsScreen_SetHacks }
};
s->numCore = 9 + 1;
s->maxVertices += 9 * BUTTONWIDGET_MAX + BUTTONWIDGET_MAX;
s->DoRecreateExtra = ClassicOptionsScreen_RecreateExtra;
MenuOptionsScreen_InitButtons(s, buttons, Array_Elems(buttons), Menu_SwitchPause);
ButtonWidget_Make(&s->buttons[9], 400, Menu_SwitchKeysClassic,
ANCHOR_CENTRE, ANCHOR_MAX, 0, 95);
s->widgets[9] = (struct Widget*)&s->buttons[9];
/* Disable certain options */
if (!Server.IsSinglePlayer) Menu_Remove(s, 3);
if (!Game_ClassicHacks) Menu_Remove(s, 8);
}
void ClassicOptionsScreen_Show(void) {
static struct MenuInputDesc descs[11];
MenuInput_Enum(descs[2], viewDistNames, VIEW_COUNT);
MenuInput_Enum(descs[7], FpsLimit_Names, FPS_LIMIT_COUNT);
MenuOptionsScreen_Show(descs, ClassicOptionsScreen_InitWidgets);
}
/*########################################################################################################################*
*----------------------------------------------------EnvSettingsScreen----------------------------------------------------*
*#########################################################################################################################*/
static void EnvSettingsScreen_GetCloudsColor(cc_string* v) { PackedCol_ToHex(v, Env.CloudsCol); }
static void EnvSettingsScreen_SetCloudsColor(const cc_string* v) { Env_SetCloudsCol(Menu_HexCol(v)); }
static void EnvSettingsScreen_GetSkyColor(cc_string* v) { PackedCol_ToHex(v, Env.SkyCol); }
static void EnvSettingsScreen_SetSkyColor(const cc_string* v) { Env_SetSkyCol(Menu_HexCol(v)); }
static void EnvSettingsScreen_GetFogColor(cc_string* v) { PackedCol_ToHex(v, Env.FogCol); }
static void EnvSettingsScreen_SetFogColor(const cc_string* v) { Env_SetFogCol(Menu_HexCol(v)); }
static void EnvSettingsScreen_GetCloudsSpeed(cc_string* v) { String_AppendFloat(v, Env.CloudsSpeed, 2); }
static void EnvSettingsScreen_SetCloudsSpeed(const cc_string* v) { Env_SetCloudsSpeed(Menu_Float(v)); }
static void EnvSettingsScreen_GetCloudsHeight(cc_string* v) { String_AppendInt(v, Env.CloudsHeight); }
static void EnvSettingsScreen_SetCloudsHeight(const cc_string* v) { Env_SetCloudsHeight(Menu_Int(v)); }
static void EnvSettingsScreen_GetSunColor(cc_string* v) { PackedCol_ToHex(v, Env.SunCol); }
static void EnvSettingsScreen_SetSunColor(const cc_string* v) { Env_SetSunCol(Menu_HexCol(v)); }
static void EnvSettingsScreen_GetShadowColor(cc_string* v) { PackedCol_ToHex(v, Env.ShadowCol); }
static void EnvSettingsScreen_SetShadowColor(const cc_string* v) { Env_SetShadowCol(Menu_HexCol(v)); }
static void EnvSettingsScreen_GetWeather(cc_string* v) { String_AppendConst(v, Weather_Names[Env.Weather]); }
static void EnvSettingsScreen_SetWeather(const cc_string* v) {
int raw = Utils_ParseEnum(v, 0, Weather_Names, Array_Elems(Weather_Names));
Env_SetWeather(raw);
}
static void EnvSettingsScreen_GetWeatherSpeed(cc_string* v) { String_AppendFloat(v, Env.WeatherSpeed, 2); }
static void EnvSettingsScreen_SetWeatherSpeed(const cc_string* v) { Env_SetWeatherSpeed(Menu_Float(v)); }
static void EnvSettingsScreen_GetEdgeHeight(cc_string* v) { String_AppendInt(v, Env.EdgeHeight); }
static void EnvSettingsScreen_SetEdgeHeight(const cc_string* v) { Env_SetEdgeHeight(Menu_Int(v)); }
static void EnvSettingsScreen_InitWidgets(struct MenuOptionsScreen* s) {
static const struct MenuOptionDesc buttons[] = {
{ -1, -150, "Clouds color", MenuOptionsScreen_Input,
EnvSettingsScreen_GetCloudsColor, EnvSettingsScreen_SetCloudsColor },
{ -1, -100, "Sky color", MenuOptionsScreen_Input,
EnvSettingsScreen_GetSkyColor, EnvSettingsScreen_SetSkyColor },
{ -1, -50, "Fog color", MenuOptionsScreen_Input,
EnvSettingsScreen_GetFogColor, EnvSettingsScreen_SetFogColor },
{ -1, 0, "Clouds speed", MenuOptionsScreen_Input,
EnvSettingsScreen_GetCloudsSpeed, EnvSettingsScreen_SetCloudsSpeed },
{ -1, 50, "Clouds height", MenuOptionsScreen_Input,
EnvSettingsScreen_GetCloudsHeight, EnvSettingsScreen_SetCloudsHeight },
{ 1, -150, "Sunlight color", MenuOptionsScreen_Input,
EnvSettingsScreen_GetSunColor, EnvSettingsScreen_SetSunColor },
{ 1, -100, "Shadow color", MenuOptionsScreen_Input,
EnvSettingsScreen_GetShadowColor, EnvSettingsScreen_SetShadowColor },
{ 1, -50, "Weather", MenuOptionsScreen_Enum,
EnvSettingsScreen_GetWeather, EnvSettingsScreen_SetWeather },
{ 1, 0, "Rain/Snow speed", MenuOptionsScreen_Input,
EnvSettingsScreen_GetWeatherSpeed, EnvSettingsScreen_SetWeatherSpeed },
{ 1, 50, "Water level", MenuOptionsScreen_Input,
EnvSettingsScreen_GetEdgeHeight, EnvSettingsScreen_SetEdgeHeight }
};
s->numCore = 10;
s->maxVertices += 10 * BUTTONWIDGET_MAX;
MenuOptionsScreen_InitButtons(s, buttons, Array_Elems(buttons), Menu_SwitchOptions);
}
void EnvSettingsScreen_Show(void) {
static struct MenuInputDesc descs[11];
MenuInput_Hex(descs[0], ENV_DEFAULT_CLOUDS_COLOR);
MenuInput_Hex(descs[1], ENV_DEFAULT_SKY_COLOR);
MenuInput_Hex(descs[2], ENV_DEFAULT_FOG_COLOR);
MenuInput_Float(descs[3], 0, 1000, 1);
MenuInput_Int(descs[4], -10000, 10000, World.Height + 2);
MenuInput_Hex(descs[5], ENV_DEFAULT_SUN_COLOR);
MenuInput_Hex(descs[6], ENV_DEFAULT_SHADOW_COLOR);
MenuInput_Enum(descs[7], Weather_Names, Array_Elems(Weather_Names));
MenuInput_Float(descs[8], -100, 100, 1);
MenuInput_Int(descs[9], -2048, 2048, World.Height / 2);
MenuOptionsScreen_Show(descs, EnvSettingsScreen_InitWidgets);
}
/*########################################################################################################################*
*--------------------------------------------------GraphicsOptionsScreen--------------------------------------------------*
*#########################################################################################################################*/
static void GraphicsOptionsScreen_GetViewDist(cc_string* v) { String_AppendInt(v, Game_ViewDistance); }
static void GraphicsOptionsScreen_SetViewDist(const cc_string* v) { Game_UserSetViewDistance(Menu_Int(v)); }
static void GraphicsOptionsScreen_GetSmooth(cc_string* v) { Menu_GetBool(v, Builder_SmoothLighting); }
static void GraphicsOptionsScreen_SetSmooth(const cc_string* v) {
Builder_SmoothLighting = Menu_SetBool(v, OPT_SMOOTH_LIGHTING);
Builder_ApplyActive();
MapRenderer_Refresh();
}
static void GraphicsOptionsScreen_GetCamera(cc_string* v) { Menu_GetBool(v, Camera.Smooth); }
static void GraphicsOptionsScreen_SetCamera(const cc_string* v) { Camera.Smooth = Menu_SetBool(v, OPT_CAMERA_SMOOTH); }
static void GraphicsOptionsScreen_GetNames(cc_string* v) { String_AppendConst(v, NameMode_Names[Entities.NamesMode]); }
static void GraphicsOptionsScreen_SetNames(const cc_string* v) {
Entities.NamesMode = Utils_ParseEnum(v, 0, NameMode_Names, NAME_MODE_COUNT);
Options_Set(OPT_NAMES_MODE, v);
}
static void GraphicsOptionsScreen_GetShadows(cc_string* v) { String_AppendConst(v, ShadowMode_Names[Entities.ShadowsMode]); }
static void GraphicsOptionsScreen_SetShadows(const cc_string* v) {
Entities.ShadowsMode = Utils_ParseEnum(v, 0, ShadowMode_Names, SHADOW_MODE_COUNT);
Options_Set(OPT_ENTITY_SHADOW, v);
}
static void GraphicsOptionsScreen_GetMipmaps(cc_string* v) { Menu_GetBool(v, Gfx.Mipmaps); }
static void GraphicsOptionsScreen_SetMipmaps(const cc_string* v) {
Gfx.Mipmaps = Menu_SetBool(v, OPT_MIPMAPS);
TexturePack_ExtractCurrent(true);
}
static void GraphicsOptionsScreen_GetCameraMass(cc_string* v) { String_AppendFloat(v, Camera.Mass, 2); }
static void GraphicsOptionsScreen_SetCameraMass(const cc_string* c) {
Camera.Mass = Menu_Float(c);
Options_Set(OPT_CAMERA_MASS, c);
}
static void GraphicsOptionsScreen_InitWidgets(struct MenuOptionsScreen* s) {
static const struct MenuOptionDesc buttons[] = {
{ -1, -100, "Camera Mass", MenuOptionsScreen_Input,
GraphicsOptionsScreen_GetCameraMass, GraphicsOptionsScreen_SetCameraMass },
{ -1, -50, "FPS mode", MenuOptionsScreen_Enum,
MenuOptionsScreen_GetFPS, MenuOptionsScreen_SetFPS },
{ -1, 0, "View distance", MenuOptionsScreen_Input,
GraphicsOptionsScreen_GetViewDist, GraphicsOptionsScreen_SetViewDist },
{ -1, 50, "Advanced lighting", MenuOptionsScreen_Bool,
GraphicsOptionsScreen_GetSmooth, GraphicsOptionsScreen_SetSmooth },
{ 1, -100, "Smooth camera", MenuOptionsScreen_Bool,
GraphicsOptionsScreen_GetCamera, GraphicsOptionsScreen_SetCamera },
{ 1, -50, "Names", MenuOptionsScreen_Enum,
GraphicsOptionsScreen_GetNames, GraphicsOptionsScreen_SetNames },
{ 1, 0, "Shadows", MenuOptionsScreen_Enum,
GraphicsOptionsScreen_GetShadows, GraphicsOptionsScreen_SetShadows },
{ 1, 50, "Mipmaps", MenuOptionsScreen_Bool,
GraphicsOptionsScreen_GetMipmaps, GraphicsOptionsScreen_SetMipmaps }
};
s->numCore = 8;
s->maxVertices += 8 * BUTTONWIDGET_MAX;
MenuOptionsScreen_InitButtons(s, buttons, Array_Elems(buttons), Menu_SwitchOptions);
s->descriptions[0] = "&eChange the smoothness of the smooth camera.";
s->descriptions[1] = \
"&eVSync: &fNumber of frames rendered is at most the monitor's refresh rate.\n" \
"&e30/60/120/144 FPS: &fRenders 30/60/120/144 frames at most each second.\n" \
"&eNoLimit: &fRenders as many frames as possible each second.\n" \
"&cNoLimit is pointless - it wastefully renders frames that you don't even see!";
s->descriptions[3] = "&cNote: &eSmooth lighting is still experimental and can heavily reduce performance.";
s->descriptions[5] = \
"&eNone: &fNo names of players are drawn.\n" \
"&eHovered: &fName of the targeted player is drawn see-through.\n" \
"&eAll: &fNames of all other players are drawn normally.\n" \
"&eAllHovered: &fAll names of players are drawn see-through.\n" \
"&eAllUnscaled: &fAll names of players are drawn see-through without scaling.";
s->descriptions[6] = \
"&eNone: &fNo entity shadows are drawn.\n" \
"&eSnapToBlock: &fA square shadow is shown on block you are directly above.\n" \
"&eCircle: &fA circular shadow is shown across the blocks you are above.\n" \
"&eCircleAll: &fA circular shadow is shown underneath all entities.";
}
void GraphicsOptionsScreen_Show(void) {
static struct MenuInputDesc descs[8];
MenuInput_Float(descs[0], 1, 100, 20);
MenuInput_Enum(descs[1], FpsLimit_Names, FPS_LIMIT_COUNT);
MenuInput_Int(descs[2], 8, 4096, 512);
MenuInput_Enum(descs[5], NameMode_Names, NAME_MODE_COUNT);
MenuInput_Enum(descs[6], ShadowMode_Names, SHADOW_MODE_COUNT);
MenuOptionsScreen_Show(descs, GraphicsOptionsScreen_InitWidgets);
}
/*########################################################################################################################*
*----------------------------------------------------ChatOptionsScreen-----------------------------------------------------*
*#########################################################################################################################*/
static void ChatOptionsScreen_SetScale(const cc_string* v, float* target, const char* optKey) {
*target = Menu_Float(v);
Options_Set(optKey, v);
Gui_LayoutAll();
}
static void ChatOptionsScreen_GetChatScale(cc_string* v) { String_AppendFloat(v, Gui.RawChatScale, 1); }
static void ChatOptionsScreen_SetChatScale(const cc_string* v) { ChatOptionsScreen_SetScale(v, &Gui.RawChatScale, OPT_CHAT_SCALE); }
static void ChatOptionsScreen_GetChatlines(cc_string* v) { String_AppendInt(v, Gui.Chatlines); }
static void ChatOptionsScreen_SetChatlines(const cc_string* v) {
Gui.Chatlines = Menu_Int(v);
ChatScreen_SetChatlines(Gui.Chatlines);
Options_Set(OPT_CHATLINES, v);
}
static void ChatOptionsScreen_GetLogging(cc_string* v) { Menu_GetBool(v, Chat_Logging); }
static void ChatOptionsScreen_SetLogging(const cc_string* v) {
Chat_Logging = Menu_SetBool(v, OPT_CHAT_LOGGING);
if (!Chat_Logging) Chat_DisableLogging();
}
static void ChatOptionsScreen_GetClickable(cc_string* v) { Menu_GetBool(v, Gui.ClickableChat); }
static void ChatOptionsScreen_SetClickable(const cc_string* v) { Gui.ClickableChat = Menu_SetBool(v, OPT_CLICKABLE_CHAT); }
static void ChatOptionsScreen_InitWidgets(struct MenuOptionsScreen* s) {
static const struct MenuOptionDesc buttons[] = {
{ -1, 0, "Chat scale", MenuOptionsScreen_Input,
ChatOptionsScreen_GetChatScale, ChatOptionsScreen_SetChatScale },
{ -1, 50, "Chat lines", MenuOptionsScreen_Input,
ChatOptionsScreen_GetChatlines, ChatOptionsScreen_SetChatlines },
{ 1, 0, "Log to disk", MenuOptionsScreen_Bool,
ChatOptionsScreen_GetLogging, ChatOptionsScreen_SetLogging },
{ 1, 50, "Clickable chat", MenuOptionsScreen_Bool,
ChatOptionsScreen_GetClickable, ChatOptionsScreen_SetClickable }
};
s->numCore = 4;
s->maxVertices += 4 * BUTTONWIDGET_MAX;
MenuOptionsScreen_InitButtons(s, buttons, Array_Elems(buttons), Menu_SwitchOptions);
}
void ChatOptionsScreen_Show(void) {
static struct MenuInputDesc descs[5];
MenuInput_Float(descs[0], 0.25f, 4.00f, 1);
MenuInput_Int(descs[1], 0, 30, Gui.DefaultLines);
MenuOptionsScreen_Show(descs, ChatOptionsScreen_InitWidgets);
}
/*########################################################################################################################*
*----------------------------------------------------GuiOptionsScreen-----------------------------------------------------*
*#########################################################################################################################*/
static void GuiOptionsScreen_GetShadows(cc_string* v) { Menu_GetBool(v, Drawer2D.BlackTextShadows); }
static void GuiOptionsScreen_SetShadows(const cc_string* v) {
Drawer2D.BlackTextShadows = Menu_SetBool(v, OPT_BLACK_TEXT);
Event_RaiseVoid(&ChatEvents.FontChanged);
}
static void GuiOptionsScreen_GetShowFPS(cc_string* v) { Menu_GetBool(v, Gui.ShowFPS); }
static void GuiOptionsScreen_SetShowFPS(const cc_string* v) { Gui.ShowFPS = Menu_SetBool(v, OPT_SHOW_FPS); }
static void GuiOptionsScreen_GetHotbar(cc_string* v) { String_AppendFloat(v, Gui.RawHotbarScale, 1); }
static void GuiOptionsScreen_SetHotbar(const cc_string* v) { ChatOptionsScreen_SetScale(v, &Gui.RawHotbarScale, OPT_HOTBAR_SCALE); }
static void GuiOptionsScreen_GetInventory(cc_string* v) { String_AppendFloat(v, Gui.RawInventoryScale, 1); }
static void GuiOptionsScreen_SetInventory(const cc_string* v) { ChatOptionsScreen_SetScale(v, &Gui.RawInventoryScale, OPT_INVENTORY_SCALE); }
static void GuiOptionsScreen_GetTabAuto(cc_string* v) { Menu_GetBool(v, Gui.TabAutocomplete); }
static void GuiOptionsScreen_SetTabAuto(const cc_string* v) { Gui.TabAutocomplete = Menu_SetBool(v, OPT_TAB_AUTOCOMPLETE); }
static void GuiOptionsScreen_GetUseFont(cc_string* v) { Menu_GetBool(v, !Drawer2D.BitmappedText); }
static void GuiOptionsScreen_SetUseFont(const cc_string* v) {
Drawer2D.BitmappedText = !Menu_SetBool(v, OPT_USE_CHAT_FONT);
Event_RaiseVoid(&ChatEvents.FontChanged);
}
static void GuiOptionsScreen_InitWidgets(struct MenuOptionsScreen* s) {
static const struct MenuOptionDesc buttons[] = {
{ -1, -100, "Black text shadows", MenuOptionsScreen_Bool,
GuiOptionsScreen_GetShadows, GuiOptionsScreen_SetShadows },
{ -1, -50, "Show FPS", MenuOptionsScreen_Bool,
GuiOptionsScreen_GetShowFPS, GuiOptionsScreen_SetShowFPS },
{ -1, 0, "Hotbar scale", MenuOptionsScreen_Input,
GuiOptionsScreen_GetHotbar, GuiOptionsScreen_SetHotbar },
{ -1, 50, "Inventory scale", MenuOptionsScreen_Input,
GuiOptionsScreen_GetInventory, GuiOptionsScreen_SetInventory },
{ 1, -50, "Tab auto-complete", MenuOptionsScreen_Bool,
GuiOptionsScreen_GetTabAuto, GuiOptionsScreen_SetTabAuto },
{ 1, 0, "Use system font", MenuOptionsScreen_Bool,
GuiOptionsScreen_GetUseFont, GuiOptionsScreen_SetUseFont },
{ 1, 50, "Select system font", Menu_SwitchFont,
NULL, NULL }
};
s->numCore = 7;
s->maxVertices += 7 * BUTTONWIDGET_MAX;
MenuOptionsScreen_InitButtons(s, buttons, Array_Elems(buttons), Menu_SwitchOptions);
}
void GuiOptionsScreen_Show(void) {
static struct MenuInputDesc descs[8];
MenuInput_Float(descs[2], 0.25f, 4.00f, 1);
MenuInput_Float(descs[3], 0.25f, 4.00f, 1);
MenuOptionsScreen_Show(descs, GuiOptionsScreen_InitWidgets);
}
/*########################################################################################################################*
*---------------------------------------------------HacksSettingsScreen---------------------------------------------------*
*#########################################################################################################################*/
static void HacksSettingsScreen_GetHacks(cc_string* v) { Menu_GetBool(v, LocalPlayer_Instance.Hacks.Enabled); }
static void HacksSettingsScreen_SetHacks(const cc_string* v) {
LocalPlayer_Instance.Hacks.Enabled = Menu_SetBool(v,OPT_HACKS_ENABLED);
HacksComp_Update(&LocalPlayer_Instance.Hacks);
}
static void HacksSettingsScreen_GetSpeed(cc_string* v) { String_AppendFloat(v, LocalPlayer_Instance.Hacks.SpeedMultiplier, 2); }
static void HacksSettingsScreen_SetSpeed(const cc_string* v) {
LocalPlayer_Instance.Hacks.SpeedMultiplier = Menu_Float(v);
Options_Set(OPT_SPEED_FACTOR, v);
}
static void HacksSettingsScreen_GetClipping(cc_string* v) { Menu_GetBool(v, Camera.Clipping); }
static void HacksSettingsScreen_SetClipping(const cc_string* v) {
Camera.Clipping = Menu_SetBool(v, OPT_CAMERA_CLIPPING);
}
static void HacksSettingsScreen_GetJump(cc_string* v) { String_AppendFloat(v, LocalPlayer_JumpHeight(), 3); }
static void HacksSettingsScreen_SetJump(const cc_string* v) {
cc_string str; char strBuffer[STRING_SIZE];
struct PhysicsComp* physics;
physics = &LocalPlayer_Instance.Physics;
physics->JumpVel = PhysicsComp_CalcJumpVelocity(Menu_Float(v));
physics->UserJumpVel = physics->JumpVel;
String_InitArray(str, strBuffer);
String_AppendFloat(&str, physics->JumpVel, 8);
Options_Set(OPT_JUMP_VELOCITY, &str);
}
static void HacksSettingsScreen_GetWOMHacks(cc_string* v) { Menu_GetBool(v, LocalPlayer_Instance.Hacks.WOMStyleHacks); }
static void HacksSettingsScreen_SetWOMHacks(const cc_string* v) {
LocalPlayer_Instance.Hacks.WOMStyleHacks = Menu_SetBool(v, OPT_WOM_STYLE_HACKS);
}
static void HacksSettingsScreen_GetFullStep(cc_string* v) { Menu_GetBool(v, LocalPlayer_Instance.Hacks.FullBlockStep); }
static void HacksSettingsScreen_SetFullStep(const cc_string* v) {
LocalPlayer_Instance.Hacks.FullBlockStep = Menu_SetBool(v, OPT_FULL_BLOCK_STEP);
}
static void HacksSettingsScreen_GetPushback(cc_string* v) { Menu_GetBool(v, LocalPlayer_Instance.Hacks.PushbackPlacing); }
static void HacksSettingsScreen_SetPushback(const cc_string* v) {
LocalPlayer_Instance.Hacks.PushbackPlacing = Menu_SetBool(v, OPT_PUSHBACK_PLACING);
}
static void HacksSettingsScreen_GetLiquids(cc_string* v) { Menu_GetBool(v, Game_BreakableLiquids); }
static void HacksSettingsScreen_SetLiquids(const cc_string* v) {
Game_BreakableLiquids = Menu_SetBool(v, OPT_MODIFIABLE_LIQUIDS);
}
static void HacksSettingsScreen_GetSlide(cc_string* v) { Menu_GetBool(v, LocalPlayer_Instance.Hacks.NoclipSlide); }
static void HacksSettingsScreen_SetSlide(const cc_string* v) {
LocalPlayer_Instance.Hacks.NoclipSlide = Menu_SetBool(v, OPT_NOCLIP_SLIDE);
}
static void HacksSettingsScreen_GetFOV(cc_string* v) { String_AppendInt(v, Camera.Fov); }
static void HacksSettingsScreen_SetFOV(const cc_string* v) {
int fov = Menu_Int(v);
if (Camera.ZoomFov > fov) Camera.ZoomFov = fov;
Camera.DefaultFov = fov;
Options_Set(OPT_FIELD_OF_VIEW, v);
Camera_SetFov(fov);
}
static void HacksSettingsScreen_CheckHacksAllowed(struct MenuOptionsScreen* s) {
struct Widget** widgets = s->widgets;
struct LocalPlayer* p = &LocalPlayer_Instance;
cc_bool disabled = !p->Hacks.Enabled;
widgets[3]->disabled = disabled || !p->Hacks.CanSpeed;
widgets[4]->disabled = disabled || !p->Hacks.CanSpeed;
widgets[5]->disabled = disabled || !p->Hacks.CanSpeed;
widgets[7]->disabled = disabled || !p->Hacks.CanPushbackBlocks;
MenuInputOverlay_CheckStillValid(s);
}
static void HacksSettingsScreen_InitWidgets(struct MenuOptionsScreen* s) {
static const struct MenuOptionDesc buttons[] = {
{ -1, -150, "Hacks enabled", MenuOptionsScreen_Bool,
HacksSettingsScreen_GetHacks, HacksSettingsScreen_SetHacks },
{ -1, -100, "Speed multiplier", MenuOptionsScreen_Input,
HacksSettingsScreen_GetSpeed, HacksSettingsScreen_SetSpeed },
{ -1, -50, "Camera clipping", MenuOptionsScreen_Bool,
HacksSettingsScreen_GetClipping, HacksSettingsScreen_SetClipping },
{ -1, 0, "Jump height", MenuOptionsScreen_Input,
HacksSettingsScreen_GetJump, HacksSettingsScreen_SetJump },
{ -1, 50, "WOM style hacks", MenuOptionsScreen_Bool,
HacksSettingsScreen_GetWOMHacks, HacksSettingsScreen_SetWOMHacks },
{ 1, -150, "Full block stepping", MenuOptionsScreen_Bool,
HacksSettingsScreen_GetFullStep, HacksSettingsScreen_SetFullStep },
{ 1, -100, "Breakable liquids", MenuOptionsScreen_Bool,
HacksSettingsScreen_GetLiquids, HacksSettingsScreen_SetLiquids },
{ 1, -50, "Pushback placing", MenuOptionsScreen_Bool,
HacksSettingsScreen_GetPushback, HacksSettingsScreen_SetPushback },
{ 1, 0, "Noclip slide", MenuOptionsScreen_Bool,
HacksSettingsScreen_GetSlide, HacksSettingsScreen_SetSlide },
{ 1, 50, "Field of view", MenuOptionsScreen_Input,
HacksSettingsScreen_GetFOV, HacksSettingsScreen_SetFOV },
};
s->numCore = 10;
s->maxVertices += 10 * BUTTONWIDGET_MAX;
s->OnHacksChanged = HacksSettingsScreen_CheckHacksAllowed;
MenuOptionsScreen_InitButtons(s, buttons, Array_Elems(buttons), Menu_SwitchOptions);
HacksSettingsScreen_CheckHacksAllowed(s);
s->descriptions[2] = "&eIf &fON&e, then the third person cameras will limit\n&etheir zoom distance if they hit a solid block.";
s->descriptions[3] = "&eSets how many blocks high you can jump up.\n&eNote: You jump much higher when holding down the Speed key binding.";
s->descriptions[7] = \
"&eIf &fON&e, placing blocks that intersect your own position cause\n" \
"&ethe block to be placed, and you to be moved out of the way.\n" \
"&fThis is mainly useful for quick pillaring/towering.";
s->descriptions[8] = "&eIf &fOFF&e, you will immediately stop when in noclip\n&emode and no movement keys are held down.";
}
void HacksSettingsScreen_Show(void) {
static struct MenuInputDesc descs[11];
MenuInput_Float(descs[1], 0.1f, 50, 10);
MenuInput_Float(descs[3], 0.1f, 2048, 1.233f);
MenuInput_Int(descs[9], 1, 179, 70);
MenuOptionsScreen_Show(descs, HacksSettingsScreen_InitWidgets);
}
/*########################################################################################################################*
*----------------------------------------------------MiscOptionsScreen----------------------------------------------------*
*#########################################################################################################################*/
static void MiscOptionsScreen_GetReach(cc_string* v) { String_AppendFloat(v, LocalPlayer_Instance.ReachDistance, 2); }
static void MiscOptionsScreen_SetReach(const cc_string* v) { LocalPlayer_Instance.ReachDistance = Menu_Float(v); }
static void MiscOptionsScreen_GetMusic(cc_string* v) { String_AppendInt(v, Audio_MusicVolume); }
static void MiscOptionsScreen_SetMusic(const cc_string* v) {
Options_Set(OPT_MUSIC_VOLUME, v);
Audio_SetMusic(Menu_Int(v));
}
static void MiscOptionsScreen_GetSounds(cc_string* v) { String_AppendInt(v, Audio_SoundsVolume); }
static void MiscOptionsScreen_SetSounds(const cc_string* v) {
Options_Set(OPT_SOUND_VOLUME, v);
Audio_SetSounds(Menu_Int(v));
}
static void MiscOptionsScreen_GetViewBob(cc_string* v) { Menu_GetBool(v, Game_ViewBobbing); }
static void MiscOptionsScreen_SetViewBob(const cc_string* v) { Game_ViewBobbing = Menu_SetBool(v, OPT_VIEW_BOBBING); }
static void MiscOptionsScreen_GetPhysics(cc_string* v) { Menu_GetBool(v, Physics.Enabled); }
static void MiscOptionsScreen_SetPhysics(const cc_string* v) {
Physics_SetEnabled(Menu_SetBool(v, OPT_BLOCK_PHYSICS));
}
static void MiscOptionsScreen_GetInvert(cc_string* v) { Menu_GetBool(v, Camera.Invert); }
static void MiscOptionsScreen_SetInvert(const cc_string* v) { Camera.Invert = Menu_SetBool(v, OPT_INVERT_MOUSE); }
static void MiscOptionsScreen_GetSensitivity(cc_string* v) { String_AppendInt(v, Camera.Sensitivity); }
static void MiscOptionsScreen_SetSensitivity(const cc_string* v) {
Camera.Sensitivity = Menu_Int(v);
Options_Set(OPT_SENSITIVITY, v);
}
static void MiscSettingsScreen_InitWidgets(struct MenuOptionsScreen* s) {
static const struct MenuOptionDesc buttons[] = {
{ -1, -100, "Reach distance", MenuOptionsScreen_Input,
MiscOptionsScreen_GetReach, MiscOptionsScreen_SetReach },
{ -1, -50, "Music volume", MenuOptionsScreen_Input,
MiscOptionsScreen_GetMusic, MiscOptionsScreen_SetMusic },
{ -1, 0, "Sounds volume", MenuOptionsScreen_Input,
MiscOptionsScreen_GetSounds, MiscOptionsScreen_SetSounds },
{ -1, 50, "View bobbing", MenuOptionsScreen_Bool,
MiscOptionsScreen_GetViewBob, MiscOptionsScreen_SetViewBob },
{ 1, -100, "Block physics", MenuOptionsScreen_Bool,
MiscOptionsScreen_GetPhysics, MiscOptionsScreen_SetPhysics },
{ 1, 0, "Invert mouse", MenuOptionsScreen_Bool,
MiscOptionsScreen_GetInvert, MiscOptionsScreen_SetInvert },
{ 1, 50, "Mouse sensitivity", MenuOptionsScreen_Input,
MiscOptionsScreen_GetSensitivity, MiscOptionsScreen_SetSensitivity }
};
s->numCore = 7;
s->maxVertices += 7 * BUTTONWIDGET_MAX;
MenuOptionsScreen_InitButtons(s, buttons, Array_Elems(buttons), Menu_SwitchOptions);
/* Disable certain options */
if (!Server.IsSinglePlayer) Menu_Remove(s, 0);
if (!Server.IsSinglePlayer) Menu_Remove(s, 4);
}
void MiscOptionsScreen_Show(void) {
static struct MenuInputDesc descs[8];
MenuInput_Float(descs[0], 1, 1024, 5);
MenuInput_Int(descs[1], 0, 100, DEFAULT_MUSIC_VOLUME);
MenuInput_Int(descs[2], 0, 100, DEFAULT_SOUNDS_VOLUME);
#ifdef CC_BUILD_WIN
MenuInput_Int(descs[6], 1, 200, 40);
#else
MenuInput_Int(descs[6], 1, 200, 30);
#endif
MenuOptionsScreen_Show(descs, MiscSettingsScreen_InitWidgets);
}
/*########################################################################################################################*
*--------------------------------------------------NostalgiaMenuScreen-----------------------------------------------------*
*#########################################################################################################################*/
static struct NostalgiaMenuScreen {
Screen_Body
struct ButtonWidget btnA, btnF, done;
struct TextWidget title;
} NostalgiaMenuScreen;
static struct Widget* nostalgiaMenu_widgets[] = {
(struct Widget*)&NostalgiaMenuScreen.btnA, (struct Widget*)&NostalgiaMenuScreen.btnF,
(struct Widget*)&NostalgiaMenuScreen.done, (struct Widget*)&NostalgiaMenuScreen.title
};
#define NOSTALGIA_MENU_MAX_VERTICES (3 * BUTTONWIDGET_MAX + TEXTWIDGET_MAX)
static void NostalgiaMenuScreen_Appearance(void* a, void* b) { NostalgiaAppearanceScreen_Show(); }
static void NostalgiaMenuScreen_Functionality(void* a, void* b) { NostalgiaFunctionalityScreen_Show(); }
static void NostalgiaMenuScreen_SwitchBack(void* a, void* b) {
if (Gui.ClassicMenu) { Menu_SwitchPause(a, b); } else { Menu_SwitchOptions(a, b); }
}
static void NostalgiaMenuScreen_ContextRecreated(void* screen) {
struct NostalgiaMenuScreen* s = (struct NostalgiaMenuScreen*)screen;
struct FontDesc titleFont;
Screen_UpdateVb(screen);
Gui_MakeTitleFont(&titleFont);
TextWidget_SetConst(&s->title, "Nostalgia options", &titleFont);
ButtonWidget_SetConst(&s->btnA, "Appearance", &titleFont);
ButtonWidget_SetConst(&s->btnF, "Functionality", &titleFont);
ButtonWidget_SetConst(&s->done, "Done", &titleFont);
Font_Free(&titleFont);
}
static void NostalgiaMenuScreen_Layout(void* screen) {
struct NostalgiaMenuScreen* s = (struct NostalgiaMenuScreen*)screen;
Widget_SetLocation(&s->title, ANCHOR_CENTRE, ANCHOR_CENTRE, 0, -100);
Widget_SetLocation(&s->btnA, ANCHOR_CENTRE, ANCHOR_CENTRE, 0, -25);
Widget_SetLocation(&s->btnF, ANCHOR_CENTRE, ANCHOR_CENTRE, 0, 25);
Menu_LayoutBack(&s->done);
}
static void NostalgiaMenuScreen_Init(void* screen) {
struct NostalgiaMenuScreen* s = (struct NostalgiaMenuScreen*)screen;
s->widgets = nostalgiaMenu_widgets;
s->numWidgets = Array_Elems(nostalgiaMenu_widgets);
s->maxVertices = NOSTALGIA_MENU_MAX_VERTICES;
TextWidget_Init(&s->title);
ButtonWidget_Init(&s->btnA, 400, NostalgiaMenuScreen_Appearance);
ButtonWidget_Init(&s->btnF, 400, NostalgiaMenuScreen_Functionality);
ButtonWidget_Init(&s->done, 400, NostalgiaMenuScreen_SwitchBack);
}
static const struct ScreenVTABLE NostalgiaMenuScreen_VTABLE = {
NostalgiaMenuScreen_Init, Screen_NullUpdate, Screen_NullFunc,
MenuScreen_Render2, Screen_BuildMesh,
Screen_InputDown, Screen_InputUp, Screen_TKeyPress, Screen_TText,
Menu_PointerDown, Screen_PointerUp, Menu_PointerMove, Screen_TMouseScroll,
NostalgiaMenuScreen_Layout, Screen_ContextLost, NostalgiaMenuScreen_ContextRecreated
};
void NostalgiaMenuScreen_Show(void) {
struct NostalgiaMenuScreen* s = &NostalgiaMenuScreen;
s->grabsInput = true;
s->closable = true;
s->VTABLE = &NostalgiaMenuScreen_VTABLE;
Gui_Add((struct Screen*)s, GUI_PRIORITY_MENU);
}
/*########################################################################################################################*
*------------------------------------------------NostalgiaAppearanceScreen------------------------------------------------*
*#########################################################################################################################*/
static void NostalgiaScreen_GetHand(cc_string* v) { Menu_GetBool(v, Models.ClassicArms); }
static void NostalgiaScreen_SetHand(const cc_string* v) { Models.ClassicArms = Menu_SetBool(v, OPT_CLASSIC_ARM_MODEL); }
static void NostalgiaScreen_GetAnim(cc_string* v) { Menu_GetBool(v, !Game_SimpleArmsAnim); }
static void NostalgiaScreen_SetAnim(const cc_string* v) {
Game_SimpleArmsAnim = String_CaselessEqualsConst(v, "OFF");
Options_SetBool(OPT_SIMPLE_ARMS_ANIM, Game_SimpleArmsAnim);
}
static void NostalgiaScreen_GetClassicChat(cc_string* v) { Menu_GetBool(v, Gui.ClassicChat); }
static void NostalgiaScreen_SetClassicChat(const cc_string* v) { Gui.ClassicChat = Menu_SetBool(v, OPT_CLASSIC_CHAT); }
static void NostalgiaScreen_GetClassicInv(cc_string* v) { Menu_GetBool(v, Gui.ClassicInventory); }
static void NostalgiaScreen_SetClassicInv(const cc_string* v) { Gui.ClassicInventory = Menu_SetBool(v, OPT_CLASSIC_INVENTORY); }
static void NostalgiaScreen_GetGui(cc_string* v) { Menu_GetBool(v, Gui.ClassicTexture); }
static void NostalgiaScreen_SetGui(const cc_string* v) { Gui.ClassicTexture = Menu_SetBool(v, OPT_CLASSIC_GUI); }
static void NostalgiaScreen_GetList(cc_string* v) { Menu_GetBool(v, Gui.ClassicTabList); }
static void NostalgiaScreen_SetList(const cc_string* v) { Gui.ClassicTabList = Menu_SetBool(v, OPT_CLASSIC_TABLIST); }
static void NostalgiaScreen_GetOpts(cc_string* v) { Menu_GetBool(v, Gui.ClassicMenu); }
static void NostalgiaScreen_SetOpts(const cc_string* v) { Gui.ClassicMenu = Menu_SetBool(v, OPT_CLASSIC_OPTIONS); }
static void NostalgiaAppearanceScreen_InitWidgets(struct MenuOptionsScreen* s) {
static const struct MenuOptionDesc buttons[] = {
{ -1, -100, "Classic hand model", MenuOptionsScreen_Bool,
NostalgiaScreen_GetHand, NostalgiaScreen_SetHand },
{ -1, -50, "Classic walk anim", MenuOptionsScreen_Bool,
NostalgiaScreen_GetAnim, NostalgiaScreen_SetAnim },
{ -1, 0, "Classic chat", MenuOptionsScreen_Bool,
NostalgiaScreen_GetClassicChat, NostalgiaScreen_SetClassicChat },
{ -1, 50, "Classic inventory", MenuOptionsScreen_Bool,
NostalgiaScreen_GetClassicInv, NostalgiaScreen_SetClassicInv },
{ 1, -50, "Classic GUI textures", MenuOptionsScreen_Bool,
NostalgiaScreen_GetGui, NostalgiaScreen_SetGui },
{ 1, 0, "Classic player list", MenuOptionsScreen_Bool,
NostalgiaScreen_GetList, NostalgiaScreen_SetList },
{ 1, 50, "Classic options", MenuOptionsScreen_Bool,
NostalgiaScreen_GetOpts, NostalgiaScreen_SetOpts },
};
s->numCore = Array_Elems(buttons);
s->maxVertices += Array_Elems(buttons) * BUTTONWIDGET_MAX;
MenuOptionsScreen_InitButtons(s, buttons, Array_Elems(buttons), Menu_SwitchNostalgia);
}
void NostalgiaAppearanceScreen_Show(void) {
MenuOptionsScreen_Show(NULL, NostalgiaAppearanceScreen_InitWidgets);
}
/*########################################################################################################################*
*----------------------------------------------NostalgiaFunctionalityScreen-----------------------------------------------*
*#########################################################################################################################*/
static void NostalgiaScreen_UpdateVersionDisabled(void) {
MenuOptionsScreen_Instance.buttons[3].disabled = Game_UseCPE;
}
static void NostalgiaScreen_GetTexs(cc_string* v) { Menu_GetBool(v, Game_AllowServerTextures); }
static void NostalgiaScreen_SetTexs(const cc_string* v) { Game_AllowServerTextures = Menu_SetBool(v, OPT_SERVER_TEXTURES); }
static void NostalgiaScreen_GetCustom(cc_string* v) { Menu_GetBool(v, Game_AllowCustomBlocks); }
static void NostalgiaScreen_SetCustom(const cc_string* v) { Game_AllowCustomBlocks = Menu_SetBool(v, OPT_CUSTOM_BLOCKS); }
static void NostalgiaScreen_GetCPE(cc_string* v) { Menu_GetBool(v, Game_UseCPE); }
static void NostalgiaScreen_SetCPE(const cc_string* v) {
Game_UseCPE = Menu_SetBool(v, OPT_CPE);
NostalgiaScreen_UpdateVersionDisabled();
}
static void NostalgiaScreen_Version(void* screen, void* widget) {
struct MenuOptionsScreen* s = (struct MenuOptionsScreen*)screen;
int ver = Game_Version.Version - 1;
if (ver < VERSION_0017) ver = VERSION_0030;
Options_SetInt(OPT_GAME_VERSION, ver);
GameVersion_Load();
MenuOptionsScreen_Update(s, Screen_Index(s, widget));
}
static void NostalgiaScreen_GetVersion(cc_string* v) { String_AppendConst(v, Game_Version.Name); }
static void NostalgiaScreen_SetVersion(const cc_string* v) { }
static struct TextWidget nostalgia_desc;
static void NostalgiaScreen_RecreateExtra(struct MenuOptionsScreen* s) {
TextWidget_SetConst(&nostalgia_desc, "&eRequires restarting game to take full effect", &s->textFont);
}
static void NostalgiaFunctionalityScreen_InitWidgets(struct MenuOptionsScreen* s) {
static const struct MenuOptionDesc buttons[] = {
{ -1, -50, "Use server textures", MenuOptionsScreen_Bool,
NostalgiaScreen_GetTexs, NostalgiaScreen_SetTexs },
{ -1, 0, "Allow custom blocks", MenuOptionsScreen_Bool,
NostalgiaScreen_GetCustom, NostalgiaScreen_SetCustom },
{ 1, -50, "Non-classic features", MenuOptionsScreen_Bool,
NostalgiaScreen_GetCPE, NostalgiaScreen_SetCPE },
{ 1, 0, "Game version", NostalgiaScreen_Version,
NostalgiaScreen_GetVersion, NostalgiaScreen_SetVersion }
};
s->numCore = Array_Elems(buttons) + 1;
s->maxVertices += Array_Elems(buttons) * BUTTONWIDGET_MAX + TEXTWIDGET_MAX;
s->DoRecreateExtra = NostalgiaScreen_RecreateExtra;
MenuOptionsScreen_InitButtons(s, buttons, Array_Elems(buttons), Menu_SwitchNostalgia);
TextWidget_Init(&nostalgia_desc);
Widget_SetLocation(&nostalgia_desc, ANCHOR_CENTRE, ANCHOR_CENTRE, 0, 100);
s->widgets[4] = (struct Widget*)&nostalgia_desc;
NostalgiaScreen_UpdateVersionDisabled();
s->descriptions[3] = \
"&eNote that support for versions earlier than 0.30 is incomplete.\n" \
"\n" \
"&cNote that some servers only support 0.30 game version";
}
void NostalgiaFunctionalityScreen_Show(void) {
MenuOptionsScreen_Show(NULL, NostalgiaFunctionalityScreen_InitWidgets);
}
/*########################################################################################################################*
*---------------------------------------------------------Overlay---------------------------------------------------------*
*#########################################################################################################################*/
static void Overlay_InitLabels(struct TextWidget* labels) {
int i;
TextWidget_Init(&labels[0]);
for (i = 1; i < 4; i++) {
TextWidget_Init(&labels[i]);
labels[i].color = PackedCol_Make(224, 224, 224, 255);
}
}
static void Overlay_LayoutLabels(struct TextWidget* labels) {
int i;
Widget_SetLocation(&labels[0], ANCHOR_CENTRE, ANCHOR_CENTRE, 0, -120);
for (i = 1; i < 4; i++) {
Widget_SetLocation(&labels[i], ANCHOR_CENTRE, ANCHOR_CENTRE, 0, -70 + 20 * i);
}
}
static void Overlay_LayoutMainButtons(struct ButtonWidget* btns) {
Widget_SetLocation(&btns[0], ANCHOR_CENTRE, ANCHOR_CENTRE, -110, 30);
Widget_SetLocation(&btns[1], ANCHOR_CENTRE, ANCHOR_CENTRE, 110, 30);
}
/*########################################################################################################################*
*------------------------------------------------------TexIdsOverlay------------------------------------------------------*
*#########################################################################################################################*/
static struct TexIdsOverlay {
Screen_Body
int xOffset, yOffset, tileSize, textVertices;
struct TextAtlas idAtlas;
struct TextWidget title;
} TexIdsOverlay;
static struct Widget* texids_widgets[] = { (struct Widget*)&TexIdsOverlay.title };
#define TEXIDS_MAX_PER_PAGE (ATLAS2D_TILES_PER_ROW * ATLAS2D_TILES_PER_ROW)
#define TEXIDS_TEXT_VERTICES (10 * 4 + 90 * 8 + 412 * 12) /* '0'-'9' + '10'-'99' + '100'-'511' */
#define TEXIDS_MAX_VERTICES (TEXTWIDGET_MAX + 4 * ATLAS1D_MAX_ATLASES + TEXIDS_TEXT_VERTICES)
static void TexIdsOverlay_Layout(void* screen) {
struct TexIdsOverlay* s = (struct TexIdsOverlay*)screen;
int size;
size = WindowInfo.Height / ATLAS2D_TILES_PER_ROW;
size = (size / 8) * 8;
Math_Clamp(size, 8, 40);
s->xOffset = Gui_CalcPos(ANCHOR_CENTRE, 0, size * Atlas2D.RowsCount, WindowInfo.Width);
s->yOffset = Gui_CalcPos(ANCHOR_CENTRE, 0, size * ATLAS2D_TILES_PER_ROW, WindowInfo.Height);
s->tileSize = size;
/* Can't use vertical centreing here */
Widget_SetLocation(&s->title, ANCHOR_CENTRE, ANCHOR_MIN, 0, 0);
s->title.yOffset = s->yOffset - Display_ScaleY(30);
Widget_Layout(&s->title);
}
static void TexIdsOverlay_ContextLost(void* screen) {
struct TexIdsOverlay* s = (struct TexIdsOverlay*)screen;
Screen_ContextLost(s);
TextAtlas_Free(&s->idAtlas);
}
static void TexIdsOverlay_ContextRecreated(void* screen) {
static const cc_string chars = String_FromConst("0123456789");
static const cc_string prefix = String_FromConst("f");
struct TexIdsOverlay* s = (struct TexIdsOverlay*)screen;
struct FontDesc textFont, titleFont;
Screen_UpdateVb(screen);
Font_Make(&textFont, 8, FONT_FLAGS_PADDING);
Font_SetPadding(&textFont, 1);
TextAtlas_Make(&s->idAtlas, &chars, &textFont, &prefix);
Font_Free(&textFont);
Gui_MakeTitleFont(&titleFont);
TextWidget_SetConst(&s->title, "Texture ID reference sheet", &titleFont);
Font_Free(&titleFont);
}
static struct VertexTextured* TexIdsOverlay_BuildTerrain(struct TexIdsOverlay* s,
struct VertexTextured* ptr) {
struct Texture tex;
int baseLoc, xOffset;
int i, row, size;
size = s->tileSize;
baseLoc = 0;
xOffset = s->xOffset;
tex.uv.U1 = 0.0f; tex.uv.U2 = UV2_Scale;
tex.Width = size; tex.Height = size;
for (row = 0; row < Atlas2D.RowsCount; row += ATLAS2D_TILES_PER_ROW) {
for (i = 0; i < TEXIDS_MAX_PER_PAGE; i++) {
tex.X = xOffset + Atlas2D_TileX(i) * size;
tex.Y = s->yOffset + Atlas2D_TileY(i) * size;
tex.uv.V1 = Atlas1D_RowId(i + baseLoc) * Atlas1D.InvTileSize;
tex.uv.V2 = tex.uv.V1 + UV2_Scale * Atlas1D.InvTileSize;
ptr = Gfx_Make2DQuad(&tex, PACKEDCOL_WHITE, ptr);
}
baseLoc += TEXIDS_MAX_PER_PAGE;
xOffset += size * ATLAS2D_TILES_PER_ROW;
}
return ptr;
}
static struct VertexTextured* TexIdsOverlay_BuildText(struct TexIdsOverlay* s,
struct VertexTextured* ptr) {
struct TextAtlas* idAtlas;
struct VertexTextured* beg;
int xOffset, size, row;
int x, y, id = 0;
size = s->tileSize;
xOffset = s->xOffset;
idAtlas = &s->idAtlas;
beg = ptr;
for (row = 0; row < Atlas2D.RowsCount; row += ATLAS2D_TILES_PER_ROW) {
idAtlas->tex.Y = s->yOffset + (size - idAtlas->tex.Height);
for (y = 0; y < ATLAS2D_TILES_PER_ROW; y++) {
for (x = 0; x < ATLAS2D_TILES_PER_ROW; x++) {
idAtlas->curX = xOffset + size * x + 3; /* offset text by 3 pixels */
ptr = TextAtlas_AddInt(idAtlas, id++, ptr);
}
idAtlas->tex.Y += size;
}
xOffset += size * ATLAS2D_TILES_PER_ROW;
}
s->textVertices = (int)(ptr - beg);
return ptr;
}
static void TexIdsOverlay_BuildMesh(void* screen) {
struct TexIdsOverlay* s = (struct TexIdsOverlay*)screen;
struct VertexTextured* data;
struct VertexTextured* ptr;
data = Screen_LockVb(s);
ptr = data;
ptr = Widget_BuildMesh(&s->title, ptr, data);
ptr = TexIdsOverlay_BuildTerrain(s, ptr);
ptr = TexIdsOverlay_BuildText(s, ptr);
Gfx_UnlockDynamicVb(s->vb);
}
static int TexIdsOverlay_RenderTerrain(struct TexIdsOverlay* s, int offset) {
int i, count = Atlas1D.TilesPerAtlas * 4;
for (i = 0; i < Atlas1D.Count; i++) {
Gfx_BindTexture(Atlas1D.TexIds[i]);
Gfx_DrawVb_IndexedTris_Range(count, offset);
offset += count;
}
return offset;
}
static void TexIdsOverlay_OnAtlasChanged(void* screen) {
struct TexIdsOverlay* s = (struct TexIdsOverlay*)screen;
s->dirty = true;
/* Atlas may have 256 or 512 textures, which changes s->xOffset */
/* This can resize the position of the 'pages', so just re-layout */
TexIdsOverlay_Layout(screen);
}
static void TexIdsOverlay_Init(void* screen) {
struct TexIdsOverlay* s = (struct TexIdsOverlay*)screen;
s->widgets = texids_widgets;
s->numWidgets = Array_Elems(texids_widgets);
s->maxVertices = TEXIDS_MAX_VERTICES;
TextWidget_Init(&s->title);
Event_Register_(&TextureEvents.AtlasChanged, s, TexIdsOverlay_OnAtlasChanged);
}
static void TexIdsOverlay_Free(void* screen) {
struct TexIdsOverlay* s = (struct TexIdsOverlay*)screen;
Event_Unregister_(&TextureEvents.AtlasChanged, s, TexIdsOverlay_OnAtlasChanged);
}
static void TexIdsOverlay_Render(void* screen, double delta) {
struct TexIdsOverlay* s = (struct TexIdsOverlay*)screen;
int offset;
Menu_RenderBounds();
Gfx_SetVertexFormat(VERTEX_FORMAT_TEXTURED);
Gfx_BindDynamicVb(s->vb);
Widget_Render2(&s->title);
offset = s->title.offset + 4;
offset = TexIdsOverlay_RenderTerrain(s, offset);
Gfx_BindTexture(s->idAtlas.tex.ID);
Gfx_DrawVb_IndexedTris_Range(s->textVertices, offset);
}
static int TexIdsOverlay_KeyDown(void* screen, int key) {
struct Screen* s = (struct Screen*)screen;
if (key == KeyBinds[KEYBIND_IDOVERLAY]) { Gui_Remove(s); return true; }
return false;
}
static const struct ScreenVTABLE TexIdsOverlay_VTABLE = {
TexIdsOverlay_Init, Screen_NullUpdate, TexIdsOverlay_Free,
TexIdsOverlay_Render, TexIdsOverlay_BuildMesh,
TexIdsOverlay_KeyDown, Screen_InputUp, Screen_FKeyPress, Screen_FText,
Menu_PointerDown, Screen_PointerUp, Menu_PointerMove, Screen_TMouseScroll,
TexIdsOverlay_Layout, TexIdsOverlay_ContextLost, TexIdsOverlay_ContextRecreated
};
void TexIdsOverlay_Show(void) {
struct TexIdsOverlay* s = &TexIdsOverlay;
s->grabsInput = true;
s->closable = true;
s->VTABLE = &TexIdsOverlay_VTABLE;
Gui_Add((struct Screen*)s, GUI_PRIORITY_TEXIDS);
}
/*########################################################################################################################*
*----------------------------------------------------UrlWarningOverlay----------------------------------------------------*
*#########################################################################################################################*/
static struct UrlWarningOverlay {
Screen_Body
cc_string url;
struct ButtonWidget btns[2];
struct TextWidget lbls[4];
char _urlBuffer[STRING_SIZE * 4];
} UrlWarningOverlay;
static struct Widget* urlwarning_widgets[] = {
(struct Widget*)&UrlWarningOverlay.lbls[0], (struct Widget*)&UrlWarningOverlay.lbls[1],
(struct Widget*)&UrlWarningOverlay.lbls[2], (struct Widget*)&UrlWarningOverlay.lbls[3],
(struct Widget*)&UrlWarningOverlay.btns[0], (struct Widget*)&UrlWarningOverlay.btns[1]
};
#define URLWARNING_MAX_VERTICES (4 * TEXTWIDGET_MAX + 2 * BUTTONWIDGET_MAX)
static void UrlWarningOverlay_OpenUrl(void* screen, void* b) {
struct UrlWarningOverlay* s = (struct UrlWarningOverlay*)screen;
cc_result res = Process_StartOpen(&s->url);
if (res) Logger_SimpleWarn2(res, "opening url in browser", &s->url);
Gui_Remove((struct Screen*)s);
}
static void UrlWarningOverlay_AppendUrl(void* screen, void* b) {
struct UrlWarningOverlay* s = (struct UrlWarningOverlay*)screen;
if (Gui.ClickableChat) ChatInputScreen_Append(&s->url);
Gui_Remove((struct Screen*)s);
}
static void UrlWarningOverlay_ContextRecreated(void* screen) {
struct UrlWarningOverlay* s = (struct UrlWarningOverlay*)screen;
struct FontDesc titleFont, textFont;
Screen_UpdateVb(screen);
Gui_MakeTitleFont(&titleFont);
Gui_MakeBodyFont(&textFont);
TextWidget_SetConst(&s->lbls[0], "&eAre you sure you want to open this link?", &titleFont);
TextWidget_Set(&s->lbls[1], &s->url, &textFont);
TextWidget_SetConst(&s->lbls[2], "Be careful - links from strangers may be websites that", &textFont);
TextWidget_SetConst(&s->lbls[3], " have viruses, or things you may not want to open/see.", &textFont);
ButtonWidget_SetConst(&s->btns[0], "Yes", &titleFont);
ButtonWidget_SetConst(&s->btns[1], "No", &titleFont);
Font_Free(&titleFont);
Font_Free(&textFont);
}
static void UrlWarningOverlay_Layout(void* screen) {
struct UrlWarningOverlay* s = (struct UrlWarningOverlay*)screen;
Overlay_LayoutLabels(s->lbls);
Overlay_LayoutMainButtons(s->btns);
}
static void UrlWarningOverlay_Init(void* screen) {
struct UrlWarningOverlay* s = (struct UrlWarningOverlay*)screen;
s->widgets = urlwarning_widgets;
s->numWidgets = Array_Elems(urlwarning_widgets);
s->maxVertices = URLWARNING_MAX_VERTICES;
Overlay_InitLabels(s->lbls);
ButtonWidget_Init(&s->btns[0], 160, UrlWarningOverlay_OpenUrl);
ButtonWidget_Init(&s->btns[1], 160, UrlWarningOverlay_AppendUrl);
}
static const struct ScreenVTABLE UrlWarningOverlay_VTABLE = {
UrlWarningOverlay_Init, Screen_NullUpdate, Screen_NullFunc,
MenuScreen_Render2, Screen_BuildMesh,
Screen_InputDown, Screen_InputUp, Screen_TKeyPress, Screen_TText,
Menu_PointerDown, Screen_PointerUp, Menu_PointerMove, Screen_TMouseScroll,
UrlWarningOverlay_Layout, Screen_ContextLost, UrlWarningOverlay_ContextRecreated
};
void UrlWarningOverlay_Show(const cc_string* url) {
struct UrlWarningOverlay* s = &UrlWarningOverlay;
s->grabsInput = true;
s->closable = true;
s->VTABLE = &UrlWarningOverlay_VTABLE;
String_InitArray(s->url, s->_urlBuffer);
String_Copy(&s->url, url);
Gui_Add((struct Screen*)s, GUI_PRIORITY_URLWARNING);
}
/*########################################################################################################################*
*-----------------------------------------------------TexPackOverlay------------------------------------------------------*
*#########################################################################################################################*/
static struct TexPackOverlay {
Screen_Body
cc_bool deny, alwaysDeny, gotContent;
cc_uint32 contentLength;
cc_string url;
int reqID;
struct FontDesc textFont;
struct ButtonWidget btns[4];
struct TextWidget lbls[4];
char _urlBuffer[STRING_SIZE + 1];
} TexPackOverlay;
static struct Widget* texpack_widgets[] = {
(struct Widget*)&TexPackOverlay.lbls[0], (struct Widget*)&TexPackOverlay.lbls[1],
(struct Widget*)&TexPackOverlay.lbls[2], (struct Widget*)&TexPackOverlay.lbls[3],
(struct Widget*)&TexPackOverlay.btns[0], (struct Widget*)&TexPackOverlay.btns[1],
(struct Widget*)&TexPackOverlay.btns[2], (struct Widget*)&TexPackOverlay.btns[3]
};
#define TEXPACK_MAX_VERTICES (4 * TEXTWIDGET_MAX + 4 * BUTTONWIDGET_MAX)
static cc_bool TexPackOverlay_IsAlways(void* screen, void* w) { return Screen_Index(screen, w) >= 6; }
static void TexPackOverlay_YesClick(void* screen, void* widget) {
struct TexPackOverlay* s = (struct TexPackOverlay*)screen;
TexturePack_Extract(&s->url);
if (TexPackOverlay_IsAlways(s, widget)) TextureCache_Accept(&s->url);
Gui_Remove((struct Screen*)s);
}
static void TexPackOverlay_NoClick(void* screen, void* widget) {
struct TexPackOverlay* s = (struct TexPackOverlay*)screen;
s->alwaysDeny = TexPackOverlay_IsAlways(s, widget);
s->deny = true;
Gui_Refresh((struct Screen*)s);
}
static void TexPackOverlay_ConfirmNoClick(void* screen, void* b) {
struct TexPackOverlay* s = (struct TexPackOverlay*)screen;
if (s->alwaysDeny) TextureCache_Deny(&s->url);
Gui_Remove((struct Screen*)s);
}
static void TexPackOverlay_GoBackClick(void* screen, void* b) {
struct TexPackOverlay* s = (struct TexPackOverlay*)screen;
s->deny = false;
Gui_Refresh((struct Screen*)s);
}
static void TexPackOverlay_UpdateLine2(struct TexPackOverlay* s) {
static const cc_string https = String_FromConst("https://");
static const cc_string http = String_FromConst("http://");
cc_string url = String_Empty;
if (!s->deny) {
url = s->url;
if (String_CaselessStarts(&url, &https)) {
url = String_UNSAFE_SubstringAt(&url, https.length);
}
if (String_CaselessStarts(&url, &http)) {
url = String_UNSAFE_SubstringAt(&url, http.length);
}
}
TextWidget_Set(&s->lbls[2], &url, &s->textFont);
}
static void TexPackOverlay_UpdateLine3(struct TexPackOverlay* s) {
cc_string contents; char contentsBuffer[STRING_SIZE];
float contentLengthMB;
if (s->deny) {
TextWidget_SetConst(&s->lbls[3], "Sure you don't want to download the texture pack?", &s->textFont);
} else if (s->contentLength) {
String_InitArray(contents, contentsBuffer);
contentLengthMB = s->contentLength / (1024.0f * 1024.0f);
String_Format1(&contents, "Download size: %f3 MB", &contentLengthMB);
TextWidget_Set(&s->lbls[3], &contents, &s->textFont);
} else if (s->gotContent) {
TextWidget_SetConst(&s->lbls[3], "Download size: Unknown", &s->textFont);
} else {
TextWidget_SetConst(&s->lbls[3], "Download size: Determining...", &s->textFont);
}
}
static void TexPackOverlay_Update(void* screen, double delta) {
struct TexPackOverlay* s = (struct TexPackOverlay*)screen;
struct HttpRequest item;
if (!Http_GetResult(s->reqID, &item)) return;
s->dirty = true;
s->gotContent = true;
s->contentLength = item.contentLength;
TexPackOverlay_UpdateLine3(s);
HttpRequest_Free(&item);
}
static void TexPackOverlay_ContextLost(void* screen) {
struct TexPackOverlay* s = (struct TexPackOverlay*)screen;
Font_Free(&s->textFont);
Screen_ContextLost(screen);
}
static void TexPackOverlay_ContextRecreated(void* screen) {
struct TexPackOverlay* s = (struct TexPackOverlay*)screen;
struct FontDesc titleFont;
Screen_UpdateVb(screen);
Gui_MakeTitleFont(&titleFont);
Gui_MakeBodyFont(&s->textFont);
TextWidget_SetConst(&s->lbls[0], s->deny ? "&eYou might be missing out."
: "Do you want to download the server's texture pack?", &titleFont);
TextWidget_SetConst(&s->lbls[1], !s->deny ? "Texture pack url:"
: "Texture packs can play a vital role in the look and feel of maps.", &s->textFont);
TexPackOverlay_UpdateLine2(s);
TexPackOverlay_UpdateLine3(s);
ButtonWidget_SetConst(&s->btns[0], s->deny ? "I'm sure" : "Yes", &titleFont);
ButtonWidget_SetConst(&s->btns[1], s->deny ? "Go back" : "No", &titleFont);
s->btns[0].MenuClick = s->deny ? TexPackOverlay_ConfirmNoClick : TexPackOverlay_YesClick;
s->btns[1].MenuClick = s->deny ? TexPackOverlay_GoBackClick : TexPackOverlay_NoClick;
if (!s->deny) {
ButtonWidget_SetConst(&s->btns[2], "Always yes", &titleFont);
ButtonWidget_SetConst(&s->btns[3], "Always no", &titleFont);
s->btns[2].MenuClick = TexPackOverlay_YesClick;
s->btns[3].MenuClick = TexPackOverlay_NoClick;
}
s->numWidgets = s->deny ? 6 : 8;
Font_Free(&titleFont);
}
static void TexPackOverlay_Layout(void* screen) {
struct TexPackOverlay* s = (struct TexPackOverlay*)screen;
Overlay_LayoutLabels(s->lbls);
Overlay_LayoutMainButtons(s->btns);
Widget_SetLocation(&s->btns[2], ANCHOR_CENTRE, ANCHOR_CENTRE, -110, 85);
Widget_SetLocation(&s->btns[3], ANCHOR_CENTRE, ANCHOR_CENTRE, 110, 85);
}
static void TexPackOverlay_Init(void* screen) {
struct TexPackOverlay* s = (struct TexPackOverlay*)screen;
s->widgets = texpack_widgets;
s->numWidgets = Array_Elems(texpack_widgets);
s->maxVertices = TEXPACK_MAX_VERTICES;
s->contentLength = 0;
s->gotContent = false;
s->deny = false;
Overlay_InitLabels(s->lbls);
ButtonWidget_Init(&s->btns[0], 160, NULL);
ButtonWidget_Init(&s->btns[1], 160, NULL);
ButtonWidget_Init(&s->btns[2], 160, NULL);
ButtonWidget_Init(&s->btns[3], 160, NULL);
}
static const struct ScreenVTABLE TexPackOverlay_VTABLE = {
TexPackOverlay_Init, TexPackOverlay_Update, Screen_NullFunc,
MenuScreen_Render2, Screen_BuildMesh,
Screen_InputDown, Screen_InputUp, Screen_TKeyPress, Screen_TText,
Menu_PointerDown, Screen_PointerUp, Menu_PointerMove, Screen_TMouseScroll,
TexPackOverlay_Layout, TexPackOverlay_ContextLost, TexPackOverlay_ContextRecreated
};
void TexPackOverlay_Show(const cc_string* url) {
struct TexPackOverlay* s = &TexPackOverlay;
s->grabsInput = true;
/* Too easy to accidentally ESC this important dialog */
/* s->closable= true; */
s->VTABLE = &TexPackOverlay_VTABLE;
String_InitArray(s->url, s->_urlBuffer);
String_Copy(&s->url, url);
s->reqID = Http_AsyncGetHeaders(url, HTTP_FLAG_PRIORITY);
Gui_Add((struct Screen*)s, GUI_PRIORITY_TEXPACK);
}
#ifdef CC_BUILD_TOUCH
/*########################################################################################################################*
*---------------------------------------------------TouchControlsScreen---------------------------------------------------*
*#########################################################################################################################*/
#define ONSCREEN_PAGE_BTNS 8
static struct TouchOnscreenScreen {
Screen_Body
int offset;
struct ButtonWidget back, left, right;
struct ButtonWidget btns[ONSCREEN_PAGE_BTNS];
const struct SimpleButtonDesc* btnDescs;
struct FontDesc font;
} TouchOnscreenScreen;
static struct Widget* touchOnscreen_widgets[] = {
(struct Widget*)&TouchOnscreenScreen.back, (struct Widget*)&TouchOnscreenScreen.left,
(struct Widget*)&TouchOnscreenScreen.right, (struct Widget*)&TouchOnscreenScreen.btns[0],
(struct Widget*)&TouchOnscreenScreen.btns[1], (struct Widget*)&TouchOnscreenScreen.btns[2],
(struct Widget*)&TouchOnscreenScreen.btns[3], (struct Widget*)&TouchOnscreenScreen.btns[4],
(struct Widget*)&TouchOnscreenScreen.btns[5], (struct Widget*)&TouchOnscreenScreen.btns[6],
(struct Widget*)&TouchOnscreenScreen.btns[7]
};
#define TOUCHONSCREEN_MAX_VERTICES ((3 + ONSCREEN_PAGE_BTNS) * BUTTONWIDGET_MAX)
static void TouchOnscreen_UpdateColors(struct TouchOnscreenScreen* s) {
PackedCol grey = PackedCol_Make(0x7F, 0x7F, 0x7F, 0xFF);
int i, j;
for (i = 0, j = s->offset; i < ONSCREEN_PAGE_BTNS; i++, j++) {
s->btns[i].col = (Gui._onscreenButtons & (1 << j)) ? PACKEDCOL_WHITE : grey;
}
}
static void TouchOnscreen_Any(void* screen, void* w) {
struct TouchOnscreenScreen* s = (struct TouchOnscreenScreen*)screen;
int bit = 1 << (Screen_Index(s, w) - 3 + s->offset);
if (Gui._onscreenButtons & bit) {
Gui._onscreenButtons &= ~bit;
} else {
Gui._onscreenButtons |= bit;
}
Options_SetInt(OPT_TOUCH_BUTTONS, Gui._onscreenButtons);
TouchOnscreen_UpdateColors(s);
TouchScreen_Refresh();
}
static void TouchOnscreen_More(void* s, void* w) { TouchCtrlsScreen_Show(); }
static const struct SimpleButtonDesc touchOnscreen_page1[ONSCREEN_PAGE_BTNS] = {
{ -120, -50, "Chat", TouchOnscreen_Any }, { 120, -50, "Tablist", TouchOnscreen_Any },
{ -120, 0, "Spawn", TouchOnscreen_Any }, { 120, 0, "Set spawn", TouchOnscreen_Any },
{ -120, 50, "Fly", TouchOnscreen_Any }, { 120, 50, "Noclip", TouchOnscreen_Any },
{ -120, 100, "Speed", TouchOnscreen_Any }, { 120, 100, "Half speed", TouchOnscreen_Any }
};
static const struct SimpleButtonDesc touchOnscreen_page2[ONSCREEN_PAGE_BTNS] = {
{ -120, -50, "Third person", TouchOnscreen_Any }, { 120, -50, "Delete", TouchOnscreen_Any },
{ -120, 0, "Pick", TouchOnscreen_Any }, { 120, 0, "Place", TouchOnscreen_Any },
{ -120, 50, "Switch hotbar", TouchOnscreen_Any }, { 120, 50, "---", TouchOnscreen_Any },
{ -120, 100, "---", TouchOnscreen_Any }, { 120, 100, "---", TouchOnscreen_Any }
};
static void TouchOnscreen_SetPage(struct TouchOnscreenScreen* s, cc_bool page1) {
s->offset = page1 ? 0 : ONSCREEN_PAGE_BTNS;
s->btnDescs = page1 ? touchOnscreen_page1 : touchOnscreen_page2;
Menu_InitButtons(s->btns, 200, s->btnDescs, ONSCREEN_PAGE_BTNS);
s->left.disabled = page1;
s->right.disabled = !page1;
}
static void TouchOnscreen_Left(void* screen, void* b) {
struct TouchOnscreenScreen* s = (struct TouchOnscreenScreen*)screen;
TouchOnscreen_SetPage(s, true);
Gui_Refresh((struct Screen*)s);
TouchOnscreen_UpdateColors(s);
}
static void TouchOnscreen_Right(void* screen, void* b) {
struct TouchOnscreenScreen* s = (struct TouchOnscreenScreen*)screen;
TouchOnscreen_SetPage(s, false);
Gui_Refresh((struct Screen*)s);
TouchOnscreen_UpdateColors(s);
}
static void TouchOnscreenScreen_ContextLost(void* screen) {
struct TouchOnscreenScreen* s = (struct TouchOnscreenScreen*)screen;
Font_Free(&s->font);
Screen_ContextLost(screen);
}
static void TouchOnscreenScreen_ContextRecreated(void* screen) {
struct TouchOnscreenScreen* s = (struct TouchOnscreenScreen*)screen;
Gui_MakeTitleFont(&s->font);
Screen_UpdateVb(screen);
Menu_SetButtons(s->btns, &s->font, s->btnDescs, ONSCREEN_PAGE_BTNS);
ButtonWidget_SetConst(&s->back, "Done", &s->font);
ButtonWidget_SetConst(&s->left, "<", &s->font);
ButtonWidget_SetConst(&s->right, ">", &s->font);
}
static void TouchOnscreenScreen_Layout(void* screen) {
struct TouchOnscreenScreen* s = (struct TouchOnscreenScreen*)screen;
Menu_LayoutButtons(s->btns, s->btnDescs, ONSCREEN_PAGE_BTNS);
Menu_LayoutBack(&s->back);
Widget_SetLocation(&s->left, ANCHOR_CENTRE, ANCHOR_CENTRE, -260, 0);
Widget_SetLocation(&s->right, ANCHOR_CENTRE, ANCHOR_CENTRE, 260, 0);
}
static void TouchOnscreenScreen_Init(void* screen) {
struct TouchOnscreenScreen* s = (struct TouchOnscreenScreen*)screen;
s->widgets = touchOnscreen_widgets;
s->numWidgets = Array_Elems(touchOnscreen_widgets);
s->maxVertices = TOUCHONSCREEN_MAX_VERTICES;
ButtonWidget_Init(&s->back, 400, TouchOnscreen_More);
ButtonWidget_Init(&s->left, 40, TouchOnscreen_Left);
ButtonWidget_Init(&s->right, 40, TouchOnscreen_Right);
TouchOnscreen_SetPage(s, true);
TouchOnscreen_UpdateColors(screen);
}
static const struct ScreenVTABLE TouchOnscreenScreen_VTABLE = {
TouchOnscreenScreen_Init, Screen_NullUpdate, Screen_NullFunc,
MenuScreen_Render2, Screen_BuildMesh,
Screen_InputDown, Screen_InputUp, Screen_TKeyPress, Screen_TText,
Menu_PointerDown, Screen_PointerUp, Menu_PointerMove, Screen_TMouseScroll,
TouchOnscreenScreen_Layout, TouchOnscreenScreen_ContextLost, TouchOnscreenScreen_ContextRecreated
};
void TouchOnscreenScreen_Show(void) {
struct TouchOnscreenScreen* s = &TouchOnscreenScreen;
s->grabsInput = true;
s->closable = true;
s->VTABLE = &TouchOnscreenScreen_VTABLE;
Gui_Add((struct Screen*)s, GUI_PRIORITY_TOUCHMORE);
}
/*########################################################################################################################*
*---------------------------------------------------TouchControlsScreen---------------------------------------------------*
*#########################################################################################################################*/
#define TOUCHCTRLS_BTNS 5
static struct TouchCtrlsScreen {
Screen_Body
struct ButtonWidget back;
struct ButtonWidget btns[TOUCHCTRLS_BTNS];
struct FontDesc font;
} TouchCtrlsScreen;
static struct Widget* touchCtrls_widgets[] = {
(struct Widget*)&TouchCtrlsScreen.back, (struct Widget*)&TouchCtrlsScreen.btns[0],
(struct Widget*)&TouchCtrlsScreen.btns[1], (struct Widget*)&TouchCtrlsScreen.btns[2],
(struct Widget*)&TouchCtrlsScreen.btns[3], (struct Widget*)&TouchCtrlsScreen.btns[4]
};
#define TOUCHCTRLS_MAX_VERTICES (BUTTONWIDGET_MAX + TOUCHCTRLS_BTNS * BUTTONWIDGET_MAX)
static const char* GetTapDesc(int mode) {
if (mode == INPUT_MODE_PLACE) return "Tap: Place";
if (mode == INPUT_MODE_DELETE) return "Tap: Delete";
return "Tap: None";
}
static void TouchCtrls_UpdateTapText(void* screen) {
struct TouchCtrlsScreen* s = (struct TouchCtrlsScreen*)screen;
ButtonWidget_SetConst(&s->btns[0], GetTapDesc(Input_TapMode), &s->font);
s->dirty = true;
}
static const char* GetHoldDesc(int mode) {
if (mode == INPUT_MODE_PLACE) return "Hold: Place";
if (mode == INPUT_MODE_DELETE) return "Hold: Delete";
return "Hold: None";
}
static void TouchCtrls_UpdateHoldText(void* screen) {
struct TouchCtrlsScreen* s = (struct TouchCtrlsScreen*)screen;
ButtonWidget_SetConst(&s->btns[1], GetHoldDesc(Input_HoldMode), &s->font);
s->dirty = true;
}
static void TouchCtrls_UpdateSensitivity(void* screen) {
cc_string value; char valueBuffer[STRING_SIZE];
struct TouchCtrlsScreen* s = (struct TouchCtrlsScreen*)screen;
String_InitArray(value, valueBuffer);
String_AppendConst(&value, "Sensitivity: ");
MiscOptionsScreen_GetSensitivity(&value);
ButtonWidget_Set(&s->btns[2], &value, &s->font);
s->dirty = true;
}
static void TouchCtrls_UpdateScale(void* screen) {
cc_string value; char valueBuffer[STRING_SIZE];
struct TouchCtrlsScreen* s = (struct TouchCtrlsScreen*)screen;
String_InitArray(value, valueBuffer);
String_AppendConst(&value, "Scale: ");
String_AppendFloat(&value, Gui.RawTouchScale, 1);
ButtonWidget_Set(&s->btns[3], &value, &s->font);
s->dirty = true;
}
static void TouchCtrls_More(void* s, void* w) { TouchMoreScreen_Show(); }
static void TouchCtrls_Onscreen(void* s, void* w) { TouchOnscreenScreen_Show(); }
static void TouchCtrls_Tap(void* s, void* w) {
Input_TapMode = (Input_TapMode + 1) % INPUT_MODE_COUNT;
TouchCtrls_UpdateTapText(s);
}
static void TouchCtrls_Hold(void* s, void* w) {
Input_HoldMode = (Input_HoldMode + 1) % INPUT_MODE_COUNT;
TouchCtrls_UpdateHoldText(s);
}
static void TouchCtrls_SensitivityDone(const cc_string* value, cc_bool valid) {
if (!valid) return;
MiscOptionsScreen_SetSensitivity(value);
TouchCtrls_UpdateSensitivity(&TouchCtrlsScreen);
}
static void TouchCtrls_Sensitivity(void* screen, void* w) {
struct TouchCtrlsScreen* s = (struct TouchCtrlsScreen*)screen;
static struct MenuInputDesc desc;
cc_string value; char valueBuffer[STRING_SIZE];
String_InitArray(value, valueBuffer);
MenuInput_Int(desc, 1, 200, 30);
MiscOptionsScreen_GetSensitivity(&value);
MenuInputOverlay_Show(&desc, &value, TouchCtrls_SensitivityDone, true);
/* Fix Sensitivity button getting stuck as 'active' */
/* (input overlay swallows subsequent pointer events) */
s->btns[2].active = 0;
}
static void TouchCtrls_ScaleDone(const cc_string* value, cc_bool valid) {
if (!valid) return;
ChatOptionsScreen_SetScale(value, &Gui.RawTouchScale, OPT_TOUCH_SCALE);
TouchCtrls_UpdateScale(&TouchCtrlsScreen);
}
static void TouchCtrls_Scale(void* screen, void* w) {
struct TouchCtrlsScreen* s = (struct TouchCtrlsScreen*)screen;
static struct MenuInputDesc desc;
cc_string value; char valueBuffer[STRING_SIZE];
String_InitArray(value, valueBuffer);
MenuInput_Float(desc, 0.25f, 5.0f, 1.0f);
String_AppendFloat(&value, Gui.RawTouchScale, 1);
MenuInputOverlay_Show(&desc, &value, TouchCtrls_ScaleDone, true);
s->btns[3].active = 0;
}
static const struct SimpleButtonDesc touchCtrls_btns[5] = {
{ -102, -50, "", TouchCtrls_Tap },
{ 102, -50, "", TouchCtrls_Hold },
{ -102, 0, "", TouchCtrls_Sensitivity },
{ 102, 0, "", TouchCtrls_Scale },
{ 0, 50, "On-screen controls", TouchCtrls_Onscreen }
};
static void TouchCtrlsScreen_ContextLost(void* screen) {
struct TouchCtrlsScreen* s = (struct TouchCtrlsScreen*)screen;
Font_Free(&s->font);
Screen_ContextLost(screen);
}
static void TouchCtrlsScreen_ContextRecreated(void* screen) {
struct TouchCtrlsScreen* s = (struct TouchCtrlsScreen*)screen;
Gui_MakeTitleFont(&s->font);
Screen_UpdateVb(screen);
Menu_SetButtons(s->btns, &s->font, touchCtrls_btns, TOUCHCTRLS_BTNS);
ButtonWidget_SetConst(&s->back, "Done", &s->font);
TouchCtrls_UpdateTapText(s);
TouchCtrls_UpdateHoldText(s);
TouchCtrls_UpdateSensitivity(s);
TouchCtrls_UpdateScale(s);
}
static void TouchCtrlsScreen_Layout(void* screen) {
struct TouchCtrlsScreen* s = (struct TouchCtrlsScreen*)screen;
Menu_LayoutButtons(s->btns, touchCtrls_btns, TOUCHCTRLS_BTNS);
Menu_LayoutBack(&s->back);
}
static void TouchCtrlsScreen_Init(void* screen) {
struct TouchCtrlsScreen* s = (struct TouchCtrlsScreen*)screen;
s->widgets = touchCtrls_widgets;
s->numWidgets = Array_Elems(touchCtrls_widgets);
s->maxVertices = TOUCHCTRLS_MAX_VERTICES;
Menu_InitButtons(s->btns, 195, touchCtrls_btns, 4);
Menu_InitButtons(s->btns + 4, 400, touchCtrls_btns + 4, 1);
ButtonWidget_Init(&s->back, 400, TouchCtrls_More);
}
static const struct ScreenVTABLE TouchCtrlsScreen_VTABLE = {
TouchCtrlsScreen_Init, Screen_NullUpdate, Screen_NullFunc,
MenuScreen_Render2, Screen_BuildMesh,
Screen_InputDown, Screen_InputUp, Screen_TKeyPress, Screen_TText,
Menu_PointerDown, Screen_PointerUp, Menu_PointerMove, Screen_TMouseScroll,
TouchCtrlsScreen_Layout, TouchCtrlsScreen_ContextLost, TouchCtrlsScreen_ContextRecreated
};
void TouchCtrlsScreen_Show(void) {
struct TouchCtrlsScreen* s = &TouchCtrlsScreen;
s->grabsInput = true;
s->closable = true;
s->VTABLE = &TouchCtrlsScreen_VTABLE;
Gui_Add((struct Screen*)s, GUI_PRIORITY_TOUCHMORE);
}
/*########################################################################################################################*
*-----------------------------------------------------TouchMoreScreen-----------------------------------------------------*
*#########################################################################################################################*/
#define TOUCHMORE_BTNS 6
static struct TouchMoreScreen {
Screen_Body
struct ButtonWidget back;
struct ButtonWidget btns[TOUCHMORE_BTNS];
} TouchMoreScreen;
static struct Widget* touchMore_widgets[] = {
(struct Widget*)&TouchMoreScreen.back, (struct Widget*)&TouchMoreScreen.btns[0],
(struct Widget*)&TouchMoreScreen.btns[1], (struct Widget*)&TouchMoreScreen.btns[2],
(struct Widget*)&TouchMoreScreen.btns[3], (struct Widget*)&TouchMoreScreen.btns[4],
(struct Widget*)&TouchMoreScreen.btns[5]
};
#define TOUCHMORE_MAX_VERTICES (BUTTONWIDGET_MAX + TOUCHMORE_BTNS * BUTTONWIDGET_MAX)
static void TouchMore_Take(void* s, void* w) {
Gui_Remove((struct Screen*)&TouchMoreScreen);
Game_ScreenshotRequested = true;
}
static void TouchMore_Screen(void* s, void* w) {
Gui_Remove((struct Screen*)&TouchMoreScreen);
Game_ToggleFullscreen();
}
static void TouchMore_Ctrls(void* s, void* w) { TouchCtrlsScreen_Show(); }
static void TouchMore_Menu(void* s, void* w) {
Gui_Remove((struct Screen*)&TouchMoreScreen);
Gui_ShowPauseMenu();
}
static void TouchMore_Game(void* s, void* w) {
Gui_Remove((struct Screen*)&TouchMoreScreen);
}
static void TouchMore_Chat(void* s, void* w) {
Gui_Remove((struct Screen*)&TouchMoreScreen);
ChatScreen_OpenInput(&String_Empty);
}
static void TouchMore_Fog(void* s, void* w) { Game_CycleViewDistance(); }
static const struct SimpleButtonDesc touchMore_btns[TOUCHMORE_BTNS] = {
{ -102, -50, "Screenshot", TouchMore_Take },
{ -102, 0, "Fullscreen", TouchMore_Screen },
{ 102, -50, "Chat", TouchMore_Chat },
{ 102, 0, "Fog", TouchMore_Fog },
{ 0, 50, "Controls", TouchMore_Ctrls },
{ 0, 100, "Main menu", TouchMore_Menu }
};
static void TouchMoreScreen_ContextRecreated(void* screen) {
struct TouchMoreScreen* s = (struct TouchMoreScreen*)screen;
struct FontDesc titleFont;
Gui_MakeTitleFont(&titleFont);
Screen_UpdateVb(screen);
Menu_SetButtons(s->btns, &titleFont, touchMore_btns, TOUCHMORE_BTNS);
ButtonWidget_SetConst(&s->back, "Back to game", &titleFont);
Font_Free(&titleFont);
}
static void TouchMoreScreen_Layout(void* screen) {
struct TouchMoreScreen* s = (struct TouchMoreScreen*)screen;
Menu_LayoutButtons(s->btns, touchMore_btns, TOUCHMORE_BTNS);
Menu_LayoutBack(&s->back);
}
static void TouchMoreScreen_Init(void* screen) {
struct TouchMoreScreen* s = (struct TouchMoreScreen*)screen;
s->widgets = touchMore_widgets;
s->numWidgets = Array_Elems(touchMore_widgets);
s->maxVertices = TOUCHMORE_MAX_VERTICES;
Menu_InitButtons(s->btns, 195, touchMore_btns, 4);
Menu_InitButtons(s->btns + 4, 400, touchMore_btns + 4, 2);
ButtonWidget_Init(&s->back, 400, TouchMore_Game);
}
static const struct ScreenVTABLE TouchMoreScreen_VTABLE = {
TouchMoreScreen_Init, Screen_NullUpdate, Screen_NullFunc,
MenuScreen_Render2, Screen_BuildMesh,
Screen_InputDown, Screen_InputUp, Screen_TKeyPress, Screen_TText,
Menu_PointerDown, Screen_PointerUp, Menu_PointerMove, Screen_TMouseScroll,
TouchMoreScreen_Layout, Screen_ContextLost, TouchMoreScreen_ContextRecreated
};
void TouchMoreScreen_Show(void) {
struct TouchMoreScreen* s = &TouchMoreScreen;
s->grabsInput = true;
s->closable = true;
s->VTABLE = &TouchMoreScreen_VTABLE;
Gui_Add((struct Screen*)s, GUI_PRIORITY_TOUCHMORE);
}
#endif