ClassiCube/misc
Shinovon edbfa2905f Symbian: Implement clipboard 2025-11-13 18:13:37 +05:00
..
3ds 3DS: Make vertex shaders slightly more efficient (save one instruction, share uniforms across programs) 2025-09-12 21:54:43 +10:00
32x 32x: Non working WDT timer for measuring elapsed time 2025-08-15 07:45:45 +10:00
UWP Add missing UWP port files 2025-08-29 16:30:35 +10:00
amiga Alter dos makefile so that windows and dos executables can exist side by side 2025-09-06 22:28:39 +10:00
atari_st Amiga: WIP vbcc support 2025-08-24 18:05:28 +10:00
build_scripts PS1: Slightly optimise rendering (9 to 13 FPS) 2024-06-30 09:30:18 +10:00
certs Symbian port squashed 2025-05-18 17:03:01 +05:00
dreamcast Make sapling physics more accurate (thanks Beyond5D) 2025-09-01 19:02:48 +10:00
flatpak flatpak: Upgrade runtime to 48 2025-04-06 14:30:02 +01:00
gba Xbox: Try to fix texture warping 2025-09-09 21:29:14 +10:00
gc Wii U: try to fix wrong texture coordinates input/output 2025-09-29 19:40:05 +10:00
ios Enable file sharing in Files app 2025-08-21 22:42:10 -04:00
linux Move misc/linux/flatpak to misc/flatpak 2024-09-25 20:14:33 +01:00
macOS iOS/macOS: Add other game mode keys to info.plist 2025-08-20 23:32:01 +10:00
macclassic Mac classic: Use softmin GPU backend for 68k build 2025-08-23 13:38:58 +10:00
msdos Alter dos makefile so that windows and dos executables can exist side by side 2025-09-06 22:28:39 +10:00
n64 Make sapling physics more accurate (thanks Beyond5D) 2025-09-01 19:02:48 +10:00
nds NDS: Further work on separate non-networking build 2025-10-08 19:31:03 +11:00
opengl Fix performance drop when rendering translucent on PowerVR MBX 2025-07-24 08:15:58 +05:00
os2 Further makefile tidyup 2025-06-23 22:25:41 +10:00
ps1 PS3: Redo makefile 2025-07-13 23:25:49 +10:00
ps2 PS3: Redo makefile 2025-07-13 23:25:49 +10:00
ps3 Xbox: Keep generated vs/ps ASM files 2025-09-16 07:34:35 +10:00
ps4 PS4: Fix not generating final package 2025-11-08 06:59:43 +11:00
psp PSP: Save 1 GPU command per draw call 2025-09-19 06:48:23 +10:00
saturn workflow fixes 2025-09-16 17:14:16 +10:00
sdl SDL2/SDL3: Add icon and makefile support 2024-06-06 18:40:21 +10:00
switch Make sapling physics more accurate (thanks Beyond5D) 2025-09-01 19:02:48 +10:00
symbian Symbian: Implement clipboard 2025-11-13 18:13:37 +05:00
vita Dreamcast: Include thread name in crash dump 2025-09-19 19:12:00 +10:00
wii Wii U: try to fix wrong texture coordinates input/output 2025-09-29 19:40:05 +10:00
wiiu Wii U: try to fix fog 2025-10-02 20:13:35 +10:00
windows Check dwErrorStatus, which breaks it 2025-07-07 22:47:35 +10:00
x11 X11: Query actual window depth/visual for 2D framebuffer 2025-02-20 07:50:50 +11:00
xbox Xbox: Keep generated vs/ps ASM files 2025-09-16 07:34:35 +10:00
xbox360 PS3: Redo makefile 2025-07-13 23:25:49 +10:00
CCicon.ico attempt to add icon 2019-01-31 15:42:57 +11:00
CCicon.png add original icon png 2019-10-21 06:56:32 +11:00
bitmap_font_gen.cs WIP on very basic platform independent system font backend 2023-09-30 09:11:21 +10:00
readme.md Xbox: Get resource downloading to work at least 2023-08-28 21:53:34 +10:00

readme.md

This folder contains additional files and resources for ClassiCube

Icons

CCicon.ico is the basis icon for the other icon files

Generating icons that can be embedded in the executable is operating system and compiler specific - see the relevant operating system folder for more details

TODO: Explain how to compile your own icon for all the platforms

Folder meanings

File Description
windows Contains icons
macOS Contains icons, Info.plist for generating macOS Application Bundle
linux Contains icons, script for generating a Desktop Entry
xbox Contains Xbox shaders
build_scripts Contains scripts for compiling plugins and optimised ClassiCube executables